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Thread: Re Wellington Turret Gunnery

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    Supporting Member Meaks's Avatar
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    Re Wellington Turret Gunnery

    I thought I had thoroughly read the Wellington Flash Card throughout.....but I had missed a vital bit of advice that was given on it,re the turret gunnery,this being the target gun's convergence.

    The advice is to set your turret gun's convergence to 400 metres.....the default is only set at 100 metres,so after doing this I then today set myself up with a 'Full Mission Builder' mission,with basically me at 2000 metres Alt and a Bf109 on my tail,same Alt of 2000.

    When the mission started up I flew straight and level for a short period of time,before altering my gyro to '0' and going into Mode 22,I then immediately moved into the rear gunner's position,switched on the gunsight's illumination,switched on the turret control F10,and finally leaned into the gunsight 'Numpad 9'.

    After waiting a short period of time,in he came as expected,and he looked as if he would'nt stop in his pursuit,but at what I thought was a close enough range I opened upon him.....I was amazed,as I actually shot him down,now I'm no hot shot,and never have been in all honesty,one of the reasons I fly bombers.
    Anyway,thinking this to be just a fluke I restarted the mission only to do it again,in fact I flew this small exercise nine times,and every time I got lucky.

    This all had to be done using the mouse,to control the gun axis,right handed,whilst firing the machine gun left handed,all a bit cack handed as I'm right handed,but it worked.

    Now,on Saturday night when flying our bomber sortie,because I was the tail end Charlie,I got picked on by the 109's,and had about three engagements where I had to take to my gun's to defend myself,but because I only had the default convergence set up,my efforts were pathetic at best,in short I had no chance.Finally whilst on the last leg home,mid Channel I got completely shot up and had to bailout.

    So in short,that convergence of 400 metres,horizontal and vertical definitely in my opinion,makes night and day difference to your chances in defending yourself and staying alive......obviously why the chaps over at TFS put this bit of advice into the Wimpy Flash Card.

    I apologise in advance if I'm teaching my Grandmother to suck eggs on this issue chaps.....but there are a lot of new guys learning the big bird at the moment,so I thought,if I'd missed this advice,maybe others may have done unknowingly too.

    Stay safe......strike hard,but one thing......be sure to give the buggers a taste of British lead....they don't like it up 'em !

    7357157364_257d79d624_o.jpg
    Last edited by Meaks; Jan-04-2021 at 15:07.


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  3. #2
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    Re: Re Wellington Turret Gunnery

    Hi Meaks,
    Good stuff! I hadn't spotted that either. Looking forward to the training session on Thursday.
    Cheers,
    Bubba
    ATAG_Bubba

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    Supporting Member Meaks's Avatar
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    Re: Re Wellington Turret Gunnery

    Thanks Bubba....I figured if I could help one man,other than myself,my job would be complete

    I too,am looking forward to Thursday.....for me Cliffs has taken a new,and great turn,it can only get better,the Wellington has for me,made things all shiny and new again,lol.


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    Re: Re Wellington Turret Gunnery

    Hi Meaks,

    Good to see you are figuring out gunnery. I wrote the welly flashcard - with a lot of input from the manual team - and its great to see it being put to good use.

    Since writing it i have changed my set up slightly. I now set the convergence to 500 and use one of the tracer options where the tracer burns for 800 yds ( i think its the red tracer). This allows me to take more accurate longer range shots. Sometimes they break off and sometimes they dont. My 18 mission TWC welly career came to an end yesterday by one who didnt break off and pk'd me...

    Another tip - sorry if you know this already - is to slew the turret full left or right and then search for baddies via the clear section that is now centred. In ofher words dont go to gunner view when scanning the skies - rather turn your turret all the way left /right and turn your head to look thru this clear section. Follow this clear section as you then rotate the turret and you'll get a much better view to the rear of your aircraft, albeit via a narrow verical strip.

    Ezzie

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    Supporting Member Meaks's Avatar
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    Re: Re Wellington Turret Gunnery

    Thanks so much Ezzie,your advice is King mate,it has certainly changed my gunnery skills for the better....which is bloody marvelous as I did'nt have much to start with,lol.

    I particularly like your latest tip too,this ' set the convergence to 500 and use one of the tracer options where the tracer burns for 800 yds',this sounds very sensible and logic,and I shall endorse your superb advice right away.

    Once again I really appreciate your excellent Flash Cards Ezzie.....for me that gunnery advice will I know,give this duffer on the guns a fighting chance



    Pictures taken using Ezzie's advice being.......'set the convergence to 500 and use one of the tracer options where the tracer burns for 800 yds'
    Last edited by Meaks; Jan-09-2021 at 15:14.


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    ATAG Member ATAG_Knuckles's Avatar
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    Re: Re Wellington Turret Gunnery

    great info guys really appreciate, haven't done gunner in quite awhile. but look forward to those in the Wellington Sq. that would like a live gunner



    Knucks


    Asus Z390 MB, 32 GB Corsair RAM, 850 W Power Supply, Intel Core i7 9700K GeForce RTX 2080 Super 8 G and about a dozen squirrels running on a wheel that I sometimes forget to feed !

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    Supporting Member Meaks's Avatar
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    Re: Re Wellington Turret Gunnery

    Pleasure...'but look forward to those in the Wellington Sq. that would like a live gunner'?....hey,we'd be expecting you to drive your own bus....re the gunner advice though mate,it's free,and called survival,wait until the 109's come for you online....you'll soon see why.....you'll say to yourself...that old Meaks was a strange old sorts,but he was right,hehe

    Joking aside,you can be my gunner or collect tickets on my bus anytime
    Last edited by Meaks; Jan-10-2021 at 14:00.


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    Re: Re Wellington Turret Gunnery

    Quote Originally Posted by ATAG_Knuckles View Post
    great info guys really appreciate, haven't done gunner in quite awhile. but look forward to those in the Wellington Sq. that would like a live gunner



    Knucks
    Hi Knucks good to have you aboard.

    You are welcome to jump into the rear gunners berth of 'F-Freddy' whenever you like.

    All the best mate.

    FB.

    Vickers Wellington Mk1c. OJ-F P2517 'F for Freddie' of No.149 Squadron, star of 'Target for Tonight' directed by Harry Watt released in July 1941.

    Freddy prepares for an air test prior to departure from Ford on ops with No.149 Squadron for a daring daylight attack on Marshalling Yards in Caen France 31\1|21. ATAG Operation Milk Run. Target destroyed. Six Wellingtons, One Blenheim together with
    their Spitfire escort returned safely. One Wellington crashed on landing at Ford.

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