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Thread: It's July 10th, 1940 - and TWC 113 Days Campaign is LAUNCHED

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    It's July 10th, 1940 - and TWC 113 Days Campaign is LAUNCHED

    The 113 Days of the Battle of Britain--the first military campaign in history fought entirely by air forces--were July 10th-October 31st, 1940.

    It's July 10th once again - and the TWC 113 Days Campaign is launched!

    The map currently stands at +0.




    Pushing the front all the way across the Channel and establishing a beachhead on the opposite shore will require +7,000 campaign points for your side - the most ever achieved. The courage and the strength - the skill and the daring - the coordination and the teamwork - the sacrifice - the guts - it will require for you and your team to reach that point will be immense.

    Establishing the beachhead at great cost, you must then launch a massive attack on a difficult, dangerous, and well-hidden secret target that will be revealed at that time.

    If the attack succeeds, you win.

    If it fails, it will be a catastrophic loss that will set your side back - and will give the other side the opportunity to establish their own beachhead and attempt their own final attack.

    It will be a very long 113 Days, indeed.

    Good Luck and God Speed to one and all.

    Campaign Resources
    Last edited by TWC_Flug; Jul-10-2021 at 01:14.
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    Re: It's July 10th, 1940 - and TWC 113 Days Campaign is LAUNCHED

    Orders received and understood

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    Re: It's July 10th, 1940 - and TWC 113 Days Campaign is LAUNCHED

    Server update from first weekend--

    First of all, THANK YOU to everyone who spent time flying in the server this weekend. It was quite busy for many, many hours.

    Some updates/bug fixes etc:

    • Bug fix: For a day or so, death meant a 6 minute timeout instead of what it should be--a six minute period when you can't spawn into forward bases, but CAN spawn into slightly rearward bases. Fixed.

    • Bug fix: For a period, it was not possible to spawn in <cover aircraft. Fixed.

    • Improvement: Tab-4-4-4-1 and the similar listing on the General Situation Map/online radar page is improved and better organized. Radar, airports, and other objectives are separated out, and assets from each army are listed separately.

      This is important, because you'll want to know location and status of ALL of your own army's damaged or destroyed objectives now, thanks to . . .


    REPAIR AND FERRY MISSIONS GREATLY EXPANDED AND IMPROVED

    You can fly squadrons of aircraft to carry repair supplies to repair airports, radar, or any other objectives more quickly.

    AND you can fly ferry squadrons to bring new aircraft to the front and add them to your army's aircraft supply.

    For both, you can fly your own aircraft PLUS up to 8 Cover Aircraft. So you have up to 9 new aircraft added to your supply OR 9 loads of Repair Supplies helping your airfield, radar, or other important military asset get repaired faster.

    In addition: The repair & ferry missions are something of Good Piloting Challenges. All the normal navigational aids are removed. You fly through a less familiar part of the map, and you must cover a long distance in a limited time and with limited fuel. You have to find the airport, radar, or other repair location quickly and accurate through good solid map reading, navigation, and terrain recognition. You have to take off and land cleanly and accurately, and organize/herd your Cover Aircraft along with you.

    Get lost - blow an engine - can't find an objective - run out of fuel - crash land - muff your landing - can't drop your load right on target - any of a dozen things of that sort go wrong, and you're finished. You'll run out of time and fuel.

    All the instructions are in-game at <phelp.

    Here is the summary:

    113 DAYS REPAIR AND FERRY MISSIONS: WHAT THEY ARE AND HOW TO FLY THEM

    You can fly squadrons of bombers to carry repair supplies to repair airports, radar, or any other objectives more quickly.

    AND you can fly ferry squadrons of any aircraft to bring new aircraft to the front and add them to your army's aircraft supply.

    For both, you can fly your own aircraft PLUS up to 8 Cover Aircraft of the same type. So you have up to 9 new aircraft added to your supply OR 9 loads of Repair Supplies helping your airfield, radar, or other important military asset get repaired faster.

    In addition: The repair & ferry missions are something of Good Piloting Challenges. All the normal navigational aids are removed. You fly through a less familiar part of the map, and you must cover a long distance in a limited time and with limited fuel. You have to find the airport, radar, or other repair location quickly and accurate through good solid map reading, navigation, and terrain recognition. You have to take off and land cleanly and accurately, and organize/herd your Cover Aircraft along with you.

    Get lost - blow an engine - can't find an objective - run out of fuel - crash land - muff your landing - run into enemy unexpectedly - can't drop your load right on target - any of a dozen things of that sort go wrong, and you're finished. You'll run out of time and fuel.

    You have to know exactly what you're doing and do it all right.

    Good luck!

    Basic instructions are in-game at <phelp. Here are the details:

    >>>>ASSET REPAIR & FERRY MISSIONS HELP

    Commands are <pickup <ferry <deliver <abandon <phelp. You can try them and get instructions, help, etc.

    How to Fly a Repair Mission with <pickup and <deliver

    A Repair Mission repairs airports, radar, or other military assets faster by delivering needed repair supplies.

    #1. Spawn in at an airport far back from the front lines in a heavy bomber w/no bomb load.

    #2. Chat command <pickup to pick up a load of repair staff/material

    #3. At this point you can add up to 8 cover aircraft that will also ferry supplies. Chat command<cover 1 2 (repeatedly) Cover Aircraft will all be the same type as your own.

    #3. Land at a damaged/destroyed airport to unload your supplies OR fly low over damaged radar or other objective needing repair to do a low-altitude air drop.

    #4. Chat command <deliver to unload or do an air drop of supplies. Repair of that objective will be accelerated!

    How to Fly a Ferry Mission with <ferry and <deliver

    A Ferry Mission adds up to 9 new aircraft to your army's aircraft supply.

    #1. Spawn in at an airfield far back from the front lines in the aircraft you wish to ferry (even if stock is 0 for this aircraft you can still spawn in at the special Ferry Airports where they have new supply from the factory). It can be any aircraft available at the Ferry Airports - including all types available to your side.

    #2. Chat command <ferry to start the ferry mission

    #3. At this point you can bring in cover aircraft to ferry with you. <cover 1 2 (repeatedly). The Cover Aircraft will all be the same type as your aircraft.

    #4. Fly to a front line airport (less than 60km from the front).

    #5. Land safely, complete stop. Then chat command <deliver

    #6. Aircraft of that type will be added to your supply. Your aircraft will be added, and any Cover Aircraft from your squadron within 13km (8 miles) of you at the moment you enter <deliver will be added to your army's supply, as well.

    NOTES & DETAILS

    * You must <pickup and <ferry starting at airports in the far corner of the map. If you're not there you'll receive a message when you try <ferry or <pickup to help you know where to go.

    * Also, you must pick up your Cover Aircraft at one of those same airfields. Usually you would just spawn in, <pickup or <ferry, and then <cover 1 2 (repeatedly) to get your Cover Aircraft right then at the same airport.

    * Even if a particular aircraft supply is zero, you can still pick up an aircraft of that type for yourself and your <cover aircraft, in the <ferry area ONLY.

    * If repairing a damage/destroyed airport: Your target airport is damaged, so landing is tricky. Land anywhere nearby & survive, as you are able. It is OK if it is near the airport, but not necessarily within the visible boundaries - for example, in a neighboring field. A little damage to your aircraft won't hurt things, probably--as long as you are still alive.

    * Repair radar & other objectives (other than airports) via low-altitude air drops: Fly low over the target, 70m AGL or less. <deliver very close to center of target & low. For a destroyed target there is often a smoke plume indicating the center of the target.

    * If successful with the air drop, you'll see a flare smoking on the ground to guide ground crews to your drop point, and a message indicating success (or failure).

    * Nearly all types of objectives and military assets can be repaired. Airfields, radar, and fuel production/supplies are the most vital.

    * Use Tab-4-4-4-1 menu OR General Situation Map/online radar for lists of which radar, airports, and other assets are damaged, and exact sector for all damaged/destroyed assets.

    * Tab-4-4-4-5 OR the General Situation Map gives your aircraft supply listing. You can see which aircraft supplies are low and need replenishing. Note that Cover Aircraft of a given type are not available once supplies dwindle below about 25 - so aircraft needed for Cover duty may need replenishment early.

    * Note: This is a Good Piloting challenge! You must take off and land cleanly, get to your destination quickly with only a minimum of fuel loaded, and successfully herd your Cover Aircraft - while evading any enemy. Clean, solid, expert piloting and navigation is absolutely required. Get lost - crash land - overheat your engines - can't find your objective - any little thing goes wrong - and it's ALL over.

    * And... most navigation aids are unavailable for Repair/Ferry missions. You'll be flying by the good old compass, map, and seat-of-the-pants...

    *Tip: Abbreviate <pickup, <ferry, <deliver, <abandon to <pi, <fe, <de, <ab

    Good luck! We've had some spectacular failed missions so far - but no successful ones that I know of, including none by me.

    It ain't easy . . .
    Last edited by TWC_Flug; Jul-12-2021 at 08:49.
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    Re: It's July 10th, 1940 - and TWC 113 Days Campaign is LAUNCHED

    Flug, I did manage to take supplies to an airfield(before the update) and they were happy to receive the goods. Will try with multi aircraft as doing 7.5% per plane would take a long time, nice added feature.
    You have a <abandon command didn't see an outline. Is this if you get into some sort of trouble you can send you squad to safety? If you don't release your planes are they lost to your side or do they just go back into factory supply levels? If you die does it affect your fighter or bomber career or do you have a ferry career? Or would it just affect your sides overall health numbers? What's that saying "Don't pay the ferryman till he gets you to the other side"
    Last edited by TWC_Birdtail; Jul-12-2021 at 11:45.
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    Re: It's July 10th, 1940 - and TWC 113 Days Campaign is LAUNCHED

    Also, when ferrying planes....some planes are only available at certain fields. Can you ferry these planes to different airfields that normally don't have them? Some airfields take more damage more times than others.......one should choice carefully....me thinks.....
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    Re: It's July 10th, 1940 - and TWC 113 Days Campaign is LAUNCHED

    Quote Originally Posted by TWC_Birdtail View Post
    You have a <abandon command didn't see an outline. Is this if you get into some sort of trouble you can send you squad to safety?
    Yes, if you have a load (or ferry aircraft) you are sort of stuck with that until you somehow get rid of the load. And you can't use radar, aerial intercept radar, etc etc etc while you have a load.

    So if you can't make it to the destination with your load, you can land anywhere and then chat command <abandon, which gets rid of your load.

    The ferry aircraft & cover aircraft carrying your load will go back where they came from, meaning they don't count against the regular Supply as long as you release them to go their merry way. (<abandon and/or <cland will do the trick.)
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    Re: It's July 10th, 1940 - and TWC 113 Days Campaign is LAUNCHED

    Quote Originally Posted by TWC_Birdtail View Post
    Also, when ferrying planes....some planes are only available at certain fields. Can you ferry these planes to different airfields that normally don't have them? Some airfields take more damage more times than others.......one should choice carefully....me thinks.....
    No, unfortunately it doesn't work that way. We could implement a supply-per-airport system but that would be some work and not so easy.
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    Re: It's July 10th, 1940 - and TWC 113 Days Campaign is LAUNCHED

    Here is what's on deck with the 113 Days Campaign - new features & objectives that will be rolling out later this week:

    * Convoy targets! They actually drive/move down the road or . . . wherever they want. Tracking them down is not so easy. The are ground-attack type targets and a lot of fun! They are ideal targets for this ground attack/strike/Zerstoerer/sturmovik type aircraft now in the game - Beaufighter, Ju-87, 110, Ju-88C models. With the <cover system you can fly in with a whole squad of ground attack aircraft and take out the whole convoy--if you're both good and lucky.

    * Ship targets - that you can take out with your torpedos Warm up your Wellington-torpedo & HE111H-6s - because there are plenty of juicy ship targets all around the map.

    * Also . . . SUBMARINE targets lurking just off your shoreline . . . if you can find them.

    * You can bring in cover bombers with torpedos on both sides. Wellington Trop Torpedo for Red, and HE-111H-6 with special torpedo load-out for Blue.

    * Implementation of "strike aircraft" career for the aircraft we've been discussing above, to go alongside the already-existing "fighter pilot career" and "bomber pilot career". Beaufighter, JU-87, 110s, Ju-88C are the strike aircraft. These are all a lot of fun to fly and--as with bomber piloting--having a separate career just for this type of aircraft makes it easier to take on this type of mission when you won't have a chance of spoiling your high-flying fighter pilot career.

    * For cover aircraft you can specify to load with bombs or no bombs by adding "fighter" or "bomber" at the end of the <cover command. So for example <cover 12 2 fighter or <cover 14 3 AB bomber or (abbreviating) <cover 17 fi and <cover 27 bo. This is very useful for some aircraft like the Beaufighter 1c and Ju-88C models.

    * Ju-88C is treated as a strike or ground attack type aircraft rather than a heavy bomber (as it was before). That means you can, for example, jump in a Ju-88C and call in 4 Ju-88C to fly with you on ground-attack missions. Set the target using mode "nearest enemy to" and they will both bomb and ground attack with cannons any enemy they find in the area specified. Also if you fly a heavy bomber you can take Ju-88Cs and their big cannons along as escorts.


    These are all working on the Test Server right now - they'll be on the live server within a few days.

    The server has been reasonably busy close to 24 hours a day and pretty darn busy at the busier times of day. So jump in & fly with some friends!

    Remember you can ask ATAG_Snapper to join the super-secret (but also very useful) TWC Campaign section in the ATAG forum. Tell Snapper whether you want to fly Red or Blue and he'll give you access to the appropriate sub-forums.
    Last edited by TWC_Flug; Jul-19-2021 at 15:13.
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    Re: It's July 10th, 1940 - and TWC 113 Days Campaign is LAUNCHED

    Nice to see a ground attack career.....as these can be extremely dangerous on most objectives. I noticed you are putting # of cover aircraft group. I thought that this function was disabled and you could only get 2 at a time. Has this been changed.
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    Re: It's July 10th, 1940 - and TWC 113 Days Campaign is LAUNCHED

    I guess this is more of a general problem with the AI, but I wonder if there is something you could do with the settings.
    My problem the way their roll rates seem to be roll rates of jet fighters not ww2 bombers
    I was chasing some Blenheims and when they switch to dogfight mode they can do these 300 degree per second
    rolls and you just cannot follow that in any plane not to mention a Bf-110.

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    Re: It's July 10th, 1940 - and TWC 113 Days Campaign is LAUNCHED

    Yesterday I attacked a formation of five Blenheims and they started maneuvering pairs like in synchronous swimming
    First come ,last left
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    Weekly Fly-In Times - Sat:1500Z Sun:2000Z Wed:1800Z

    Based on the first round of fly-in times, plus the helpful advice and poll results in the forum, plus more info from the server itself on when people are flying we're shooting for these weekly times now for the fly-ins on the 113 Day Server:

    • 1500UTC Saturdays (10am US central, 4pm London, 6pm Moscow, Sunday 1am Sydney, Sunday 3am Auckland (sorry!))
    • 2000UTC Sundays (3pm US Central, 9pm London, 10pm Berlin, 11pm Moscow, Monday 6am Sydney, Monday 8am Auckland)
    • 1800UTC Wednesdays (1pm US Central, 7pm London, 8pm Berlin, 9pm Moscow, Monday 4am Sydney, Monday 6am Auckland)

    Hope to see everyone then!
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    Re: It's July 10th, 1940 - and TWC 113 Days Campaign is LAUNCHED

    During the first two weeks of the 113 Days Server, Red came out strong, gaining a lead of around 1200 points. (7000 points required to set the end-game in motion.)

    But over the last week, Blue has fought back hard, first bringing the Campaign to a stalemate at 1200 points and now fighting back to bring the lead down to just 1000 points. Follow the back & forth of the battle over time on the Team Stats page.


    What's new in the TWC 113 Days Server:

    * Implementation of "sturmovik pilot" career. It is a separate career path so that you can fly sturmovik/Zerstoerer/ground attack-fighter-bomber/strike-fighter type aircraft, and have fun flying them and doing the things they are good at, while not messing up your separate "fighter pilot" and "bomber pilot" careers. Typical sturmovik aircraft are the Beaufighter, JU-87, 110, Ju-88C.

    * Convoy targets! They actually drive/move down the road. They are ideal targets for the ground attack/strike/Zerstoerer/sturmovik aircraft and careers.

    * Sturmovik Cover Squadrons - lead a small group of sturmovik aircraft to attack enemy ground targets, ground objectives, convoys, motorcades, etc.

    * Ship targets - that you can take out with your torpedos Warm up your Wellington-torpedo & HE111H-6s - because there are plenty of juicy ship targets all around the map.

    * Also . . . SUBMARINE targets lurking just off your shoreline . . . if you can find them. And torpedo them.

    * You can bring in cover bombers with torpedos on both sides. Wellington Trop Torpedo for Red, and HE-111H-6s with torpedo load-out for Blue.


    * Seaplanes & seabases used by AI aircraft to launch shore patrols. (No player-flyable seaplanes in the sim yet, unfortunately.)

    * New advance airfields opened on both sides - just a few of the hardiest aircraft, but close to the front and the action, like Hawkinge, Wissant . . .

    * Most advanced fighter aircraft restricted to higher ranking officers, and to airfields more in the rear - the advanced fighters are still available if you build your rank, and are willing to fly them in a few km from the rear. But the balance of aircraft & power is a lot better when most fighters are those that actually flew in the mid- to late- 1940s time frame, and those who are flying the more advanced fighters are very concerned about preserving the aircraft. Anyone can fly a fighter up through Spitfire II and 109E-7.

    * Make your own forward air base! 3-4 friends fly to an unused landing field, then chat command <makelg. For details & help, chat command <lghelp. This just might come in handy during the final phase of the Campaign . . . if we ever get there.
    Last edited by TWC_Flug; Jul-24-2021 at 23:53.
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