Hi everyone,
In my MP mission I'm building there will be a night bomber (but in the day) war aspect that involves red and blue bomber streams bombing 2 targets (a primary and secondary). Successfully destroying these 2 targets will receive points but the total points will be below the threshold to flip the map and it will take human intervention to score enough bomber points to flip the map. This human target will be relatively straightfwd and will involve dropping a full bombload onto an airfield target (Spit satellite production facility / D520 production facility for use by the LW as trainer aircraft). They will be long range targets but if successfully destroyed will be enough to flip the map (unless the other side destroys enough of the AI bomber stream to prevent them from destroying the primary/secondary tgt). So hopefully this will provide enough incentive for bomber pilots to spend the time/effort to go after it.
As an added incentive I'd like to make the awarding of the points conditional on the player who dropped the bombs on the target landing/crash landing back in friendly territory ie to catch the fish you have to hook it and then bring it onboard. In other words the awarding of the points requires the airfield destroyed trigger to be tripped (ie by dropping the right number of bombs inside the airfield radius) and the player who did so making it back to friendly territory for a landing /crash landing. And this might also encourage the opposing night fighters (both sides will have night fighters) to try and hunt down the bomber and prevent them returning home. I hope to have tab 7-1 disabled for this map (still to test to make sure my idea will work) so defending night fighters will have to use the in-game radars (ie as per Spiritus's other missions) to find the bomber or rely on MK 1 eyeball to find.
So my questions are
(a) Is the above do-able in scripting?
(b) Would anyone be willing to write this script so i can include it in my MP mission? (I'm hopeless with scripting)
Ezzie
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