Originally Posted by
tmuch0041
Hi,
I am a complete beginner and I am currently working on a Sqn65 Battle of Britain Spitfire campaign based on J Quills (Supermarine pilot test) excellent book. I am creating mission inspired on true BoB events, the campaign currently is 20+ tested missions long and I estimate I am 60% done.
I have started a thing that has become somewhat a bigger time consumer than expected but I find it highly enjoyable. It is part of the learning curve and I am progressing in my still very much limited knowledge. I have tons of ideas and questions but will be more prolific once my work is shared.
All the code I used is available in ATAG forums, thanks guys for making it possible. It is amazing to see what you can achieve by copying bits of code and adapting it. - Special thanks to Yo-Yo mission builder starter guide which is fundamental.
Most painful: Time Consuming. Do you like U2 "I still haven't found what I am looking for"? There you go : a structured approach to understand basic code concepts (book or online course) My time is currently too massively swallowed by inefficient try and error testing.
Most interesting: the use of random function, building non predictable mission.
Most frustrating: Player cannot be effectively a flight leader: lead a formation and and give orders (current identified bug in CLOD)
Most promising and challenging: Create /Develop immersive concepts such as Persistence (passing on data from one mission to an other) and Non predictable path (building dynamic campaign developing depending random factors and previous results/events). This stuff gets me hooked.
Regards
T
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