You can make copy of .mrk files from steam library install dir to corresponding folder in user documents dir and make necessary changes.
Code:
D:\SteamLibrary\steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz\PaintSchemes\Skins\Bf-109E-1
same as
C:\Users\<YourUserName>\Documents\1C SoftClub\il-2 sturmovik cliffs of dover\PaintSchemes\Skins\Bf-109E-1
Game priorities files from user documents folder. But in multiplayer you will be the only one who will see changes.
Inside .mrk file there are 5 numbers. My guess they mean:
X_scaled, Y_scaled, WIDTH_scaled, HEIGHT_scaled, ROTATION_radians
X,Y,W and H are just multiplayer in range 0.0 - 1.0 for skin size in pixels to place emblem on skin and set size.
ROTATION - in radians 0 means do not rotate, pi (3.141593) means rotate 180 degrees, etc.
Also you can look what "Historical_Markings_Enabler_for_TF4_3" does with game files to add swastika.
Download this:
https://drive.google.com/file/d/1Ei6...usp=drive_link
In that archive you are interested in:
Code:
IL-2 Cliffs of Dover - random documents.zip\Разное\Historical_Markings_Enabler_for_TF4_3\_extracted_from_installer\
I never tested Historical_Markings_Enabler_for_TF4_3 for BLITZ. That altered "core_update02.SFS" file may break something. Use only for TFS beta 4.312
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