The latest version of the TWC campaign server has wind, with 9 layers of "globalwind" as described here:
https://www.aircombatgroup.co.uk/for...t=8360#p111746
Since there is wind, I wanted to include windsocks - so we added those to all airfields (using Phil Style's excellent .mis file - he placed them manually at every airport on the map).
So here is the problem: On our test server, I checked dozens of windsocks and every one seems to work just exactly right. Wind is shown coming from the right direction and what looks like about the right speed.
But on the LIVE server, it looks like about half of the windsocks work correctly, and the other half are set to wind from 90 degrees (exactly?) and STRONG. They are stretched straight out, straight as an arrow, in that direction, like maybe a 30 knot wind.
So are the windsocks bugged somehow? Or is there a trick of some kind that is preventing some of them from working correctly?
FYI about half of them are set to Stationary.Environment.Windsock_Strong and the others to tobruktationary.Environment.Windsock_v2. Both types seem to function/malfunction identically.
Any thoughts as to what might be causing this, or possible cures?
Here is the .mis file:
Genghis-initsubmission-Windsock-RunwayCross.zip
(I've added some wind to this in case anyone wants to load & try it. But usually it is loaded by script after the main mission file with the wind info - maybe that is part of the problem?)
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