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Thread: How to improve the aircraft dot visibility in high screen resolutions (Nvidia users)

  1. #31
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    Re: How to improve the aircraft dot visibility in high screen resolutions (Nvidia use

    Quote Originally Posted by MrSteven View Post

    I'm playing on an older i7 2600k and a 1060 6gb card, 16gb of RAM.
    Hi MrSteven
    I am playing at 1920 x 1200 on 24" with very similar PC specs (see sig) and have tried the settings in first post. It has given me a few extra specks to contact spot which may help!
    I will definitely keep these settings for MP online.

    Could be placebo but i felt i could defo see contacts a bit more on the test missions.
    I get good framerates.

    As OP says may not do much for 1080p resolution.

    I agree eye candy looks a little bit worse so will revert to my previous settings for SP campaigns as i like at least 8x anisotropic and have never understood what pseudo full screen does.
    Think the rest of the settings were pretty close to what i already used except frame limits which i hadn't tried.

    Not sure what else we can try unless a new PC and 1440p screen somehow magically appear in an xmas stocking.
    i52500k @4.6
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  3. #32
    Manual Creation Group Erpr.Gr.210_Belial's Avatar
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    Re: How to improve the aircraft dot visibility in high screen resolutions (Nvidia use

    Quote Originally Posted by MrSteven View Post
    Nice thread.

    It has sent me into a whirlwind of messing with my settings to get them right, however.

    Some of these dot ranges I'm reading about are mind blowing to me. I play at 1920 x 1080 on a 27" ASUS gaming monitor and the longest range I can see a contact at is about 6km, maybe 7km, and then they're gone.

    With exactly the same settings as posted in the first post, the dot distance is slightly better, but my game looks so bad I feel like I'm playing Chuck Yeager's Air Combat when I'm creeping up behind a 109.

    Terrible feeling knowing some of the guys I'm fighting against can see me at double the range I can see them. Any ideas here, guys?

    I'm playing on an older i7 2600k and a 1060 6gb card, 16gb of RAM.
    Take in mind that this thread is focused more on high resolutions where the loss of quality due to disabling the antialiasing and anisotropic filters is less noticeable.
    With the resolution you are using, somehow, you should be able to have a visual range of no less then 13 km.
    Can you please post a screenshot of:

    - All the 3D settings of your Nvidia card
    - Your in-game video settings

    So we can check together if there is a way to help you solving your issue
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  4. #33
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    Re: How to improve the aircraft dot visibility in high screen resolutions (Nvidia use

    Just a tip, if you play this in singleplayer, open the console (set a key for it) and type: "mp_dotrange DOT 25" for 25km (max settings for dot range)
    just to see where they actually are. Then you can go down with the distance until you barely see them, 14km is standard

    To be fair this mission has the planes pretty clustered, they are too close together in the far distance.
    However if you dive away a bit and then pause you may see them.
    Theres also another visual test mission out there which has them seperated quite nicely.

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  6. #34
    Manual Creation Group Erpr.Gr.210_Belial's Avatar
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    Re: How to improve the aircraft dot visibility in high screen resolutions (Nvidia use

    Quote Originally Posted by Tibsun View Post
    Theres also another visual test mission out there which has them seperated quite nicely.
    Yep but with all distances set at wrong values so be carefull when using that one ( ..and that's why I have build this one. The aircraft are clustered for one precise motive. If I separate them too much on the horizontal plane, then the distance from the player point of view will be not anymore 1,2,3, etc km but longer.
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