View Poll Results: Would you like the min. fuel limit to stay?

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  • Yes please, leave it as it is now

    10 25.64%
  • Not at all, remove the restriction

    25 64.10%
  • I don't care

    4 10.26%
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Thread: Minimum Fuel Limit

  1. #1
    Manual Creation Group Maru's Avatar
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    Minimum Fuel Limit

    Very easy, you either want it or not and if you feel like sharing your opinion you can do so.

    Last edited by Maru; Jun-25-2021 at 09:51.

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  3. #2
    Team Fusion ATAG_Noofy's Avatar
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    Re: Minimum Fuel Limit

    Can you add a fourth choice: would you like it to be managed at server level?

    That would be my choice, so can't answer your poll...
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  5. #3
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    Re: Minimum Fuel Limit

    During some training we take very little fuel to practice rtb in gliding flight, very useful to prepare in case of engine failure in a multi-player mission.
    If we are forced to take at least 15 or 20% fuel we will have to fly much longer to consume the fuel, not really fun. -_-
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  7. #4
    Manual Creation Group Maru's Avatar
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    Re: Minimum Fuel Limit

    Quote Originally Posted by ATAG_Noofy View Post
    Can you add a fourth choice: would you like it to be managed at server level?

    That would be my choice, so can't answer your poll...
    That would be a feature to be added in the Bug Tracker. This is more about the last update and everyone's feeling about it after some time.

    Quote Originally Posted by OBT~Eazy View Post
    During some training we take very little fuel to practice rtb in gliding flight, very useful to prepare in case of engine failure in a multi-player mission.
    If we are forced to take at least 15 or 20% fuel we will have to fly much longer to consume the fuel, not really fun. -_-
    I understand, Noofi's suggestion would resolve that, until then, it's best to keep it off for now in my opinion.

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  9. #5
    Veteran Combat pilot
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    Re: Minimum Fuel Limit

    I would like it returned to how it was before simply because the only way to have static aircraft wearing custom skins is to create a 'mini-runway' (just a couple of meters long will do it) where you want your static aircraft to appear, and place a flyable aircraft with custom skin on it, set to waypoint 'take-off' and with fuel set to zero so it can't move.

    Using this method it's possible to place aircraft on an airfield with canopies open, prop idling or stopped, and a pilot on board - great for static screenshots.

    If the minimum fuel limit stays you have to visit each aircraft in turn and turn the fuel cock off before it tries to take off - very annoying. And of course you can't do that at all with the non-flyable Do17, Defiant etc.

    Of course, if the ten-year-old bug gets fixed so that static aircraft can wear a custom skin then one wouldn't have to worry about it...

  10. #6
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    Re: Minimum Fuel Limit

    Quote Originally Posted by ATAG_Noofy View Post
    Can you add a fourth choice: would you like it to be managed at server level?

    That would be my choice, so can't answer your poll...
    This please.

  11. #7
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    Re: Minimum Fuel Limit

    Quote Originally Posted by carbolicus View Post

    If the minimum fuel limit stays you have to visit each aircraft in turn and turn the fuel cock off before it tries to take off - very annoying.
    You may have noticed in the FMB you cannot put the fuel slider to zero since the update. However there is nothing stopping you from altering the mission file once it is saved. You may or may not have noticed that existing missions where flights have "Fuel 0" in the .mis file, still launch correctly with zero fuel. The restriction is not applied at mission-run-time, only in mission-creation, so you can still make your runways with the aircraft you want then edit the mission file with a text editor and you are fixed. No need to visit aircraft and turn fuel cock off. Your fuel edits are not lost when you reopen, change and save your mission in the FMB later as long as you don't touch the previously edited aircraft's fuel slider.

    Good thing it works as it does or at least one official TFS campaign mission would be broken. First thing I checked when this update dropped was that missions with lower than 'minimum' fuel still work correctly. I don't like updates that break existing things.

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  13. #8
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    Re: Minimum Fuel Limit

    I want an option for set 0 fuel... reasons.

  14. #9
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    Re: Minimum Fuel Limit

    Quote Originally Posted by 1lokos View Post
    I want an option for set 0 fuel... reasons.
    On old il2 46, we used take the Zeke with 10% of fuel and drop-tank. One time i tryed, for fun, 0% + drop-tank, when we meet the enemies I released the tank and dive on the enemy, shootdown him. A kill with 0% fuel

    Of course I could do the same manteining the drop-tank...

  15. #10
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    Re: Minimum Fuel Limit

    Quote Originally Posted by Bonditaria View Post
    You may have noticed in the FMB you cannot put the fuel slider to zero since the update. However there is nothing stopping you from altering the mission file once it is saved. You may or may not have noticed that existing missions where flights have "Fuel 0" in the .mis file, still launch correctly with zero fuel. The restriction is not applied at mission-run-time, only in mission-creation, so you can still make your runways with the aircraft you want then edit the mission file with a text editor and you are fixed. No need to visit aircraft and turn fuel cock off. Your fuel edits are not lost when you reopen, change and save your mission in the FMB later as long as you don't touch the previously edited aircraft's fuel slider.

    Good thing it works as it does or at least one official TFS campaign mission would be broken. First thing I checked when this update dropped was that missions with lower than 'minimum' fuel still work correctly. I don't like updates that break existing things.
    Thanks for the tip Bonditaria - appreciated.

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  17. #11
    Novice Pilot Pinguim's Avatar
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    Re: Minimum Fuel Limit

    Between those 2 options, I chose to remove them.

    Checking ingame how the minimum fuel limits are set, I partially changed my mind: they are reasonable for fighters, but very bad for bombers. The beaufighter has quite harsh limits too, but shouldn't be unrestricted, just a smaller minimum fuel perhaps (it has double the amount of the 110).

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  19. #12
    Ace Erpr.Gr.210_Mölders's Avatar
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    Re: Minimum Fuel Limit

    Quote Originally Posted by OBT~Eazy View Post
    During some training we take very little fuel to practice rtb in gliding flight, very useful to prepare in case of engine failure in a multi-player mission.
    If we are forced to take at least 15 or 20% fuel we will have to fly much longer to consume the fuel, not really fun. -_-
    Easy to be solved. Turn off the engines. Same effect as ending the fuel. ( If you take the minimum fuel quantity, the fuel weight left in the tanks will not affect drastically/a lot your gliding performances )
    Last edited by Erpr.Gr.210_Mölders; Jul-15-2021 at 16:43.
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