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Thread: WIP Spitfire Engine Sound update

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    WIP Spitfire Engine Sound update

    WIP improvements to the Spitfire. Not final product.

    New sound is built from the ground up harnessing features from FMOD 5, and includes new load effects designed to work in unison with the game driven data as well as new samples at the correct pitch.

    The beauty of the loading effects are that when the throttle is pulled back to midrange, the melodious engine effect will be present and in the case of the Merlin's at the correct pitch. It will likely be more noticeable in the finished event.

    This new engine sound really provides the sense of the clatter of these enormous engines, with the all the valves and pistons working away.

    Let us know what you think.

    Regards,

    TFS Team.



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    Re: WIP Spitfire Engine Sound update

    The new WIP engine sounds seem more realistic to me.

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    Supporting Member IIJG27Rich's Avatar
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    Re: WIP Spitfire Engine Sound update

    Sounds good

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    Re: WIP Spitfire Engine Sound update

    Loving where its heading, can't wait to see the results

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    Supporting Member Baffin's Avatar
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    Re: WIP Spitfire Engine Sound update

    The new sound is probably more realistic than practical. By this I mean that it seems to sound like what a pilot without ear protection might experience. However, one of the first things we do when flying motorized airplanes is to do something about the cockpit noise.

    Back in the old days, a leather helmet with some cotton in the ears was enough. Modern general aviation piston aircraft pilots either wear "Earmuff" headsets or else turn the radio way up so you can hear it over the cockpit noise. In fast jets, manufacturers go to great lengths designing helmets with noise attenuation padding, but many pilots still wear earplugs under them. The most modern earsets electronically minimize ambient noise with "Noise cancelling" software. My point is that what the engine actually sounds like is not necessarily what the average pilot really hears (or wants to hear). I know that I certainly don't want the true sound of a Merlin in my head while trying to aviate, navigate and especially, communicate.

    The current CLoD audio does a good job of attenuating the higher frequencies of engine and wind noises when we close the canopy. I really appreciate that feature. During takeoff and landing, I might be able to appreciate the proposed change to the engine sound profile but I'm not sure it would be realistic in "Helmet on - Canopy closed" operations.

    If I was the Sound Czar, I would instead concentrate on improving the sound profiles of bullet impact, airplane and engine damage, and ack-ack impact and nearby explosions. These events should scare the pilot half to death but currently are way too quiet or even sometimes unrecognizable.

    The guns don't make enough noise either. (RE: Post#6 below)
    Last edited by Baffin; Jul-23-2021 at 08:19.
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    Combat pilot Bussard's Avatar
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    Cool Re: WIP Spitfire Engine Sound update

    I wonder if the sound of the Browning machine guns are currently too soft. I know this has been debated much, but if the engine sound is such a difference.

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    Re: WIP Spitfire Engine Sound update

    "The needs of the Flight Sim Community outweigh the needs of the one or the few"

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    Supporting Member 9./JG52 Meyer's Avatar
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    Re: WIP Spitfire Engine Sound update

    Ah the good old Jimpy or GPMG to give it its official title. General purpose machine gun, lugged plenty of those heavy buggers
    around the place in a previous life

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    Re: WIP Spitfire Engine Sound update

    Quote Originally Posted by 9./JG52 Meyer View Post
    Ah the good old Jimpy or GPMG to give it its official title. General purpose machine gun, lugged plenty of those heavy buggers
    around the place in a previous life

    Hals und beinbruch
    Lugg?

    oh dear lord no!



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    Re: WIP Spitfire Engine Sound update

    I’m not sure the rate of fire of these Brownings were as high as the ROF of the pneumatically fed Brownings of the Spits & Hurries, which reportedly gave the “ripping cloth” sound as emulated in Blitz/Tobruk.

    Really enjoyed watching this video. Certainly demonstrated how effective a parked Hurricane would be against a parked 109 several football pitches away.


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    Re: WIP Spitfire Engine Sound update

    Cool. When is this happening roughly?

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    Re: WIP Spitfire Engine Sound update

    Quote Originally Posted by ATAG_Snapper View Post
    Really enjoyed watching this video. Certainly demonstrated how effective a parked Hurricane would be against a parked 109 several football pitches away.


    Isnt that how air battles are fought?

    "Guy fires the machine guns used in the Battle of Britain"

    Except... he's not

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    Re: WIP Spitfire Engine Sound update

    Quote Originally Posted by Karaya View Post


    Isnt that how air battles are fought?

    "Guy fires the machine guns used in the Battle of Britain"

    Except... he's not
    Yep!



    BTW, does anyone recall the rate of fire of the pneumatically-operated Brownings vs the conventional Brownings shown in the video? The pneumatics were significantly higher, IIRC.


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    Re: WIP Spitfire Engine Sound update

    Quote Originally Posted by ATAG_Snapper View Post
    BTW, does anyone recall the rate of fire of the pneumatically-operated Brownings vs the conventional Brownings shown in the video? The pneumatics were significantly higher, IIRC.
    IIRC it's in the range of ~1200 rounds per minute (unsynchronized).

    This site gives the Browning .303 a ROF of 1150rpm:
    http://users.telenet.be/Emmanuel.Gus...n/fgun-pe.html

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    Re: WIP Spitfire Engine Sound update

    Quote Originally Posted by ATAG_Snapper View Post
    Yep!



    BTW, does anyone recall the rate of fire of the pneumatically-operated Brownings vs the conventional Brownings shown in the video? The pneumatics were significantly higher, IIRC.
    Technically, these guns were not pneumatically operated, but like most early guns were recoil operated. The empty case was extracted and ejected, while the new round was loaded into battery, using kinetic energy from the rearward moving bolt. They could be pneumatically CONTROLLED (Activated) by the shooter (Pilot), but could also be mechanically or even hydraulically controlled, depending on the airplane, vehicle or infantry application. Think of the pneumatic button as a lightweight, easily adjusted trigger mechanism.

    Later weapons like the M-1 Garand Battle Rifle and M-14, and the M-16 were "Gas Operated", using firing chamber pressure to operate pistons to activate the bolt. Of course, many modern high rate guns (Miniguns, Vulcans) are all electrically controlled and operated. Even the primers in the M-61 Gatling gun's ammo are electric as opposed to percussion (Firing pin) initiated.

    For these reasons, I surmise that the rate of fire for our Mk 2 was a constant for ammunition with the same powder load and bullet weight fired through the same gun. (Chamber Pressure)

    In any case, the pneumatic activation should not be a factor.
    Last edited by Baffin; Jul-23-2021 at 09:21.
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    Re: WIP Spitfire Engine Sound update

    Quote Originally Posted by Baffin View Post
    For these reasons, I surmise that the rate of fire for our Mk 2 was a constant for ammunition with the same powder load and bullet weight fired through the same gun. (Chamber Pressure)
    There are cases however, like the US M2 .50Cal, where the airborne version (AN/M2) had a different (higher) ROF than its infantry version, even when firing the same ammunition.

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    Re: WIP Spitfire Engine Sound update

    Quote Originally Posted by Karaya View Post
    There are cases however, like the US M2 .50Cal, where the airborne version (AN/M2) had a different (higher) ROF than its infantry version, even when firing the same ammunition.
    M-2 .50 Cal was designed with adjustable rate of fire for managing heat. Today's quick study found no such feature on the M1919 .30 cal. Maybe I missed it but otherwise the CRF would be dependent on the design variant or the ammo pressure. Anything's possible.

    In any case, the pneumatic activation should not be a factor.
    Last edited by Baffin; Jul-23-2021 at 08:15.
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    Re: WIP Spitfire Engine Sound update

    Don't forget cooling is a big factor. Some MGs can have a lowered ROF to avoid overheating in 2 seconds.

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    Re: WIP Spitfire Engine Sound update

    Hello all, upcoming changes for graphics and sounds are very promising, and i'm planning to jump in as soon as VR patch is released. Actually getting quite hyped, air war in desert is something i have waited for long time. However sounds being very important for me, is there plans to release updated sound for Daimler-Benz engines too? It's been bit over 2 years now since the video of then upcoming F4 was released, and sound in that video was very promising. Can't feel the power of the engines without brutal, realistic sound.

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