For static ships, and maybe for other things in FMB, there is a space for "slow fire" where you can enter a number.
Does anyone know exactly what that does? Does it multiply or divide the normal rate of fire somehow? Or does it add a greater or lesser space of seconds between shots? What the allowed or expected values?
The only thing I could find online anywhere is "Slow fire is like Rate of fire, if 1 its historical rate of fire for all guns that ship has, if you set it to 2 then historical rate of fire is x2 and so on".
That must be the idea, but I'm not sure about the details. Putting a larger number into the space seems to slow down the rate of fire, perhaps? But it is unclear, by how much or if different values entered make much of a difference.
Experimenting a little, the form takes integer values 0-100. If you enter 0 into the form field it changes it to 0.5.
I put a line of Leander Class Cruisers in place with values ranging from 0.5 to 100. It was clear that the lower numbers fired a lot faster and values of 90 or 100 fired much more seldom. I counted 23 shots fired by the "1" cruiser to 1 by the "100" cruiser, just for example.
The 0.5 cruiser was a bit different - no fire at all until the aircraft were directly overhead and then, if anything, he was firing a little faster than the "1" cruiser.
Also when the aircraft get within a certain distance it seems to trigger a different self-defense system that is very rapid-firing. For these guns, there was no noticeably difference between 0.5, 1, 10, 50, or 100. All the same (lethal).
Anyway it looks like "1" is normal fire, "100" is very slow, and the other numbers are in between.
Any further light anyone can shed is appreciated!
Bookmarks