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Thread: 352nd map object placement and harbour mod

  1. #1
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    352nd map object placement and harbour mod

    I recently started a Bob campaign on the 352nd map and noticed that it had very few building objects placed, so I decided to read up on the workings of the unlocked FMB and place some objects.
    I've used Blender to create the models and old photographs to get the harbour builds as close to 1940 as possible.


    The mod is still a wip. Some of the work done thus far.

    Ramsgate
    2021.09.05 07-11-09.jpg

    2021.09.04 12-45-50.jpg

    Portsmouth
    2021.09.22 06-44-59.jpg

    2021.09.22 06-45-55.jpg

    2021.09.22 08-16-45.jpg
    WIP Folkestone
    2021.10.07 12-57-44.jpg
    Dover harbour and cliff models
    il2fb 2021-10-08 10-25-36.jpg

    Allowing for the creation of mods is the reason why this old sim is still going strong. Some simmers love to fly and others like to mod.
    Last edited by rince77; Oct-08-2021 at 05:32.

  2. #2
    ATAG Member ATAG_Jeepy's Avatar
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    Re: 352nd map object placement and harbour mod

    WOW!
    Looking GREAT
    Been "creating" a bit myself in that fmb, so I know how time consuming it can be

    Thanks for sharing this !

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  4. #3
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    Re: 352nd map object placement and harbour mod

    Thank's Atag_Jeepy.

    I didn't intend to get sucked in to it like this. I initially just wanted to place a few building objects to make my campaign missions look a bit more interesting.
    Placing objects in the unlocked Fmb led to creating building and harbour models.
    I really enjoy using Gimp and blender, so I found an outlet for my basic modeling and texturing skills.

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  6. #4
    TF Leadership RAF74_Buzzsaw's Avatar
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    Re: 352nd map object placement and harbour mod

    Quote Originally Posted by rince77 View Post
    Thank's Atag_Jeepy.

    I didn't intend to get sucked in to it like this. I initially just wanted to place a few building objects to make my campaign missions look a bit more interesting.
    Placing objects in the unlocked Fmb led to creating building and harbour models.
    I really enjoy using Gimp and blender, so I found an outlet for my basic modeling and texturing skills.
    Hello Rince

    If you are interested in taking your hobby a little further and perhaps joining TF, then drop me a PM on this forum and outline your experience and background with the graphics programs you mention.

    We have room for those who can contribute limited amounts of time to the team.

  7. #5
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    Re: 352nd map object placement and harbour mod

    This is the thread containing my WIP mod from it's inception to present day :

    https://www.sas1946.com/main/index.p...c,66206.0.html

    2021.10.08 01-40-39.jpg

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