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Thread: Multithread development

  1. #1
    ATAG Member ATAG_Torian's Avatar
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    Multithread development

    Just a copy n paste.
    DCS has always been a strain on video cards so this looks like promising development. Have just built a new PC with an i5 12600KF cpu but still using my old GTX 1070 so read this with interest. Oh and installed 32Gb of DDR5 RAM at 5200mhz and DCS uses 16 to 20Gb of it !

    "To date, DCS has performed most of the computational workload on a single thread (some audio components were moved to a separate thread). This was not a problem in most cases because the Graphics Processor Unit (GPU) did most of the work, and FPS was mostly limited by the performance of the GPU.

    As DCS evolved, GPUs have become much more powerful whilst the performance of a single CPU core remained practically unchanged. Instead, CPU manufacturers increased the number of cores rather than the clock speed of individual cores. As a consequence, DCS performance has become CPU-limited. In parallel, DCS World has become much more complex with increased reliance on CPU calculations that has exacerbated the problem.

    To improve efficiency of CPU resources usage, we have reworked the core of our engine. First, at the architectural level, it has been divided into two main threads: graphical and logical. This opens up new possibilities for further thread parallelization of calculations in both the logical and graphical parts of the engine independently.

    Second, to meet the requirements of scalable multithreading, and the needs of modern graphics APIs, the graphical engine part has been significantly enhanced. In addition, many subsystems have been updated, or written from scratch.

    Internal testing has begun, and we plan to release the updated DCS graphic engine (EDGE) next year. The initial release of Multithreading support will contain a fully reworked engine including preparation of the graphical frame and the separation of the graphical and logical parts onto two independent threads.

    It should also be noted that the most significant performance improvements will be regarding larger missions. This will be a welcomed change, especially in multiplayer where unit numbers are typically far higher. VR performance will also see a significant performance improvement in large missions."
    Last edited by ATAG_Torian; Dec-03-2022 at 03:30.
    System specs:
    Gaming laptop: Metabox P750ZM, CPU Intel i7-4790K @ 4GHz, GTX 980m with 8Gb DDR5 VRAM, 16Gb Dual channel DDR3 RAM, 2 x Samsung EVO 840 500Gb SSDs, Win10 Home 64bit.

    Gaming PC: MSI PRO Z690 WIFI DDR5 mobo, Intel i5 12600KF cpu, 32Gb Corsair DDR5 5200Mhz RAM, Samsung 980 Pro 1 TB M2 SSD, Corsair 850w psu, MSI RTX 3070 8GB vram vid card, Windows 10 Home 64bit.

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  3. #2
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    Re: Multithread development

    I hope this new module won't stay in E.A. forever once released...
    "You can teach monkeys to fly better than that!"

    Win 11 Pro - I5-12600KF - 32GB Ram - RTX 3080 TI 12GB (non OC) - SSD Sata 970 GBB (System) - NVMe 980 GB (games storage) - Lenovo 27'' 144Hz - HP Reverb G2 v2 -
    WMR environment : Empty room (SkySpaces) - SteamVR resolution : 2192x2144 (48%)
    nVidia driver : 536.23

  4. #3
    ATAG Member ATAG_Torian's Avatar
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    Re: Multithread development

    I think DCS, like every other decent flight sim, is always a wip.
    System specs:
    Gaming laptop: Metabox P750ZM, CPU Intel i7-4790K @ 4GHz, GTX 980m with 8Gb DDR5 VRAM, 16Gb Dual channel DDR3 RAM, 2 x Samsung EVO 840 500Gb SSDs, Win10 Home 64bit.

    Gaming PC: MSI PRO Z690 WIFI DDR5 mobo, Intel i5 12600KF cpu, 32Gb Corsair DDR5 5200Mhz RAM, Samsung 980 Pro 1 TB M2 SSD, Corsair 850w psu, MSI RTX 3070 8GB vram vid card, Windows 10 Home 64bit.

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