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Thread: New minimum fuel feature enforced in RefuelPlane calls?

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    New minimum fuel feature enforced in RefuelPlane calls?

    First off, thanks to all TF staff for the frequent and useful updates. They are really appreciated.

    Second, a question: Regarding the recently added limits on minimum fuel, are they also enforced for calls to aircraft.RefuelPlane? Or is that something we need to implement as mission builders, if we want to enforce minimum fuel on <rr type situations?
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    Re: New minimum fuel feature enforced in RefuelPlane calls?

    Hi Flug,

    changelog in the update (https://theairtacticalassaultgroup.c....php?t=35141):

    Aircraft's minimum fuel: exposed information to mission scripts (see SampleMission-v1.0.8).

    In any multiplayer mission the mission builder can circumnavigate this restriction via the Rearm/Refuel functionality: It can respect the individual plan's minimum fuel property or just ignore it.

    The SampleMission-v1.0.8 contains example code for this. The CRearmRefuel-v1.0.3 has a simple switch for it.
    https://www.team-fusion-simulations....ns/Multiplayer

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