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Thread: Where do I get to download and install V5 for Battle of Britain ?

  1. #1
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    Where do I get to download and install V5 for Battle of Britain ?

    Hi,
    I understand from 1lokos that the Battle of Britain sim (not desert, not interested at all in that) now sees correct groundcrew, i.e the army are replaced by the airforce if one gets hold of V5.
    FANTASTIC NEWS...As such I want V5 for BoB, I dont want my BoB taken over by sand and have to try and get at the BoB sim after install though. I want it to run like Blitz, the BoB is there to use.
    is this Tobruk stuff all mixed in with BoB, or does one (hopefully) have to click Tobruk from the very start to have all the terrains, missions, aircraft and so on displayed ?

    Where do I get V5 from for BoB improvements and how do I install it so that my other version of Blitz, vanilla and MOD are still operational should I wish to run them.

    Currently in C:\Users\...............\1c Softclub I have three folders:-
    il-2 sturmovik cliffs of dover
    il-2 sturmovik cliffs of dover - MOD
    il-2 sturmovik cliffs of dover - Vanilla

    and I always install the latest version to my D drive, and have a shortcut to each version on my desktop. If I see an issue I run a previous version to see if it was always there etc.

    as Blitz became the non suffix one will I gain a fourth one and what comes after the hyphen ?

    I see V5 runs fine on Win7 so folk say which is GREAT news.

    Is V5 a WIP for testing or is it a Final release, is it buggy or stable etc.

    It was also said that the sounds would be better in V5 so I am keen to experience better sounds as those in Blitz are awful, I supplied correct sound files for use so would like to hear them.

    Is there a list of changes that V5 brings to BoB ?

    Cheers

    BOBC

  2. #2
    Ace Bonditaria's Avatar
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    Re: Where do I get to download and install V5 for Battle of Britain ?

    Hi BOBC, so glad you are still interested in the sim; here is an incomplete list of things you are missing out on by not updating to version 5.011 for free.


    *** 3DObjects: Beaufighter (all versions), Observer cockpit: the observer can now raise his head higher.
    *** 3DObjects: Beaufighter (all versions), pilot cockpit: new high resolution textures for instruments,add of gauge glass reflection,minor improvement on some other textures
    *** 3DObjects: Beaufighter (all) externals: Fuselage damage corrected.
    *** 3DObjects: Beaufighter NF cockpit illumination too low. Cockpit illumination slightly more intense.
    *** 3DObjects: Bf 109 E, Bf 110C, He 111: Electrical Gearlegindicator Fl. 32526 Secondary illumination command enabled (set to ON by default) for control of Electrical Gearlegindicator Fl. 32526. Works for Bf 109 E and Bf 110C.
    *** 3DObjects: Bf 110 C-4NJG: cockpit lighting adjusted: Primary Christmas light-show reduced to more believable level.
    *** 3DObjects: Flickering Hurricane lever fixed.
    *** 3DObjects: G.50 & Hurricanes: 'UCx' chunk not found freeze. Fixed.
    *** 3DObjects: Hurricane cockpit brake lever fix
    *** 3DObjects: New weapon type "Landmine" : Objects of this type work just like objects of type Mines (which are Seamines), but unlike Seamines are not automatically positioned at sealevel (height zero) but honour location's terrain height and the object's "Ground_Level" hook.
    *** 3DObjects: Rear turret of Flowers Class Corvette now functional.
    *** 3DWorld: Collisions restricted to speedtree objects with collision objects: Bushes have the collision objects removed, so no collisions with bushes anymore
    *** 3DWorld: Correct height determination in shore blocks. Planes now 'splash' correctly in blocks with both land and water.
    *** 3DObjects: Ju 88, Animation fixed for prop pitch levers constant speed props.
    *** 3DObjects: Turret swivel speed limited to 45 degrees per second max
    *** AI: Air Group spacing, Values adjusted to reduce collisions
    *** AI: aircraft performing strafing attacks will now execute multiple passes as specified in the Full Mission Builder. Multiple GAttack waypoints may be specified and AI aircraft will attack each in turn with specified number of passes.
    *** AI: Code updated to stop aircraft from flying into the ground while attempting to strafe. Angle of attack reduced and time on target maximized.
    *** AI: Dead turret gunners lean on trigger only 20% of the time.
    *** AI: Free Hunt waypoint type. Removed requirement for attacker to have energy advantage. Now functions as 'Engage Fighter or Bomber'.
    *** AI: GAttack Spiral Up now randomly spirals left or right. All spirals were to the right.
    *** AI: Gunners now fire at all enemy aircraft.
    *** AI: gunners will open fire between 300m and 500m depending on shooting skill: Old code had gunners opening up at a random distance from 500m to 800m. Now better gunners hold their fire until enemy is closer.
    *** AI: Italian AI now speaks Italian
    *** AI: Ships created with average skill level instead of veteran.
    *** AI: Siren range: Sirens will now sound when enemy aircraft approach within 10km, up from 1km.
    *** AI: Vehicle spacing increased. The BestSpace value for all ground vehicles was too small (two lengths) and has been doubled. This results in fewer collisions and less accordioning. Also code to maneuver around obstacles etc. now works correctly.
    *** AI: Vehicles now staying on roads and crossing bridges. Please read the FMB manual’s guidelines on how to set vehicles’ paths correctly. Also note: Now that vehicles behave correctly, problems surface we did not have when they behaved incorrectly. Especially with bridges. Many bridges on the Channel Map were broken originally and never repaired.
    *** Aircraft Damage Modeling: New damage models for all aircraft in BLITZ.
    *** Aircraft Overheat Modeling: New overheat modeling for all aircraft in BLITZ.
    *** Aircraft Weapons Modeling: New ballistics modeling for all weapons in BLITZ.
    *** Vehicle Damage and Weapons: New modeling for all vehicles in BLITZ.
    *** Ship Damage and Weapons: New weapons and damage modeling for ships in BLITZ.
    *** Content: 4 New single player missions
    *** Effects: Code change so ground vehicles do not show spurious exhaust effects
    *** Effects: Fixed (regression 4.57): Vehicles with tracks do not throw up dust. But not all vehicles have been enabled yet.
    *** Effects: Half-track vehicles now have dust effect. But not all vehicles have been enabled yet.
    *** Effects: Hospital ship, "__SmokeCoal00" exception fixed. Smoke now works.
    *** Effects: Muzzle flash fix
    *** Effects: New Effects
    *** Effects: Refactored algorithm to reduce incorrect reflections from beneath aircraft on ground
    *** Effects: Removed bell sounds from warships.
    *** Effects: Vehicles with wheels now have dust effect. But not all vehicles have been enabled yet.
    *** Effects: Water fountain (instead of dust/sand/earth) effect on sea mine's explosion
    *** Effects: no more dust/sand/earth effect on shots hitting wooden parts of aircraft (e.g. Hurricanes) [Artist]
    *** Full Mission Builder Add newly saved and "Save As..." to "Recently Opened Files"
    *** Full Mission Builder, local menu: added command "Dissolve Group" (visible only when objects are combined in a group)
    *** Full Mission Builder, menu "File", new item "Import ...": Allows to import elements from another mission ( = template) into the current mission. [Artist]: Importable elements are those in the mission file's sections [Buildings], [Stationary], and [AIChiefs]. This roughly encompasses the Object Viewer's categories Animals, Artillery, Buildings, Mines, Searchlight, Smokes, Static, Static Ships, and Winches. The template mission must (naturally) use the same map as the mission you want to import it into.
    *** Full Mission Builder, Options => Controls => Category "Builder": Corrected naming of Event Names "Select into Group" and "Remove From Group" (formerly both were named just "Select"): Function of both is to draw a rectangle over one or several objects to add them into (or remove them from) a group which then can be moved as a whole or saved to a 'paste file'.
    *** Full Mission Builder, Scripting: AMission has Mission Duration function: This is to allow mission builders to calculate time left. The default value is four hours but mission coders can override that.
    *** Full Mission Builder, scripts: //$include directive accepts relative paths such as "." and ".."
    *** Full Mission Builder, Support for optional DespawnAfterLandingTimeout in mission file. This parameter can be manually added to the MAIN section of the zero mission file to set the timeout in seconds. If the value is set to -1 the aircraft will never despawn. Default value is 600 seconds, maximum settable value 86400 (24 hours)
    *** Full Mission builder: Default AI skill values revised
    *** Full Mission Builder: Default Battle Area settings revised: Grid set to 5km and area covers entire map.
    *** Full Mission Builder: Default mission time on Load Map set to 10:00
    *** Full Mission Builder: Fixed Crash To Desktop on exiting
    *** Full Mission Builder: Objects can be rotated in one degree increments. New key mapping to rotate in one degree increments.
    *** Full Mission Builder: Remove limit of 60 aircraft types per birthplace in netcode.
    *** Full Mission Builder: Spawn Area window now has aircraft sorted by name
    *** Full Mission Builder: Timeout parameter for Artillery now saved correctly
    *** Full Mission Builder: Prevent game modules to be changed after map or mission has been loaded (cause of crashes)
    *** GUI: Options=>Plane: remembers previously selected aircraft or selects alphabetically first.
    *** GUI: Options=>Plane (and Loadout): GUI changed to prevent inadvertently discarded changes
    *** GUI: Single/Quick customization, loadout dropdowns (under aircraft icon) now work as expected
    *** GUI: STEAM overlay not invokable when disabled in STEAM (was disabling GUI instead)
    *** GUI: Italian aircraft markings changed to conform (recently changed) Italian law
    *** GUI: Prevent recordings to be started before player is in plane/vehicle/ship (cause for tracks starting with view on sea level)
    *** GUI: Ingame map's briefing, when left open in last flight, now is updated to current briefing

    *** GUI: Ingame map's briefing is scrollable
    *** GUI: Aircraft weathering/aging default is now 50%
    *** GUI: darker backgrounds on Options pages, add drop shadow to title labels and set default label background to white.
    *** GUI: Fix crash in old bob mission when pressing OK in plane options.
    *** GUI: Game Page 'Quick Mission' shows mission's title on top, not filename.
    *** GUI: Game Page 'Quick Mission': Filter by Map
    *** GUI: Incorporated many corrections from the localization team
    *** GUI: Options => Controls => Aircraft; Keys: Oil Radiator Engine Numbering Inverted
    *** GUI: Radiator cut-off commands now appear on the HUD
    *** GUI: Removed unsupported controls in Options => Controls. Controls that are not yet supported (e.g. controls for engines #3 through #8, Arrestor Hook, etc.) have been removed from the Options => Controls list until actually needed again.
    *** GUI: Renamed misleading 2nd false "External View" to "Release Position": There were two Controls (Options, Controls, Keys, View) named "External View": 1. The true "External View" (default F2), which changes the view to the outside while the player remains in the pilot's seat. 2. The false "External View" (default Alt-F2), which actually moved the player from his current position (e.g. gunner) back into the pilot's seat - while releasing that position back to the AI ...*or*, if the player is already in the pilot's seat, removes the player from the aircraft and hands the aircraft to the AI (multiplayer server usually destroy the aircraft then - preventing the player from re-taking control with "Take control of the selected AI aircraft").
    *** GUI: Tank selector custom names now appear as cockpit tooltips on mouse over.
    *** GUI: Wording, "Bomb fuzes" instead of "Bombs" (in Loadout) or "Detonators" (MFB)
    *** GUI: Wrong measurements units for detonator delay, fixed.
    *** MISC: Air spawns have gunsight on
    *** MISC: Aircraft start with prop pitch to 100%.
    *** MISC: Autopilot course set to current direction for airspawns
    *** MISC: Game Version notation changed to X.YYY
    *** MISC: New antialias system using FXAA and SMAA [xoriguer]: FXAA is an more recent version of the current anti-alias, this version supports more modes (3) and quality settings, is relatively lightweight (1 shader pass). SMAA is a more advanced technique (3 shader passes), provides 2 modes (Luma and Color, the second is more expensive) and 4 quality presets.
    *** MISC: The launcher64.exe is now signed to hopefully prevent issues with antivirus-software (especially Avast and AVR)
    *** MISC: When user has axis configured for prop pitch control it now spawns in neutral.
    *** Single Player: Support for user created campaigns in <UserDocuments>\1C SoftClub\il-2 sturmovik cliffs of dover\mission\campaign\custom\
    *** Sound: Allows more instances of external aircraft engine events to simultaneously play, which reduces the amount of "silent" aircraft.
    *** Sound: Changed the sound engine from fmod4 to fmod5
    *** Sound: Fixes ground explosion effects not being heard beyond 1000m.
    *** Sound: Fixes various smaller sound bugs, such as detach sound not adhering to distance attenuation
    *** Fix: In-Game Volume slider is now locked at 100 percent
    NOTE: When Il-2 Cliffs of Dover is Running, use the Windows Mixer (Task Bar, loudspeaker icon, right mouse click, choose mixer, and adjust "Il-2 Cliffs of Dover" to a volume of your liking.
    Resolves most problems with external sounds being heard inside the cockpit and external volumes being low

    *** Aircraft Manuals (Main Menu => Extras => Manuals)

    *** Updated Getting Started And Troubleshooting Guide (Main Menu => Extras => Manuals)

    *** Single Mission "Royal Rodeo" updated: removed bombs from Hurricane and Bf-109
    NOTE: For the safety of modifications you may have made, we do not overwrite files in your "MyDocuments" folder. To update the files changed by this update, please delete the "<MyDocuments>\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single\Royal Rodeo.mis", so that the game can update the file on next startup.

    *** Full Mission Builder, updated airfield templates:
    NOTE: For the safety of modifications you may have made, we do not overwrite files in your "MyDocuments" folder. To update the files changed by this update, please delete the folder "<MyDocuments>\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Templates\Tobruk\airfields", so that the game can update the files on next startup.
    Updated: Burj Aleaqarab (LG72), Gasr el Abid South, Gasr el Arid (LG147), Halfaya, Martuba No1, Martuba No2, Martuba No3, Martuba No4, Martuba No5, Menastir No1, Menastir No2, Menelao Bay, Ost (LG05), Sawani el Qasn, Scegga No2, Scegga No3, Sidi Azeiz, Sidi Barrani (LG02), Sidi Barrani West 2 (LG03)

    *** Updated: Spanish translations for various single missions
    NOTE: For the safety of modifications you may have made, we do not overwrite files in your "MyDocuments" folder. To update the files changed by this update, please delete all files ending with "_es.briefing" in "<MyDocuments>\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single", so that the game can update the files on next startup.

    *** Updated: Spanish translations for various campaigns

    *** Single Mission "Corpo Aereo Italiano II": Copy of Corpo Aereo Italiano with the CR.42 flyable and as default player's aircraft.

    *** Fix: Campaign "Eagles over Tobruk"; removed bombs from the Bf-109 E-7/trops in the first five missions.

    *** Fix: Kittyhawk pit: Jettison now really sheds the Hatch in the cockpit.

    *** Fix: He-111 H-6 external: One glass part moved back where it belongs.

    *** Fix: He-111 H-6 cockpit: Forward ventral cockpit redesigned.

    *** Fix: Macchi pit: Temperature gauges redone.

    *** Fix: Martlet pit: Control stick redesigned.

    *** German pilot textures updated.

    *** Fix: He-111 H-2 & P-2 pit: prop pitch instrument fixed for both engines.

    *** Fix: Bf 108 pit: correct texture on hatch external.

    *** Fix: CR-42 & Wellington pilot pits: correcting visibility of external parts for low video settings.

    *** Fix: Martlet pit: air filter control added to trop version.

    *** Fix: Options, Plane: Plane Selection Dialog retains filter of last server spawn point visited
    https://www.tfbt.nuvturais.de/issues/1176

    *** Fix: In customizing Quick and Single missions, now all planes from all purchased parts are selectable; independent from what the original mission was restricted to

    *** Fixed: Aircraft with constant speed propellers now spawn in the air with 100% pitch.

    *** Fixed: Air filter controls reversed issue.

    *** Fixed: Bf 109F gunpods not visible.

    *** Fixed: Bf 109F frontal oil splash.

    *** Removed top head armour on Bf 109Fs and Bf 109E-7s.
    *** Beaufighter bomb drop bug fixed. Players should be able to arm and
    drop bombs normally.

    *** Beaufighter boost cutout WEP system restored, overheat schedule
    adjusted.

    *** Ju-88A-5Late, A-5TropLate, Ju-88C-4, C-4Trop, C-4Late, C-4TropLate,
    Heinkel 111H-6, H-6 Trop converted to auto oil cooler... Temperate
    models overheat schedule adjusted.

    *** corrected models of Pz IIIH and Pz IVE added to game

    *** Dust wears the engine faster at low altitude if the air filter is
    open (or if there is no air filter)

    *** Cockpit view angles updated (increased): D.520, C.202, Tomahawks,
    Martlet, Gladiator

    *** Fixed: Sand showing inside cockpits

    *** Fixed: Low rpm smoke causes frame drops

    *** Fixed: C.202 pit: reversed direction of the air filter lever and
    rudder pedals

    *** Fixed: Multiplayer, Players cannot join because Server's Briefing
    Page (flags) stays unresponsive (Need to kill process)
    https://www.tfbt.nuvturais.de/issues/1210

    *** Mission Scripting: \\$reference now allows script relative paths

    *** AI pilots will not use flaps for turns

    *** Fix: Bf-110 C-6 cockpit secondary lighting

    *** Sound banks updated
    *** Options => Audio: Master Volume slider replaced with a button which
    opens Windows Sound Mixer (SndVol.exe).

    *** Updated Aircraft Flashcards

    *** Corrections to Polish localization

    *** British dashboard (xray view) updated for +16 boost gauge.

    *** 109F's: Post Stall spin behaviour corrected to model slat effects
    and reduction of wing drop and spin

    *** 109F's: Governor adjustments to allow manual pitch operation during
    takeoff and landing

    *** MG151/20: corrected dispersion

    *** MG151/20 Gun pods on Bf-109F-4 and F-4 Trop: errors corrected so
    gun pods appear and players can select load outs

    *** Ju-88C-4/C-4Late and Trop types damage model adjusted

    *** Kittyhawk and Tomahawk hatches now can be jettisoned

    *** Ship 150mm and larger caliber cannon sounds replaced

    *** Wellington variants: textures updated.

    *** Spitfire variants: textures updated.

    *** Paint schemes updated.

    *** Fixed: (Multi)Player cannot assume crew positions in other player's
    plane.

    *** Blenheim MkI variants: fixed load out problems.

    *** Martlet external: markings visible at greater distances.

    *** Ju-88 A-5 variants Ventral turret: fixed gun trigger animation.
    Full Mission Builder, updated airfield templates:
    NOTE: For the safety of modifications you may have made, we do not overwrite files in your "MyDocuments" folder. To update the files changed by this update, please delete the folder "<MyDocuments>1C SoftClubil-2 sturmovik cliffs of dovermissionsTemplatesTobrukairfields", so that the game can update the files on next startup.
    Updated: al'ukht alddayiea, Alam Barghut, Althaeban (LG80), Amseat No1,
    Siwi North (LG66), Siwi Town (LG67)
    Corrected Tomahawk/Kittyhawk Airfoil induced drag profile, Stall/Spin behaviour
    Corrected Curtiss 0532D Electric Propellor blade width (Tomahawk/Kittyhawk)
    Corrected all Beaufighter - Airfoil induced drag profile, Oil reservoir load and TARE weights
    Corrected all Bf-110 fuel and fuel transfer systems and indicator lights (see manual)
    Corrected all Macchi C.202 stall recovery characteristics of changes
    GUIMap: No Map Path no longer directly tied with No Map Icons in Difficulty Settings.
    Dashboard (wonder woman view) for US aircraft.
    Bf 110 pits: updated fuel selector texture.
    Martlet Trop pit: Air filter cap no longer disappears.
    Bf 109Fs and Tomahawk textures updated.
    Possible fix for #1185: Dust trail while flying.
    Fix Autoprotetto S.27 steering wheels.
    Map Updates - Base sand texture upgrades.
    Map Updates - Hospital texture damage model update.
    Ju-88 A-1 up to C-2: Selecting empty nose guns results in no gun in the cockpit
    C.202 external: air filter flap added and animated
    Bf-110 external: sorted fuel tank numbering issues
    Bf-110 Trop cockpits: fuel warning lights fixed
    Revised damage model constructions on all static and stationary building Objects
    Damage model forts alignment.
    France speedtree patterns modified
    Ocean wave white caps modified
    *** Bf 109Fs textures updated.

    *** Wellington textures updated.

    *** Aircraft manuals updated

    *** Corrected all Bf-109F's elevator tailplane trim range

    *** Corrected all Martlets to remove bombload and racks

    *** Fix callsign out of bounds exception.

    *** Crash dumps now contain game version
    *** Sounds
    Updates FMOD to latest stable release.
    Fixes most occlusion issues.
    Increases volume level of engine damage effects.
    Adjusts DB601 engine load effects.
    General optimizations and bugfixes.

    *** Spitfire externals: Fixed damage textures.

    *** Mission Scripting API: Logging convenience functions
    Two and one parameter methods added to gpLogServer.

    *** Mission Scripting API: AMission, new property 'string PathMyself'
    Contains the (relative) path/filename to the mission script itself
    *** Mission Scripting API: ABattle, new method "AMission GetBaseMission()"
    Returns the base mission. That allows any sub-mission to get a 'pointer'
    to the base mission. Limitation: As all missions are of type public
    Mission : AMission, only the AMission methods and properties are
    accessible (those the mission builder added are not).

    See
    "OnIntraMissionsMessage" below.

    *** Mission Scripting API: AMission, new method
    *** Tobruk Map: Added inner desert salt flat areas.

    *** Tobruk Map: Added southern desert emergency landing grounds.

    *** Tobruk Map: Added Speedtree rocks.

    *** Tomahawk pit: Increased the size of 6DoF box & added gun shake when
    firing

    *** Tomahawk overlay texture update

    *** Beaufighters: Fixed Open Side Windows Exception

    *** Ju-88s Twin Gun Turret Fix

    *** Channel Map: France texture modifications

    *** Updated aircraft ground impact effects

    *** Fixed overbright glass reflections inside cockpit
    *** Added printable version of DR-2 disk from March'41 (Extras =>
    Manuals => Miscellaneous)

    *** Channel Map for flashcards updated (Extras => Manuals => aircraft =>
    Maps for flashcards)

    *** Cylinder Head Temperature fix: Was happening around 30 C, affecting
    Martlets (game freeze) and Gladiators (gauge needle disappears).

    *** Martlet fixes: fuel tank GUI bug, fuel tank instrument in pit &
    ambient temperature gauge fixed.

    *** Italian soldiers added to Italian AT guns.

    *** Fixed: Unable to change views after taking control of a ground unit.

    *** Italian planes Dashboard ([CTRL][F1] view) updated for larger speeds.
    *** D.520: Adjusted Propellor, Airframe and engine to correct speeds and
    climb.

    *** Fix: Toggle Bomb bay doors in Bombardier position not functional.

    *** Reduced aircraft shaking when gears and flaps are deployed, and
    under high AOA condition.

    *** Feature: Easier handling of ingame Info Windows.
    Right click on the screen to open the pop up menu and follow the tree to
    the desired
    Info Window and choose one of the three options: Activate, Customize,
    Delete.
    There is an option to restore Info Windows to Default settings. The old
    way of handling
    Info Windows is also still active.

    *** Fix: Black bubbles and/or CTDs fixed for a number of ground
    vehicles/armor when choosing non-default skin.

    *** Fix: Wellington Ia/Trop windshield issue.

    *** Fix: Kittyhawk velocity gauge now shows more accurate values.

    *** Feature: Dashpic (photo frame) added to all Tobruk planes.

    *** Minimum altitude for NORMFLY lowered to 10m.

    *** Fix: BR20 Trop propellers centre transparency issue.

    *** Fix: Walrus now takes off & lands with landing gear up on water
    (Seaplane Bases).

    *** Gladiator diffuse textures update.

    *** Martlet trop user skins.

    *** Winter Terrain Modified

    *** Autumn Terrain Modified
    *** JoystickWizard (<Game-Installation-Folder>\JoystickWizard.exe) for guided inital setup.

    This set up program vastly simplifies your controls configuration.

    Whilst it does not cover ever possible set up command you may use, it will set up the vast majority, and will no doubt be very welcomed by our community.

    It will be available in all languages translated in 5.0

    Watch out for our Livestream this weekend as we run through our Joystick Wizard set up!


    *** Polish localization for several Tobruk campaigns

    *** Updated aircraft flashcards

    *** New: Manuals, aircraft\Maps for Flashcards\Tobruk Map Town Locations.pdf

    *** Fix: Tomahawk pit: glance at the dashboard key now works.

    *** Fix: Incorrect label on suction gauge now corrected.

    *** Fix: AI Wellingtons Late drop bombs in (very, very slow) Series
    rather than Salvo. Not any more.

    *** Feature: Objects now spawn in a skin which is appropriate for the map.

    *** Fix: Wellington torp pit: CTD fixed.

    *** Fix: Tomahawk pit: Jettison canopy now works correctly.

    *** Fix: FMB: Load dialog now re-scans folders and files on next open.

    *** Fix: Martlet external: Engine now falls of correctly + graphic issue
    when crash landing inverted corrected.

    *** Fix: Wellington MkIV bombsight: wind direction knob should rotate
    freely across 0 & 360 deg mark.

    *** Fix: Hurricane II: bombs under the wings go through the flaps.

    *** Fix: Wellington external, aileron trim animation corrected.

    *** Fix: Never ending overstress sound resolved.

    *** Fix: Ducking sound volume when guns are fired should be resolved in
    most cases.

    *** Fix: General Sound volume adjustments and mixing.





    As you see, a long list.

    Fractal Design Define R5, Corsair AX 760W, Corsair Hydro H110, Asus X99-DELUXE, Intel Core i7-5820K, Corsair Vengeance 16GB, MSI GeForce GTX 970, Samsung 850 EVO 250GB, Western Digital Black 2TB, Win 10 Home 64-bit, VPC MongoosT-50 Throttle, VKB Gladiator Pro, MFG Crosswind, Wheel Stand Pro, Track-IR 5, Logitech G933, Eizo ColorEdge CS240

  3. #3
    Supporting Member 9./JG52_J-HAT's Avatar
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    Re: Where do I get to download and install V5 for Battle of Britain ?

    Blitz replaced all previous version of Cliffs of Dover. That is the only one you should have installed on your system.
    Can’t really say how to have all three version separately (CloD before Blitz, CloD before Blitz with TF mods, CloB Blitz).

    AFAIK changes to the core game apply to both Blitz and Blitz+Tobruk.
    When you install Blitz from Steam, it will be updated to the latest version (5.011 I think right now) and you can check for the changes.
    Since you already have the original Cliffs of Dover on Steam, Blitz is there too as a second, different game.
    Last edited by 9./JG52_J-HAT; Nov-05-2020 at 12:33.
    i5 10600k @4.9 Ghz | RTX 2080 | 32 Gb RAM | Win10 64 bit | TrackIR 5 | VKB Gunfighter III | MFG Crosswind | Warthog Throttle

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  5. #4
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    Re: Where do I get to download and install V5 for Battle of Britain ?

    Blitz replaced all previous version of Cliffs of Dover. That is the only one you should have installed on your system.
    I have all versions installed
    Does no harm but great for establishing if something doesnt look right anymore where it did look right.
    I followed another user doing same, would never have worked out how to do it otherwise.

    Can’t really say how to have all three version separately (CloD before Blitz, CloD before Blitz with TF mods, CloB Blitz).
    simple, create folder on D drive and install to there, it creates IL2 folders for skins and other things on C drive, thats where skins get put for testing, and where stills get generated etc.
    The exe file runs from D drive, make a shortcut to that and put on desktop.

    AFAIK changes to the core game apply to both Blitz and Blitz+Tobruk.
    When you install Blitz from Steam, it will be updated to the latest version (5.011 I think right now) and you can check for the changes.
    Since you already have the original Cliffs of Dover on Steam, Blitz is there too as a second, different game.
    I am concerned though if I get v5 it will overwrite Blitz as I have it, if my skins dont look right in v5 due to colour engine changes if any have occurred I will be flying them for my own pleasure and stills making in Blitz 4.531. (or whatever the v4 number is)

    However install of Blitz made a folder IL2 Sturmovik with no suffix on C drive. If I install v5 from Steam that will overwrite that folder I would think and I will lose ability to run 4.531.
    I need to be able to run previous versions incase changes get made to the colours and reflections system not to my liking. The hoar frost that was supposed to be reflections I avoided by running a previous version, until it was made better in Blitz.

    If I create a new folder called CoD V5 on D drive and add a suffix of Blitz V4 to the current folder on C drive, then will I be able to install V5 and will it generate a new IL2 Sturmovik folder with no suffix on C drive ?

    I need to end up with :-
    C:\Users\...............\1c Softclub ...four folders:-
    il-2 sturmovik cliffs of dover
    il-2 sturmovik cliffs of dover - Blitz V4
    il-2 sturmovik cliffs of dover - MOD
    il-2 sturmovik cliffs of dover - Vanilla


    as for the changes, blimey !

    I need to peruse list carefully as I hope to see correct groundcrew as was said would happen and 1lokos says is now there, far better engine sounds removing the nasally lawnmower noises (eeeeeeeyaaaaaaw of fly by) e.g. as Tiger33 posted ( I supplied real sound set to TF), removal of USAF gunsight on MG15, correction of flying gear colour and service dress colour, ability to fly low as AI, 110 defensive circles, Belfast Truss hangars as were the type at airfields, size of inst panel and gunsight as per real aircraft ('Del' is too in the face and too large, 'end' is then too small, 24 inch monitor 1920 res)., default Spitfire corrected to be Mk l., fix incorrect cowling on 109E., clouds that dont suddenly appear by magic., brown snow to be white, Me110 to be correct scale compared to trees and houses when viewed externally., Chain home to have all three platforms.

    I have pasted that list into word and searched on words ground, army, personnel, and find no mention of their removal and replacement with Luft and RAF at all. 1lokos though definitely said that gross error was gone and all was well as long as one was willing to accept the 'battle bowlers'.

    At least in Channel map - don't check in Tobruk, RAF ground crew now use blue uniform, but unless some drivers bareheaded they use "Battle Bowler" all time.
    Waited years and years to see the correct ground scenes, after all its a BoB sim and looked stupid as it was, being able to recreate the BoB in colour in air and on ground is for me the buzz of it all, taking stills and getting realism is my thrill as well as combat, Larry and his 610 sqdn stills awesome, ground servicing with cowlings off awesome, but ruined with the army present, , so whats happened there, 1lokos wasnt dreaming.

    BOBC
    Last edited by BOBC; Nov-09-2020 at 20:59.

  6. #5
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    Re: Where do I get to download and install V5 for Battle of Britain ?

    Hi,

    1lokos says groundcrew fixed in 5 but I dont see this in the list .

    still dont know, where do I get Blitz 5 from ?

    I need to install it and retain Blitz 4, because if it messes up all my accurate colour skins, I will still be playing 4, not sure I will get time to redo 6 months work, I need to see how things differ, I have always installed manually choosing location etc, never ever let something auto install, I managed this with 4 from steam. I have steam online disabled from when steam wrecked our Blitz and folk had to repair installs, I struck lucky by not having run Blitz after their update did this, and havent heard if all is ok since., so I run steam offline.

    Can I download 5 without having to risk it updating 4 ?

    Cheers

    BOBC
    Last edited by BOBC; Jan-09-2021 at 18:54.

  7. #6
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    Re: Where do I get to download and install V5 for Battle of Britain ?

    The ground crew wearing airforce uniforms is dependent on the mission file, as the mission creator is the one who chooses wether or not an object has an army or airforce crew.

    It’s done on an object-by-object basis, so that, for example, there will be Kubelwagens with Luftwaffe drivers at an airfield, and Kubelwagens with Heer drivers at the front lines if the mission designer wishes.

    This has been possible since at least 4.5, possibly even at the game’s initial launch.
    Last edited by Cybermat47; Jan-10-2021 at 07:00.

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  9. #7
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    Re: Where do I get to download and install V5 for Battle of Britain ?

    Quote Originally Posted by BOBC View Post
    Hi,

    1lokos says groundcrew fixed in 5 but I dont see this in the list .

    still dont know, where do I get Blitz 5 from ?

    I need to install it and retain Blitz 4, because if it messes up all my accurate colour skins, I will still be playing 4, not sure I will get time to redo 6 months work, I need to see how things differ, I have always installed manually choosing location etc, never ever let something auto install, I managed this with 4 from steam. I have steam online disabled from when steam wrecked our Blitz and folk had to repair installs, I struck lucky by not having run Blitz after their update did this, and havent heard if all is ok since., so I run steam offline.

    Can I download 5 without having to risk it updating 4 ?

    Cheers

    BOBC
    Hi BOBC - I highly recommend Tobruk as there are many improvements which apply to the BOB side of things too.

    But like you I wanted to keep the old Blitz, mainly because I prefer the old-type, less extreme reflections on cockpit canopies etc. All I did was to take a copy of the old pre-Tobruk version files and move them to a separate location (which you run by clicking on the launcher application from the within those files rather than using the desktop shortcut). Then you can download Tobruk, which updates the old Blitz in its original location as per normal, and use the desktop shortcut which it creates to run it.
    The only other thing to do is, when you want to run the old Blitz, rename the IcSoftclub folder in My Documents so Blitz sets up its own new one. You do the same in reverse when you want to run Tobruk.

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    Re: Where do I get to download and install V5 for Battle of Britain ?

    Hi,
    Still wondering as per title of thread, please anyone, where do I get V5 from ?
    I have looked all over the forum and cant see mention anywhere, searched on V5, also on Tobruk, thought it would be pinned in TF new releases downloads, that area of the forum, but nothing.
    Only that I know of talk of it am I searching for it.
    What advertisement of it is being done and where ?

    any newbie would have given up.

    Hi Carbolicus,
    it may have been you that talked through how one could run different versions by renaming folders before installing next version.
    I followed the method when first doing CoD.

    see my thread at :-
    https://theairtacticalassaultgroup.c...458#post369458

    where I detail the installations I have, and my plan for the install of V5.

    Will that method work, answers on that thread.

    I have a desktop shortcut for each version TF made, each targets the launcher in the folder on D drive for the version, though Blitz targets Steam.
    no renaming of folders needed, hope to run V5 that way as well.
    I normally run Blitz. v4.312

    BOBC
    Last edited by BOBC; Yesterday at 19:30.

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