Here my Conf.ini, maybe that might help:
Code:
[BOB]
EpilepsyFilter=0
[window]
DepthBits =24
StencilBits=8
DrawIfNotFocused=0
SaveAspect=0
Render=D3D11
width=1680
height=1050
posLeft=0
posTop=0
ColourBits=32
FullScreen=1
ChangeScreenRes=2
Frequency=60
StereoMode=0
[NET]
speed=1000000
localPort=27015
serverName=My Server
serverDescription=IL-2 Sturmovik: Cliffs of Dover
serverInfo1=
serverInfo2=
serverInfo3=
serverInfo4=
VAC=1
maxPlayers=255
socksEnable=0
socksHost=
socksPort=1080
socksUser=
socksPwd=
[Console]
IP=20001
UseStartLog=1
WRAP=1
PAUSE=1
HISTORY=1024
HISTORYCMD=1024
PAGE=20
LOG=1
LOGTIME=1
LOAD=console.cmd
SAVE=console.cmd
LOGFILE=log.txt
LOGKEEP=0
[rts]
; 0 - not use, 1 - show cursor and not capture, 2 - not show cursor, and capture
mouseUse=2
; 0 - not use, 1 - use if hardware exist
joyUse=1
; 0 - not use, 1 - use if hardware exist
trackIRUse=1
; avoids the dreaded serialization runtime error when running server
; per http://forum.1cpublishing.eu/showthread.php?t=34797
scriptAppDomain=0
[rts_mouse]
SensitivityX=1.0
SensitivityY=1.0
SensitivityZ=1.0
Invert=0
SwapButtons = 0
[rts_joystick]
FF=1
[core]
AntiAlias=0
Clouds=1
CloudsFlags.Detailed=1
CordEffect=1
Decals=1
DiffuseLight=2
DrawCollisions=1
DynamicalLights=1
EffFlags.Light=1
EffFlags.LightContextSprites=1
EffFlags.LightSpritesProj=1
EffFlags.SWLight=0
EffFlags.SpriteRender=0
Effects=1
ExtendedClouds=0
FXAA.Quality=2
Forest=2
Grass=3
LandDetails=1
LandGeom=2
LandShading=1
LinearObjectManager=1
MSAA=0
MegaTexture=0
MeshFirstLod=0
MeshShowLod=0
MeshStatics=1
MeshStaticsDetail=2
RandSeed = 0
RenderTargetQual=3
Roads=1
SMAA.EdgeDetection=0
SMAA.Preset=1
ShadowMapSize=5
Shadows=1
SimpleMesh.InstancingHW=1
SimpleMesh.QTNoCompose=0
SimpleMesh.QuadTreeClip=1
SimpleMesh.SWTransform=0
Sky=3
SpawnHumans=0
SpecularLight=2
StaticsShadows=0
Sun=1
TerrainTextureSize=1
Tessellation=0
TexFlags.AsyncLoad=1
TexFlags.CockpitOnePass=0
TexFlags.CreateHDR=1
TexFlags.PolygonStipple=0
TexFlags.Reflection=0
TexFlags.SSAO=1
TexFlags.ShowStats=0
TexFlags.ShowTexture=0
TexFlags.VSync=1
TexLarge=2
TexQual=3
UseFog=0
UseLandConnectedObject=1
UseLandCube=1
VisDistActorStatics=2
VisibilityDistance=3
Water=-1
[sound]
SoundUse=1
DebugSound=0
SoundEngine=1
Speakers=1
Placement=0
SoundFlags.reversestereo=0
RadioFlags.Enabled=1
RadioEngine=2
MusicVolume=14
ObjectVolume=7
MusState.takeoff=1
MusState.inflight=1
MusState.crash=1
MusFlags.play=1
MasterVolume=14
Attenuation=7
SoundMode=0
SamplingRate=0
NumChannels=2
SoundExt.occlusions=1
SoundFlags.hardware=1
SoundFlags.streams=1
SoundFlags.duplex=1
SoundExt.acoustics=1
SoundExt.volumefx=1
SoundFlags.voicemgr=1
SoundFlags.static=1
VoiceVolume=8
Channels=1
SoundFlags.bugscorrect=0
SoundExt.extrender=0
SoundSetupId=8
ActivationLevel=0.02
Preemphasis=0.8
RadioLatency=0.5
AGC=1
PTTMode=1
RadioFlags.PTTMode=0
RadioFlags.PlayClicks=1
ActLevel=9
MicLevel=10
SoundFlags.UseRadioChatter=0
SoundFlags.AutoActivation=0
SoundFlags.forceEAX1=0
speakers=1
vgMaster=15
vgMusic=6
vgVoice=8
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