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Thread: Dogfight mission/map creation problem.

  1. #1
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    Dogfight mission/map creation problem.

    Hello everyone.

    I flew the IL-2 Sturmovik :1946 before and had no problem creating and editing Coop and Dogfight maps. Now I would like to create a map in the Cliffs of Dover.
    I would like to create a map with a mission for Dogfight -online mode. I am wondering if anyone can point me to a solution.

    Stage: A first
    1. Creating an airport on the map
    2. Adding planes to airports

    Regards.

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    Re: Dogfight mission/map creation problem.

    You can not create an airport but you can modify existing ones.
    https://www.youtube.com/watch?v=Y7-PMgaJMwk
    "You can teach monkeys to fly better than that!"

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    Re: Dogfight mission/map creation problem.

    You can create a whole new airfield in the FMB but it is much easier to just use one that's already there.

    Place a Spawn Point on an existing airfield and set the properties as you like; side, aircraft selection, etc.

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    Re: Dogfight mission/map creation problem.

    Hello

    I follow the instructions as in the video from the link and it doesn't work for me. I want to create a "Channel" map for two RED^Blue airports similar to the one found on a server called "ATAG Axis vs Allies public server ~5.0" and "VCAF Tobruk Server".

    1. I choose the airport
    2. Create a spawn point
    3. I choose planes.

    I can't choose an airport, a specific plane and fly

    BOB-mijsa.jpg

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    Re: Dogfight mission/map creation problem.

    Please post the mission file.

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    Re: Dogfight mission/map creation problem.

    I have a map file here.

    C:\Users\*username*\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Multi\Co-Op\ (Max-PL.mis)

    I noticed that these two files are missing
    Max-PL.briefing
    Max-PL.cs
    Attached Files Attached Files
    Last edited by 303Max; Apr-05-2023 at 11:39.

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    Re: Dogfight mission/map creation problem.

    This mission works for me. Your screenshot does not show the whole screen. You should be selecting a flag to chose your side, the you will be able to select a spawn point.

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    Re: Dogfight mission/map creation problem.

    Thanks to ATAG Oskar works.

    We have flown the map and we will expand and correct errors on the map, ultimately I would like to focus on a dynamic map, i.e. occupying an area (airports), destroying enemy objects, etc. player statistics, where I can find such information and descriptions.

    In CloD-BLITZ a little differently than in the old IL-2 1946, a map is created for two sides in Multiplayer. CloD -Co-op to run (test) the map it must be connected to the Internet?

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    Re: Dogfight mission/map creation problem.

    Quote Originally Posted by 303Max View Post
    Thanks to ATAG Oskar works.

    We have flown the map and we will expand and correct errors on the map, ultimately I would like to focus on a dynamic map, i.e. occupying an area (airports), destroying enemy objects, etc. player statistics, where I can find such information and descriptions.

    In CloD-BLITZ a little differently than in the old IL-2 1946, a map is created for two sides in Multiplayer. CloD -Co-op to run (test) the map it must be connected to the Internet?

    You need to write C# code to implement dynamic maps. If you are able to do that there are various references and examples online.

    You can test your MP maps by running them on a 'Local Server'.

    BTW Do not make your own airfields, use the ones on the map. Team Fusion has spent countless hours making sure that spawn points are on level ground so players, and the AI, can taxi around without damaging the aircraft. Only if you want an airfield far from any on-map airfield should you make your own.

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    Re: Dogfight mission/map creation problem.

    Quote Originally Posted by ATAG_Oskar View Post
    You can test your MP maps by running them on a 'Local Server'.
    And where is it, I don't think it works. I do not have ports opened by the network operator, but I have an internal IP: 1912.168.0.XX and I use a router. Overall, when it comes to the IL-2 Strmovik: CloD-Blitz series, it fares slightly worse than the old IL-2 1946 when it comes to testing and creating multiplayer maps. This is my impression after a few days in creating and editing maps in CloD-Blitz.

    Quote Originally Posted by ATAG_Oskar View Post
    You need to write C# code to implement dynamic maps. If you are able to do that there are various references and examples online.
    I have the basics of ANSI C and will learn C# to create gameplay for CloD -Blitz

    So where to look for these examples of C# under CloD-blitz are they somewhere on the forum, link etc...?

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