Can we raise a bug fix request for the rudder part of the flight model please? Specifically, the nodding from side to side when more than half or so rudder input is applied.
It is not realistic and prevents manoevres such as stall turns, side-slipping and flick rolls (ie high-speed, accelerated stall, 'spins' in the direction of flight) being properly performed.
There is a thread over on the Il2Sturmovik forum where someone has looked at this in some detail. One interesting discovery they seem to have made is that when full rudder is applied to recover from a spin, it is possibly hard-coded that a set number of seconds has to run before the recovery takes effect. The result is that whereas standard spin recovery is not seemingly affected (as IRL it takes a second or two for the full recovery rudder input to take effect at the low airspeed prevailing), on the other hand recovery from a flick roll - which (due to the much higher airspeed) should be instantaneous as soon as the wing is unloaded by centralising the stick - also incorrectly takes several seconds during which the nose nods all over the place.
It could be that the coding for the rudder is overly complex. All it needs is for the primary yaw effect to progressively increase as rudder input is increasingly applied, and the secondary effect of roll in the direction of yaw to do the same.
If this could be fixed then we'd probably see fewer take-off prangs besides the increased realism!
Thanks!
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