I touched on this in another thread, but it remains a mystery.
Paste this into the main mission script:
bool frontExist = false;
if(GamePlay.gpFrontExist())
frontExist = true;
...returns true (as long as the mission designer has specified the frontline)
Put the same thing in a submission script and it returns false. Returns true if you paste the main mission frontline markers into the submission.mis file
Oskar has confirmed that frontline markers are loaded when the main mission is loaded, so I don't understand why a submission cannot access them at runtime.
Thanks
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