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Thread: Upcoming Patch 007 - Changelog

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    Upcoming Patch 007 - Changelog

    Hi All,

    Here is the latest Changelog list of game improvements, for this week's patch.

    *** Sounds
    Updates FMOD to latest stable release.
    Fixes most occlusion issues.
    Increases volume level of engine damage effects.
    Adjusts DB601 engine load effects.
    General optimizations and bugfixes.

    *** Spitfire externals: Fixed damage textures.

    *** Mission Scripting API: Logging convenience functions
    Two and one parameter methods added to gpLogServer.

    *** Mission Scripting API: AMission, new property 'string PathMyself'
    Contains the (relative) path/filename to the mission script itself.


    Code:
    class Mission : AMission 
    {...
        SomeFunc()
        {
            GamePlay.gpLogServer(null, this.PathMyself, new object[] { }); /// output: "missions\server\MyMission\MyMission.cs"
        }
    ...
    }

    *** Mission Scripting API: ABattle, new method "AMission GetBaseMission()"
    Returns the base mission. That allows any sub-mission to get a 'pointer'
    to the base mission. Limitation: As all missions are of type public
    Mission : AMission, only the AMission methods and properties are
    accessible (those the mission builder added are not).

    See
    "OnIntraMissionsMessage" below.

    *** Mission Scripting API: AMission, new method
    Code:
    public virtual object[] OnIntraMissionsMessage(string sMsg, object[] args = null)
    This allows the base mission and sub-missions to communicate with each
    other by sending messages to each other via this method.
    /// SUB-MISSION
    Code:
    public override void Inited()
    {
        base.Inited(); 
        AMission BaseMission = Battle.GetBaseMission();
        BaseMission.OnIntraMissionsMessage("sub-mission xyz to base mission: here I am", new object[] { this });
    }
    /// BASE MISSION
    Code:
    public override object[] OnIntraMissionsMessage(string sMsg, object[]args = null)
    {
        if(sMsg.Equals("sub-mission xyz to base mission: here I am")
        {
            m_SubMissions.Add("xyz", (args[0] as AMission));
        }
        return null;
    }
    Last edited by ATAG_Colander; Sep-23-2020 at 17:17. Reason: added CODE tags

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    Re: Upcoming Patch 007 - Changelog

    Will I be able to fly now?

    (please)


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    Re: Upcoming Patch 007 - Changelog

    Quote Originally Posted by ATAG_Highseas View Post
    Will I be able to fly now?
    Game patches can't help with your piloting skills, sorry

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    Re: Upcoming Patch 007 - Changelog

    Quote Originally Posted by ATAG_Colander View Post
    Game patches can't help with your piloting skills, sorry
    man.


    When did you go all mean?

    - ASUS ROG MAXIMUS Z790 HERO - i9-13900k - ASUS ROG STRIX RTX 4090 OC - 32GB Corsair Dominator Platinum DDR5 5600MHz -
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    - Big Screen Beyond -

    - Virpil T50 Mongoos Flight Stick -
    - TM Warthog Throttle -
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    Highseas Peripherals
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    Re: Upcoming Patch 007 - Changelog

    Quote Originally Posted by ATAG_Highseas View Post
    When did you go all mean?
    I'm not being mean, I mean being mean means many meanings but the main mean meaning means being bellow the mean deviation.


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    Re: Upcoming Patch 007 - Changelog

    Quote Originally Posted by ATAG_Colander View Post
    Game patches can't help with your piloting skills, sorry
    I'm a huge ace already..I don't need any help lol

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    Re: Upcoming Patch 007 - Changelog

    Thanks for the continued updates.
    Much appreciated.

    S

    PS I am afraid I didn't understand a word of anything below "*** Spitfire externals: Fixed damage textures."
    Win10 x64, i5-10600K CPU @ 4.1GHz, ASUS RTX 3060Ti 8GB, 16GB(DDR4 3600MHz XMP) RAM, Dell 2560x1440 27" 165hz, Microsoft FFB2, Edtracker(wireless).
    Nvidia driver version: 537.58

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    Re: Upcoming Patch 007 - Changelog

    “Adjusts DB601 load effects”
    Just curious as to what this is or entails.
    Could someone please offer more explanation.
    Thank you in advance
    i5-4670K;ASUS MAXIMUS VII HERO;Samsung 840Pro SSD 512GB;Corsair Vengeance 16GB;EVGA GTX1080Ti SC Black Edition 11GB;Noctua NH-U14S;Sharp 43" Monitor;WIN 7 64Bit;TIR-5;VKBGladiatorProMkII
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    Re: Upcoming Patch 007 - Changelog

    Quote Originally Posted by Slot View Post
    Thanks for the continued updates.
    Much appreciated.

    S

    PS I am afraid I didn't understand a word of anything below "*** Spitfire externals: Fixed damage textures."
    Don't worry. Nobody does.
    http://theairtacticalassaultgroup.com/forum/image.php?type=sigpic&userid=2673&dateline=1390351127

    Principle skinner
    .

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    Re: Upcoming Patch 007 - Changelog

    Quote Originally Posted by ATAG_Colander View Post
    I'm not being mean, I mean being mean means many meanings but the main mean meaning means being bellow the mean deviation.

    Hahahaha !!


    - ASUS ROG MAXIMUS Z790 HERO - i9-13900k - ASUS ROG STRIX RTX 4090 OC - 32GB Corsair Dominator Platinum DDR5 5600MHz -
    - CORSAIR 1200w HX Series PSU - Corsair H100x Hydro Series CPU Cooler -
    - Big Screen Beyond -

    - Virpil T50 Mongoos Flight Stick -
    - TM Warthog Throttle -
    - Slaw Device 109 Cam Rudder Pedals -

    Highseas Peripherals
    - Engine Switch Panel - Munitions Switch Panel - Throttle Quadrant Trim Box - Helicopter Collective - Analogue Brake Lever -


    Operated by a 1972 Standard Issue Talking Monkey

  15. #11
    Combat pilot 9./JG52 Hackl's Avatar
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    Re: Upcoming Patch 007 - Changelog

    Still no reply to this.

    Quote Originally Posted by 9./JG52 Hackl View Post
    “Adjusts DB601 load effects”
    Just curious as to what this is or entails.
    Could someone please offer more explanation.
    Thank you in advance
    i5-4670K;ASUS MAXIMUS VII HERO;Samsung 840Pro SSD 512GB;Corsair Vengeance 16GB;EVGA GTX1080Ti SC Black Edition 11GB;Noctua NH-U14S;Sharp 43" Monitor;WIN 7 64Bit;TIR-5;VKBGladiatorProMkII
    MFG Crosswinds;CH-ProThrottle/Franken-Potato;EVGA 1000W P2 PSU.

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    Re: Upcoming Patch 007 - Changelog

    Quote Originally Posted by 9./JG52 Hackl View Post
    Still no reply to this.
    This is about adjusting the sound of that particular engine. It will not make you fly faster.

    In the game, in some circumstances in flight it could sound like that engine was working quite hard when it actually wasn't (or was it the other way round?). With the adjustments the work-load on the engine (which affects the noise it outputs) are better taken into account in the sound output by the game, and the sound output will be a bit closer to real life. In the cockpit then you will listen to the engine and get better feedback as to what your aircraft is doing and understand your energy state etc better. Your enjoyment of the game will increase. Hope it helps.

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  18. #13
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    Re: Upcoming Patch 007 - Changelog

    Thanks Bondi.
    Sounds fast so it must be fast. lol.
    I was thinking maybe more grunt or growl under varying power conditions or possibly a torque adjustment.
    I do fly by ear quite a bit tho.
    I will get to fly tomorrow so i will check it out.
    i5-4670K;ASUS MAXIMUS VII HERO;Samsung 840Pro SSD 512GB;Corsair Vengeance 16GB;EVGA GTX1080Ti SC Black Edition 11GB;Noctua NH-U14S;Sharp 43" Monitor;WIN 7 64Bit;TIR-5;VKBGladiatorProMkII
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