In response to many requests to better enable the player to configure his own weapon loadouts for each aircraft model, Team Fusion have put a lot of work into the current work-in-progress Steam VR Visual Update Beta towards this.
Below is the change.log taken directly from this beta, followed by two excellent videos by Gunfreak to illustrate how it all works. An added bonus is Gunfreak opted to set his Quick Mission to yield beautiful sunset colours with the gorgeous TrueSKY clouds as a backdrop.
Thanks, Gunfreak!!
Change.log:
PLANE CONFIGURATION
There are 4 layers of Plane Configuration definitions:
1. plane-default (what the game pre-defines)
2. user‑default (what you configure in Options => Plane)
3. mission‑set (what the mission's creator defined)
4. user‑set (what you configure for the individual plane you're about to spawn in)
The final Plane Configuration active when you actually enter the cockpit is the sum of these four applied in exactly that sequence.
As an example lets take a Spitfire Mk I with 8 guns: plane-default defines all 8 belts. You changed the default belting for gun 1 only, so user‑default contains only a belt for gun 1. The mission builder defined special belts for guns 2 through 7, so the mission‑set contains belts for those 6 guns. The 'sum' of that (level 1, 2, and 3) will be: gun 1 belted from user‑default, guns 2 through 7 belted from mission‑set, and gun 8 belted from plane-default. This is what you see when you enter Plane Configuration just before hitting "Fly" and entering the cockpit. You now decide to reconfigure belt 3, so belt 3 will be belted from user‑set.
There are some restrictions: In Multiplayer the mission‑set may restrict the "Weapon‑Sets" you are allowed to choose from for user‑set. In Single Player, the mission‑set fixes the Weapon‑Set (including Fuel) and also "Army", "Country", "Type", "Regiment", "Squadron", and "Callsign" - so these are not configurable as user‑set. But by using "Custom" before you start the Singleplayer mission, however, you can choose any of the presets as Weapon‑Set of the respective flight group.
In the game exist three different scenarios where you can edit Plane Configuration(s), and they behave and effect differently - even if they look very similar.
(A) Main Menu => Options => Plane
Page's title says "Plane Default Configuration".
This is where you configure your user‑default(s) for the planes: These will be saved permanently (user.ini) and applied on top of plane-default to any plane you will spawn in. The configuration you see here is plane-default plus user‑default.
(B) Single Player, after mission started, before spawning, page "Battle Intro", button "Plane"
Page's title says "Plane Configuration".
This is where the you configure the actual, specific plane you're about to spawn in. Any changes you make here are user‑set and valid for this plane in this mission only. The configuration you see here is plane-default plus user‑default plus mission‑set plus user‑set.
(C) Multiplayer, connected to a server, page "Battle Intro" ("Server Briefing" on self-hosted)
Page's title says "Configure And Select Plane".
This is where you select the plane you want to spawn in and you can configure that specific plane-type for the duration of the session. Any changes you make here are user‑set and valid for this plane-type during this server session only. The configuration you see here is plane-default plus user‑default plus mission‑set plus user‑set.
For completeness' sake, there's also scenario (D): This is when you are actually in the cockpit. In this scenario you can inspect the active configuration, but you cannot change it anymore. In Single Player you reach this with <Esc>, Options => Plane; In Multiplayer you reach this with <Esc>, button "Plane".
The "Presets" you can create, load, and delete in "Weapon sets", "Guns", and "Bomb fuzes" are always editable and saved immediately. Loading a preset is subject to possible restrictions from the mission‑set, e.g. not possible for "Weapon sets" in a Single Player mission.
Two small "exceptions from the rule":
- Gun convergence is not part of gun-presets and is not available as mission‑set
- Fuel (in "Weapon sets") is exempt from user‑default, it only exists as plane-default, mission‑set, and user‑set.
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