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Thread: Starting next Round of AI Routine Improvements: Let us know what needs fixing

  1. #31
    Combat pilot palker's Avatar
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    Re: Starting next Round of AI Routine Improvements: Let us know what needs fixing

    It is generally considered a good form to read the first post before responding.
    Anyway I would like commands for AI to change the bomb distributor delay, salvo quantity, maybe even fusing delay options. That would be great.
    Another thing is AI should have a better sense of self preservation, too many times I have seen AI pilots spiraling into the ground in clearly uncontrollable aircraft.

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  3. #32
    TF Leadership RAF74_Buzzsaw's Avatar
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    Re: Starting next Round of AI Routine Improvements: Let us know what needs fixing

    Quote Originally Posted by Kendy for the State View Post
    Are you in the right thread? The topic of this thread appears to be: "Starting next Round of AI Routine Improvements: Let us know what needs fixing". Pretty sure there's no mention of Player commands in the title. You mention Player commands in the body of the message, but it is not really apparent from the title.
    The entirety of a post cannot be contained in a title... the expectation is the entire message will be read... and the message is specific in this thread... it is about Player Commands to AI aircraft.

    Posters are welcome to start their own threads or post in existing threads which deal with the same subject.

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  5. #33
    ATAG Member ATAG_JackMaxx's Avatar
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    Re: Starting next Round of AI Routine Improvements: Let us know what needs fixing

    Not sure I agree with this requirement to read posts before replying to them, where will it end, reading instruction manuals before loading and running programs. If we were required to have a minimal level of knowledge about a topic before expressing an opinion on it, the world would be a pretty dull place.
    Don't let Grudges fester and poison your future happiness......get your revenge as quickly as possible.

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  7. #34
    Novice Pilot Pinguim's Avatar
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    Re: Starting next Round of AI Routine Improvements: Let us know what needs fixing

    I think the most urgent issue is to have working "rejoin formation" and "cover me" commands for AI fighters. It's almost impossible to lead fighters without these.

    Looking forward for TF 6.0! PvPvE in this game has so much potential (as well as singleplayer).

    Cheers!

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  9. #35
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    Re: Starting next Round of AI Routine Improvements: Let us know what needs fixing

    S!

    Related to MP´s request on the twitchy gunners. Gunners will wiggle their guns even there is no threat around and after landing to own base. Maybe adding a timer or similar that if no threat "seen" by the gunner he stops weaving the guns.
    Rig for gaming...

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  11. #36
    Supporting Member Blitzen's Avatar
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    Re: Starting next Round of AI Routine Improvements: Let us know what needs fixing

    I'm sure its been said many times before ,but once again with feeling: Make the AI gunners more human both in their shooting capabilities & in their mortality...

  12. #37
    Novice Pilot Pinguim's Avatar
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    Re: Starting next Round of AI Routine Improvements: Let us know what needs fixing

    I've noticed it's common that the AI will dogfight a little then slowly move away from the fight, making it too easy to shoot them down as they retreat. It can be checked in the quick missions.

  13. #38
    Veteran Combat pilot Screamadelica's Avatar
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    Re: Starting next Round of AI Routine Improvements: Let us know what needs fixing

    Quote Originally Posted by Blitzen View Post
    I'm sure its been said many times before ,but once again with feeling: Make the AI gunners more human both in their shooting capabilities & in their mortality...
    Please dear Lord, yes.
    +1
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  14. #39
    TF Leadership RAF74_Buzzsaw's Avatar
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    Re: Starting next Round of AI Routine Improvements: Let us know what needs fixing

    Quote Originally Posted by Pinguim View Post
    I've noticed it's common that the AI will dogfight a little then slowly move away from the fight, making it too easy to shoot them down as they retreat. It can be checked in the quick missions.
    AI will engage based on their mission programming.

    For example, if they do not have a target programmed for a particular waypoint, they will not engage.

    They also will follow the time line for their waypoints whenever possible.

    So for example, if AI Fighters have a waypoint for a particular location for 13:05, and they have been programmed to engage... but their next waypoint is at 13:10... they will engage for a brief period, then disengage to follow their waypoint... they will not stay in the area much past the initial engagement.

    Mission programmers who want their AI to stay in a particular area and maintain air superiority or maintain engagements, should create multiple waypoints in the area of focus... so for example, have the AI's waypoints circle the engagement area for 20 minutes... and make sure those waypoints are programmed so the AI continue to engage the enemy... with targets assigned for each waypoint.

    Most of the issues with various missions, and for example with Quick missions, is the AI are programmed to move to a particular waypoint, engage, then almost immediately move away towards another waypoint.

    Finally, when the AI waypoints have them retreat back to base, the mission builder should make sure they are not programmed just to move... but for each waypoint they are programmed to engage.

    The FMB is quite a precise tool... it can do a lot of things... but one of its characteristics is that it requires a lot of 'hands on' programming... the mission builder has to be very detail oriented to ensure the AI behaves as he wants.... they won't do so entirely on their own... they are fairly rigid in following what they have been programmed to do.
    Last edited by RAF74_Buzzsaw; May-12-2022 at 15:34.

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