There was a discussion last year on the old iL-2 forum about airspeed settings and in-game observations. It didn't really seem to end definitively to me.
It's been nagging me a bit as I build missions and I worried that I was setting an inaccurate or unrealistic waypoint speed that could cause unexpected AI behaviours in-mission. So I asked Artist what precisely the waypoint speed was that the builder set in the FMB. Was it True Air Speed (TAS) which is the actual speed you are going at Sea Level, or Indicated Air Speed (IAS) which is the speed your speedometer says you are going at a given altitude given there are fewer air molecules the higher you go to go through your pitot tube (note the IAS = TAS at sea level), or is it perhaps Calibrated Air Speed (CAS) which adjusts IAS for instrument error and such.
Well it is none of the above. Artist reports that the airspeed you set in the FMB for a waypoint is GROUND SPEED (GS) which is TAS +/- the windspeed vector! GS is used by real mission planners as it enables you to place multiple aircraft over a target (or a point in space) at a given time, some aircraft coming potentially from one direction while others from different directions. Then the sim will figure out given the weather flow conditions on the map, what aircraft have to fly at what speed to achieve that time on target.
What it also means is that that information is available to the AI but not currently to the human pilot. To address this long-standing gap, Artist has already prototyped adding altitude and calculated IAS information to each waypoint in the in-game mini-map. In that way the human pilot will have that information available at any time from briefing to mid-mission.
So the mission builder can use GS to build the mission and the player will get to see the desired waypoint altitude/IAS information to fly the mission. Nice.
Oversimplified:
IAS = TAS minus 7% per 1000m (2% per 1000')
TAS = IAS at 0m
GS = TAS +/- wind vector
Wind in your face of say 20kph then GS = TAS minus 20kph
Wind on your tail of say 20kph then GS = TAS plus 20kph
Wind from any other direction then GS = TAS +/- complicated math but not more or less than a 20kph difference.
Lenny


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