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Thread: Breakthrough for Thrustmaster TPR Rudder users

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    Supporting Member Baffin's Avatar
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    Breakthrough for Thrustmaster TPR Rudder users

    I've found the solution for Thrustmaster TPR Rudder users (and probably other brands) who have been unable to get Thrustmaster's T.A.R.G.E.T scripting software to recognize them when running a script for controller programming. The problem lies in the fact that the Warthog uses all the DX axes, leaving nowhere for the TPR's to go in TARGET scripts. Basically, this procedure eliminates the little used "Mini-Mouse" on the throttle to make room for the TPR Rudders. I am including a link to my source website strictly for attribution to the author, with the actual script changes following.

    https://forums.eagle.ru/topic/187501-tm-tpr-issues/

    -----------------------------------------------------------------

    So far as I know were still limited to 8 axis per controller. A full set of warthog and pedals accounts for 10.

    You probably don’t need to manage pedals through target but if you actually do...or want to... you have to sacrifice 2 other axes to use rudder and brakes.

    I’m running a profile right now that sacrifices the microstick on the throttle.

    First comment out these 2 lines as shown (assuming they're in your standard / default script to start with)



    //MapAxis(&Throttle, SCX, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    //SetSCurve(&Throttle, SCX, 0, 0, 0, 0, 0);

    //MapAxis(&Throttle, SCY, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    //SetSCurve(&Throttle, SCY, 0, 0, 0, 0, 0);



    Then you can add in the rudder & brakes like this:



    MapAxis(&TFRPHARudder, TFRPHA_RUDDER, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    SetSCurve(&TFRPHARudder, TFRPHA_RUDDER, 0, 0, 0, 0, 0);



    MapAxis(&TFRPHARudder, TFRPHA_RIGHT, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    SetSCurve(&TFRPHARudder, TFRPHA_RIGHT, 0, 0, 0, 0, 0);



    MapAxis(&TFRPHARudder, TFRPHA_LEFT, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    SetSCurve(&TFRPHARudder, TFRPHA_LEFT, 0, 0, 0, 0, 0);



    Note, my system uses RZ and Throttle for the throttles. You could substitute DX_THROTTLE_AXIS in for "DX_Z_AXIS" on the TFRPHA_RUDDER mapping.
    --------------------------------------------------------

    I hope this helps someone besides nerdy Baffin!
    Windows 11 Pro, ASUS ROG Maximus Z790 Dark Hero, 2 TB Samsung M.2 SSD 990PRO. Intel Core i9 14900KF using TPUII BIOS feature. Air Cooling with Thermalright Peerless Assassin 120 SE CPU Cooler w/ 2 fans. Crucial 96GB DDR 5 RAM at 5600 MT/s. LG 55" 4K OLEDC7P TV, NVIDIA GeForce RTX 4090 Gaming X Trio 24G. Realtek High Definition Audio, Sony Surround amp w/ optical cable for 5.1 speakers, Ear Buds from Motherboard for Discord/TeamSpeak3. TrackIR5, Buttkicker Gamer 2, Thrustmaster Warthog, 2x Saitek X-52 (Buttons & Gear), Gear-Falcon Trim Box, Thrustmaster TPR Pendular Rudder Pedals. Voice Activated Controls.

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  3. #2
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    Re: Breakthrough for Thrustmaster TPR Rudder users

    Sorry, mistakenly disliked this post when I meant to like it.... thanks Baffin for your post.

    Quote Originally Posted by Baffin View Post
    I've found the solution for Thrustmaster TPR Rudder users (and probably other brands) who have been unable to get Thrustmaster's T.A.R.G.E.T scripting software to recognize them when running a script for controller programming. The problem lies in the fact that the Warthog uses all the DX axes, leaving nowhere for the TPR's to go in TARGET scripts. Basically, this procedure eliminates the little used "Mini-Mouse" on the throttle to make room for the TPR Rudders. I am including a link to my source website strictly for attribution to the author, with the actual script changes following.

    https://forums.eagle.ru/topic/187501-tm-tpr-issues/

    -----------------------------------------------------------------

    So far as I know were still limited to 8 axis per controller. A full set of warthog and pedals accounts for 10.

    You probably don’t need to manage pedals through target but if you actually do...or want to... you have to sacrifice 2 other axes to use rudder and brakes.

    I’m running a profile right now that sacrifices the microstick on the throttle.

    First comment out these 2 lines as shown (assuming they're in your standard / default script to start with)



    //MapAxis(&Throttle, SCX, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    //SetSCurve(&Throttle, SCX, 0, 0, 0, 0, 0);

    //MapAxis(&Throttle, SCY, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    //SetSCurve(&Throttle, SCY, 0, 0, 0, 0, 0);



    Then you can add in the rudder & brakes like this:



    MapAxis(&TFRPHARudder, TFRPHA_RUDDER, DX_Z_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    SetSCurve(&TFRPHARudder, TFRPHA_RUDDER, 0, 0, 0, 0, 0);



    MapAxis(&TFRPHARudder, TFRPHA_RIGHT, DX_XROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    SetSCurve(&TFRPHARudder, TFRPHA_RIGHT, 0, 0, 0, 0, 0);



    MapAxis(&TFRPHARudder, TFRPHA_LEFT, DX_YROT_AXIS, AXIS_NORMAL, MAP_ABSOLUTE);

    SetSCurve(&TFRPHARudder, TFRPHA_LEFT, 0, 0, 0, 0, 0);



    Note, my system uses RZ and Throttle for the throttles. You could substitute DX_THROTTLE_AXIS in for "DX_Z_AXIS" on the TFRPHA_RUDDER mapping.
    --------------------------------------------------------

    I hope this helps someone besides nerdy Baffin!

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    Team Fusion ATAG_Noofy's Avatar
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    Re: Breakthrough for Thrustmaster TPR Rudder users

    Quote Originally Posted by RAF74_Buzzsaw View Post
    Sorry, mistakenly disliked this post when I meant to like it.... thanks Baffin for your post.
    Would it make any sense to separate further the thumb up and thumb down buttons?
    Gigabyte Z390 UD | i7 9700K @3.60GHz | 16.0 GB | Windows 10 Pro 64-Bit | NVIDIA GeForce GTX 1070 Ti
    TM Warthog HOTAS | Saitek pro rudder pedals | TrackIR 5 | TeamSpeak 3.3.2 | TS Notifier 1.6.0h

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    Re: Breakthrough for Thrustmaster TPR Rudder users

    Quote Originally Posted by ATAG_Noofy View Post
    Would it make any sense to separate further the thumb up and thumb down buttons?
    No!
    I really 'liked' this post!
    I did NOT mistakenly hit the 'like' button that is much too close to the 'dislike' button!
    Honest!

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    Team Fusion ATAG_Noofy's Avatar
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    Re: Breakthrough for Thrustmaster TPR Rudder users

    Quote Originally Posted by DerDa View Post
    No!
    I really 'liked' this post!
    I did NOT mistakenly hit the 'like' button that is much too close to the 'dislike' button!
    Honest!

    Frohe Weihnachten DerDa!
    You still have good eyesight.
    This is not the case for many of us, me included…
    Gigabyte Z390 UD | i7 9700K @3.60GHz | 16.0 GB | Windows 10 Pro 64-Bit | NVIDIA GeForce GTX 1070 Ti
    TM Warthog HOTAS | Saitek pro rudder pedals | TrackIR 5 | TeamSpeak 3.3.2 | TS Notifier 1.6.0h

  10. #6
    Supporting Member Baffin's Avatar
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    Re: Breakthrough for Thrustmaster TPR Rudder users

    Quote Originally Posted by ATAG_Noofy View Post
    Would it make any sense to separate further the thumb up and thumb down buttons?
    Nah! It keeps life interesting! Happy New Year!
    Windows 11 Pro, ASUS ROG Maximus Z790 Dark Hero, 2 TB Samsung M.2 SSD 990PRO. Intel Core i9 14900KF using TPUII BIOS feature. Air Cooling with Thermalright Peerless Assassin 120 SE CPU Cooler w/ 2 fans. Crucial 96GB DDR 5 RAM at 5600 MT/s. LG 55" 4K OLEDC7P TV, NVIDIA GeForce RTX 4090 Gaming X Trio 24G. Realtek High Definition Audio, Sony Surround amp w/ optical cable for 5.1 speakers, Ear Buds from Motherboard for Discord/TeamSpeak3. TrackIR5, Buttkicker Gamer 2, Thrustmaster Warthog, 2x Saitek X-52 (Buttons & Gear), Gear-Falcon Trim Box, Thrustmaster TPR Pendular Rudder Pedals. Voice Activated Controls.

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  12. #7
    Manual Creation Group DerDa's Avatar
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    Re: Breakthrough for Thrustmaster TPR Rudder users

    Quote Originally Posted by ATAG_Noofy View Post
    You still have good eyesight.
    Sadly not, not even as a child. That's why then I believed that flying airplanes would stay just a dream for me.

    Well, thankfully there are some chaps around who keep dreams alive

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