I think nthis mission was the one where i had an awesome experience attakcing He111s as they attacked tobruk, best fighter fun I've had so far.
I would like to report that the runway markers in Menastir no2 need re-aligning/removing if possible they are at about 90 degrees to the runway and I watched a poor beaufighter try to take off along them,... messy.
On the realism side of things, as a lone player I don't look for the fly anythign for a quick jolly, and when it is 99% 109Fs unrated vs Spit Vs I think tiwce whether to bother flying. In BoX some of the better fun for me as a lone player is when things were pushed to just BoM aircraft, you;re still most likely goign to get nailed by someone who knows 1000s of hours in their plane compared to you, but it is somehow more refreshing!
Again as a lone player, short distance tankbusting is a prefered activity for me, in BoX you can take an Il2 and have great fun alone, in Tobruk there is the Hurricane with the big cannons, so the tank attack in this mission, that I haven't admitedly seen yet, is a good step for lone players (providing the AA defending it isn't oo extreme).
Flying longer distances just to be destroyed by ship defenses is not so much fun, and when you fly alone there is also less incentive to get home after a long flight , and sometimes yeah, I just put down in the desert (sorry). Because after 35 mins or so to take off and get to target, drop my bombs, I then turn for home and my mind starts to wander... hmm, 30 minutes more just to see no one else attack that target, might has well put down and go do something else...
In fairness to the well known active BoX server it can provide the ability to fly many quick-ish ground attack missions, and with the number of people who also attack ground targets it provides a good feeling of working towards an objective....except of course for when it is little more than a hateful cesspit of insults bruise degos and overewhelming blue fighters...
My recomendation is to have mission objective points to be given more value for long distance ones, and shorter distance ones less points but still be able to provide some 'points feedback sense' to the lone players.
Some good things are done on maps already, there is one where you can stop 109E4Ns or something being availible if a target is hit, and once I did seem to clear an objective behind the lines in France just with a Blenheim bombload.
I'd suggest having points being awarded for lower partial damage scenarios, but with more total points being needed to win a map.
So a long flight that got behind the lines and did even a small bit of damage to an oil depot would still award a point, which kind of mirrors the impression I get from real life accounts of missions, as long as fires are seen it is considered a success. If you wipe out the facility you could maybe get a total of 3 points. So a lone player who makes the effort gets an ego massage for getting a point, a squad who do a long flight and flatten it are heroes
Then say there are 4 groups of tanks, each group could be worth a point, so a lone player making repeated attempts on the same group may be able to acheive a point.
Obviouslty the points required to turn the map would need to be higher with other targets avaiable too.
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