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    New Pilots

    Team Fusion Simulations Steam Patch “Blitz v. 4.57”
    A Beginners Guide by ATAG_Lewis

    (A short note for our Russian users)

    Обратите внимание, русскоязычные!

    Чтобы включить русский язык с патчем TF v. 4.57 “Blitz”, выполните следующие действия:

    В Windows перейдите в папку «Мои документы» ... на английском языке:
    \Documents\1C SoftClub\il-2 sturmovik cliffs of dover
    Откройте папку, выберите следующий файл Блокнота Windows:
    "confUser" ( .ini )
    Откройте файл, прокрутите вниз, пока не увидите этот раздел:
    Теперь добавьте эту строку:
    Сохранить файл, выйти и играть в игру.

    The latest update for IL2 Sturmovik: Cliffs of Dover has just gone live on Steam. Here is a comprehensive list to help new players get the best from this update should you choose to install it. Here's an image to explain the simple process to install the 'teamfusionupdate' file on Steam:

    How to install the beta via Steam.jpg


    1) In the in-game Video settings, there is an option to enable the Epilepsy Filter. If you do not suffer from Epilepsy or any related illness, we recommend you uncheck the Epilepsy Filter to avoid unwanted graphics effects

    *NOTE: This applies to Windows 7 users. Thanks to forum member “SwizCheez” for discovering this, initial results indicate that if Windows 8.1 players check the "Epilepsy Filter" option that gameplay in Multiplayer smooths out dramatically.

    2) In the in-game Realism settings, make sure "Anthropomorphic Effects" is unchecked. (ie. disabled). This is a glitchy feature that frequently causes your joystick/throttle controls to freeze up.

    3) Clear you game cache regularly by deleting the folder 'cache’. The game will make a new folder when it is started. You will find the 'cache' folder here :
    Documents \ 1C SoftClub \ il-2 sturmovik cliffs of dover\ cache

    4) Turn On 'Steam Cloud' by checking the 'Enable Steam Cloud sync.' box. First open 'Steam' and go to :
    STEAM > Library > All Games > IL2 Sturmovik:Cliffs Of Dover (right Click) > Properties > Updates > Steam Cloud > (check Box) Enable Steam Cloud synchronization for IL-2 Sturmovik Cliffs of Dover.

    5) If you encounter any issue with your installation there is a process you can run within STEAM that will get your game back to the vanilla level (before any patches). From this you can then re-install your official updates from scratch. You can do this as often as you need. The process is called 'Verify integrity of game cache' and here is how you do this:

    Open STEAM and Go to.... STEAM > LIBRARY > All Games > IL2 Sturmovik: Cliffs Of Dover (right click) > Properties > Local Files > Verify Integrity of Game Cache.

    Problems with Installation and Setup:

    Please go to the bottom of this guide for help and advice, much of it gathered through the years of testing these patches.

    Cliffs of Dover Introduction:

    Still struggling with CLOD even after weeks. Overheating aircraft, losing the enemy in dogfights, crashing on landings and take-offs, not being able to locate enemies. Well for anyone new to CLOD there are a few tips and helps that will give you the basic knowledge to master this immersive flight sim sooner rather than later.

    The beauty of IL-2 Cliffs of Dover is that it is the most comprehensive and realistic WWII combat flight sim there is at present and in being so has many different aspects to learn and master. In this tutorial I have tried to bring the first and most important things to light for new fliers without being intimidating or daunting. This guide will cut hours out of your learning process and get you in the air fighting with the best very quickly.

    Remember that vets are still learning too and that the learning process is also part of the fun of any game or sim.

    The passages below are broken down into the main groups but not necessarily in an order of importance.

    Recommended System Specs:

    The current minimum recommended system (as suggested by Team Fusion Simulations) which will run the game fine at normal resolutions (upto 1920x1080) on a single monitor.

    Core I5 3.2 ghz
    NVidia GTX 960 2gb
    8 gb DDR3 RAM
    250 gb Solid State Hard Drive for game and system, backup 3tb SATA drive for storage

    An optimum system would use a Core I7 Quad core 4.0 Ghz, a GTX 980 6Gb (or higher such as the 1060 upwards), and 16Gb DDR3 RAM. CLOD cannot use more than 4 cores.

    Unfortunately due to issues with the AMD cards some experience land texture tiles being visible and other graphical anomalies, so for CloD Team Fusion recommend Nvidia cards.

    Joining an Online Server:

    This can be tricky for first time players as it is not altogether intuitive. So first start your game then on the first Menu screen Hit:



    Click on the desired server: ATAG's Axis vs Allies(TF Patch)

    Join Server

    Click on a Flag. This will put your flag of choice in a red box and also highlight all the available airstrips on the map. The available airstrips will now be white.

    Click on a white airstrip. A default aircraft will now appear in the right side of the screen. This is the aircraft that you will spawn in if you hit 'Create'. In order to select a different aircraft you will need to hit 'Plane'. This brings up the 'Plane Options' page. Clicking the name of the aircraft at the top will bring up a window with the choice of aircraft at that particular airstrip. You can scroll down to the choices and hit the aircraft you would like to fly. (NOTE that airstrips may well have different aircraft choices so it is sometimes wise to try other airstrips before you finally make a selection.) Double clicking on the “your selected aircraft” in this window will select that aircraft and close the window. Now hit 'Ok' and on the 'Client Briefing' screen hit:


    You should now be on an airstrip in an aircraft. To change the aircraft or modify load out, fuel / ammunition / convergence settings you need to hit 'Esc' to bring up the game menu and choose 'Plane' and then 'Loadout'. Hitting 'Ok' and then 'Fly' will bring you back to your aircraft on the airstrip. BEWARE - You can NOT do this if you are airborne.

    For those of you wondering if it is possible to play Co-Op Missions like in the original IL2 1946, here is a tutorial on how to do it in Cliffs of Dover:


    Personalising Your Aircraft:

    There are options in game for personalising your aircraft including fuel, gun convergences and ammunition types. For the purposes of simply getting a new pilot up and running I would advise only to adjust the fuel and leave the rest as default settings. 70% Fuel is a good start for most fighter aircraft as it gives enough for a lengthy sortie but low enough that it is not a hindrance to flight characteristics at the beginning of the flight and takeoff.

    You can access the fuel option once you are in a server by hitting the 'Plane' tab on the 'CLIENT BRIEFING' screen and then 'Loadout' tab on the 'PLANE OPTION' screen. you can then slide the fuel slider to the desired amount and hit 'OK' and 'Fly' to bring you back into the game.

    Dedicating Essential Keys:

    To any player new to a full real dogfighting sim and server dedication of keys may seem a very daunting process. In Cliffs of Dover there are over 700 dedicated keys and axis. However of all the keys that are available for dedication only a few (around 36) are actually essential for competent game play. Knowing which ones these are and where they are will greatly reduce your time doing this sometimes laborious process and get you in the air flying a lot sooner. Remember dedicating keys is a personal choice too, as to where they go on your devices and keyboard is entirely up to you. Spend time flying and re-arranging your keys as you realise when and if you need them during flights and dogfighting, this is the only way to find out. Also as with any learning process the more you fly the more you will become accustomed to where the important keys are at hand until it becomes second nature.

    Below are the essential keys for dedication in order as they are in the game 'Controls' list. This list does not include keys dedicated for bombers. It is an introductory list to ease new players into the game to get them in the air and therefore only the more common aircraft from both sides are chosen for initial key dedication, the Bf109 and Spitfire.



    Bail Out
    Toggle Canopy (Spits and Hurris)
    Jettison Canopy (Bf109)
    Toggle Gunsight Illumination


    Trim Elevator Nose-Up
    Trim Elevator Nose-Down
    Trim Rudder Right
    Trim Rudder Left
    Toggle Landing Flaps
    Lower Landing Flaps Position (Bf109)
    Raise Landing Flap Position (Bf109)
    Toggle Undercarriage
    Full Wheel Brakes
    Fire Guns (Machine Guns + Cannon)
    Toggle Selected Engine(s)
    Close Radiator
    Open Radiator
    Close Oil Radiator (Bf109)
    Open Oil Radiator (Bf109)
    Boost Cut-Out (Spits and Hurris)
    Decrease Propeller Pitch
    Increase Propeller Pitch
    Toggle Propeller Pitch Automation (Bf109-E4)
    Fuel Cock #1 - Toggle


    External View (For use on servers with external views)
    Inside View (For use on servers with external views)
    External Padlock - Enemy Aircraft (For use on servers with external views)
    External Padlock - Friendly Aircraft (For use on servers with external views)
    External View - Cycle Enemy Aircraft (For use on servers with external views)
    External View - Cycle Friendly Aircraft (For use on servers with external views)
    Lean to Gunsight (Zoom - Bf109)


    Field Of View 30' (Zoom - Spit and Hurri)
    Field Of View 90'

    Pan Views and Snap Views (These are dictated by the Hat switch on your Joystick or TrackIR if you have it)


    Toggle Net Stats (For Online Gaming)




    Aircraft Control:

    The knowledge of the specific aircraft you are going to fly will help you be able to start, get off the ground, fight and return to land in a full sortie over the combat area in CLOD. The knowledge you need for all aircraft can be found here:

    Cliffs of Dover - Flight Manuals


    There is a fully downloadable version here which is summarised into a chart for quick view whilst flying. It includes the Spitfire, Hurricane and Bf109 flight info:

    Do not be frightened to study this information as it is short, concise and we have the advantage in the Battle of Britain theatre that there were very few models of aircraft involved. It may be good to print this information out so as it is close to hand whilst learning.

    Bear in mind that it is also important to have some knowledge of your main adversaries’ aircraft. To know what your enemies' weaknesses and advantages are will give you the insight as to whether to engage or run at the moment you have visual on them.

    There are also many videos in YouTube designed to help new pilots and share information.

    If you find reading a drag and not the ideal way for you to learn then TeamSpeak is a must for you (see 5) TeamSpeak).


    The use of TeamSpeak for online gaming can in no way be overstated. It is the easiest and quickest way for knowledge from vets to new pilots to be transferred. Something explained on TS by a fellow flier in 30 seconds can take days or weeks of trolling and reading on your own so never under estimate the amount of info you will acquire using this free accessory. There will also inevitably be things that you are doing wrong that you were totally unaware of until someone points them out to you on TS and when that happens it feels like a revelation.

    Most vets do not mind answering questions or even tutoring new enthusiastic players on flight sims so do not be shy to try it and ask questions. Even just listening will give you more relevant information to enhance your game play.

    Also TeamSpeak is by far the best way to get information on the whereabouts of your foes. Remember that the main ATAG server is a full real server so there are no icons ingame or on the map to help you find the enemy. Flying around on a heavily populated server can still mean not seeing contacts for a long time if you don't know where to look and most players on Teamspeak will instantly give grid references and altitude information the moment they see contacts.

    Here is the TeamSpeak link to your free download:

    Once Teamspeak is installed on your PC you can connect to TeamSpeak servers by adding the server address and password (if prompted). Here are a few popular ones at the moment:

    The Air Tactical Assault Group (ATAG):

    Address: IP: Port: 9987

    Password: calais

    Storm of War (SoW):


    Password: stormofwar

    Air Combat Group (ACG):


    The Wrecking Crew:


    Finding the Enemy in a Full Real server:

    Finding the enemy in a full real server is always a challenge. Here are a few tips to help you gather the information to enable you to find the enemy.

    1) Briefing - Mission Briefing will give you an idea of where the targets are in the game. There are often enemy around these targets waiting specifically to intercept hostile aircraft there. There are two ways to view mission briefings. [a) Whilst in game you can hit 'Esc' and bring up the 'Client Briefing' menu page. In the top left you will see 2 options, 'Map' and 'Briefing'. Hit 'Briefing'. [b) Whilst in game hit 'Map' and then right click the map. Options will appear and if you check 'Briefing' at the bottom you will have the brief for that particular mission. Uncheck 'Briefing' to bring you back to the map.

    2) Info - There is information that can be acquired in game whilst flying from 'Ground Control'. This will give you closest enemy contacts, fighters or bombers, heading, distance from you and how many there are 'gaggle' or 'lone aircraft'. You can acquire this information by hitting 'Tab' to bring up an options screen, then hitting '7.Ground Control' and then hitting '1. Request Targets'-.

    Here's a quick tutorial on using the Spitfire and Hurricane compass to do this:

    3) TeamSpeak - This is by far the best way to get enemy contacts information. See section 5) TeamSpeak

    4) Vision and situation awareness - Given that if you have the same ability to spot the enemy as he has, if both of you are in the same area then it is a 50/50 who spots who first. This means that 50% of the time he will get on your 6 o’clock before you even know he is in your vicinity. Therefore it is highly important to check your own 6 on a regular basis. This skill will improve with time and experience.

    Also keep lookout around your whole aircraft. As in real life, DO NOT fly straight and level for long periods without changing your direction to spot aircraft that may be stalking you.

    5) Flak - For new players who are honing their skills it may be a good idea to stay on home turf. The advantage of this is that your allied Flak guns will often spot enemy aircraft and start throwing up black Flak in the area of the E/A. When an E/A is closer to the ground then home defences start to fire more accurate white flak. This is a clearer indication of where the E/A actually is.


    Hardware you use for CLOD or any flight sim is one of the most important criteria for any competent player. Other than your actual PC which we can assume you have that plays CLOD your next important Ally is your joystick. There have been numerous pages of discussion on joysticks over the years and most opinions seem to stem from personal preferences rather than actual objective facts. However there are a few basic rules you can follow when picking your setup.

    Input Devices:

    a) Joysticks, Throttles and Pedals

    When picking a joystick it is best to bear in mind what ideal setup you would like ie. with or without HOTAS (HOTAS - Hand On Throttle And Stick - in other words separate throttle and stick) or use of rudder pedals. The motives for choosing will rely on budget and space. Most vets in the flight sim genre tend to opt for the HOTAS setup as it gives a more immersive feel to your gaming experience and usually (depending on model) gives you more buttons (and sometimes sliders)to hand whilst being able to use the throttle. The alternative is no separate throttle and a slider on the joystick which usually does not have many buttons in the local area for quick access. This can be a disadvantage when many buttons and sliders are needed quickly as in a dogfight, but not imperative. I know vets that don't use HOTAS and fly and combat very successfully.

    Hat switches in the thumb area of a joystick are important if a player does not use a Head tracking Device (see c). If a head tracker is not used the hat switch on your joystick is essential for viewing your surroundings and locating enemy.

    Most joysticks can be setup in a program outside of the sim either by the manufacturer of the product or by independent programs. This takes experience and for the most part is something that players do when they have mastered most other aspects of the game. For New flyers joystick sensitivity settings are best left in the default mode.

    Bear in mind that some vets have likened flying with a new joystick 'like learning to fly again', so give your new joystick anything from a few hours to weeks to get used to.

    Again when picking a joystick it is best to do your homework. Read reviews and talk to CLOD players on TS.

    Popular joystick models (All have twist grip for rudder) :

    Microsoft Sidewinder 2
    Saitek X52 (HOTAS)
    Logitech Extreme 3D

    Here is a comprehensive PDF on joystick key setups and key allocation.

    b) Rudder Pedals

    Rudder pedals are another option that can be helpful. The alternative is either a twist grip on your joystick or a paddle (on the throttle of some early HOTAS systems). With the information gathered in this area it seems to be that there is little evidence that rudder pedals as oppose to twist joystick make a pilot better, however they undoubtedly make the flying experience more realistic.

    c) Head Tracking Devices

    Head tracking devices are input devices that track the movement of your head and then use a small program to adjust the in game view accordingly. They make flying in CLOD a more immersive feel however again they do not make a better pilot. Using the hat switch for your views in game will not be detrimental to your locating enemy and dogfighting if you are accustomed to using it.

    TrackIR by NaturalPoint is a popular head tracking device which can be a little pricey especially considering that it is predominantly a game immersive device rather than a help. For those that have some basic knowledge of electronics and don't mind tinkering a head tracker can be made from budget parts together with a free program called 'Freeview'. Check Youtube for 'How to' on this option.

    EDTracker by is a head tracking device which uses gyroscopic sensors, as commonly found in mobile phones and fitness devices, to measure the movement of your head in 3 degrees and represent that to your PC as a simple virtual joystick. EDTracker is a 3-DOF device which in using Opentrack configuration enables the user to get psuedo-6DOF for effective 'check 6' in game.

    There is also a free program available that simply uses a webcams input to track your head. This is called 'FaceTrackNoir' and if not the best head tracking system will certainly give you an idea of what head tracking is about and whether or not it is for you.

    Check YouTube videos of CLOD to see how head tracking devices look ingame.

    Ingame Windows:

    Setting up your own personal in game windows properly will help you be aware of any information as it happens. For this reason when setting them up a player needs the knowledge of what is important and what is irrelevant. There is a thorough tutorial here to help you learn how to setup your in game windows and a basic windows option to get you started without too much bother.



    Chuck Owl Beginners Manual.jpg

    If any of you are or have been struggling to work out how to take to the air in your favourite ride, Chuck_Owl has produced an incredibly detailed guide for new and experienced players to read.

    Chuck has done this all in his own time but the result is an incredibly polished and professional guide that would have been worthy of being released as a manual when this sim came out.

    To check it out and download (for free) either the entire guide or just the parts for your chosen ride, please visit:

    Problems with Installation, Setup and Common Issues/FAQ

    Disable Windows7 Update KB2670838

    Check the Launcher Compatibility in Steam

    Windows 8/8.1 additional option:

    Disable any Sweetfx or Injectfx you have running

    Remove dxg9.dll from your game folder

    NVidia users, try playing with your NVidia driver settings:

    Try disabling any Printers you might have installed

    Update your Graphics Drivers, and try lowering your in-game Graphics settings:

    Disable your Anti-Virus:

    Find the anti-virus in your task bar or windows task list and disable it. It will restore when you re-boot. Now we appreciate this isn’t ideal but this is simple fault-finding. So if CloD fails to run with your AV, go into your AV settings and add an exception to the root folder containing your CloD Steam install and also the 1C softclub folder in MyDocuments.

    Run the Launcher in "administrator" mode

    Place a shortcut to the launcher (from your game folder) on your desktop. When you want to run CloD, right-click the shortcut and select "run as administrator"

    Screen freezes, stuttering or lag. Please try the following:

    Un-Synching Steam and lost Configs:

    Issues with micro-stutters:

    I have seen those lovely clouds in images posted on the forums, but how do I get them in my game?

    To enable extended clouds distance, add "ExtendCloudsDistance=yes" under the "[MOD]" section on the "confuser.ini" file.



    I not sure if I have a [MOD] section, how can I check?

    The confuser.ini is located in your C:\Users\(your username here)\Documents\1C SoftClub\il-2 sturmovik cliffs of dover - MOD folder

    Open the confuser.ini with notepad, hold down ctrl+f, that opens the find box
    type in the word "[MOD]" (without the "" marks). If you see it highlighted in the confuser.ini then just put this underneath it;


    it will now look like this in your confuser.ini


    if when you type [MOD] into the find box it isn't found, just scroll down to the bottom of the confuser.ini and under the last line, leave a space then add:


    Now close the confuser.ini and when it asks you to save, choose "Yes". You will now have the extended clouds.

    Okay, I've done that but my clouds look like they are cut in half or have 'flat tops', what did I do wrong?

    You've done nothing wrong, it's the graphics settings in your game. Go into your Video Options and click on "Show Advanced". Then change the "Land Detail" option to "High".
    The clouds are most likely going to cause a few frames-per-second loss, which is why it is recommended to turn them on only if you a reasonably powerful system. If you had your Land Detail set at anything less than "High", it's questionable whether you think it can run the detailed clouds option, but worth giving it a try?

    I have started to get a beige rectangle in the upper left corner. Is this a bug, or did I unintentionally toggle some feature?

    See the “Ingame Windows” section above

    Hey, I've seen this new zoom view feature, but I don't know how to set up keys for it?

    This feature has been added to the in-game options. Go to the main Menu, Click "Option", Click "Controls". At the top of that page is a drop-down menu, Click it and choose the "Camera Option" now you can assign a keyboard button to zoom in, and one to zoom out. The place to assign button is POV + (zoom in) and POV - (zoom out). Alternatively you can set up your joystick buttons for the zoom function if you wish to do so in this menu option.

    It's great, but the zoom is a little too fast for me, can I change it?

    Yes. Open your Confuser.ini (as detailed above for the extended clouds) and under the [MOD] section add the line " ZoomSpeed=5" (without the "" marks). If the zoom is too fast, change the number to a lower value (i.e 1,2,3 or 4) and if you want it faster change it to a higher value (6,7,8,9 or 10. 10 is the highest value you can set)

    I was looking in the confuser.ini and saw the line "UseOldHumans". What does that mean?

    It reverts some of the uniforms to vanilla/stock Clod ie no parade uniforms in the bombers

    One thing I cannot work out is taking off in the Campaign. When I spawn as #3 on the runway in my Hurricane, all is normal except when I advance the throttle my plane noses-over with the accompanying prop strike. I have tried setting chock removal, actuating brakes, all without success. Can anyone shed light on what I am missing to get the crate rolling?

    Brakes are on by default in the hurricane for the campaign missions. You just need to press wheel brakes button once to clear it.
    To brake only left or right wheel, press "Full Wheel Brake" key and push the rudder for this side.

    In SP missions/campaigns since you spawn with engines on, brakes are on too. Same in multiplayer.
    "Full Left Wheel Brake" and Full Right Wheel Brake" is for German planes. Italian planes also use "British" system.

    Is there any chance of Occulus Rift Support?

    Our tagline is "keeping the dream alive". Of-course we will look at new technology as it becomes available, but that is all we can say at the moment. Please remember this is all done on a voluntary basis as 'a hobby'. We don't have any big studio backing the development, it's just a group of chaps from around the world, sitting at their computers like you do, but working as a team to improve the experience of the Flight Sim enthusiasts who take the time to install the Cliffs of Dover software and then our patches. We would never exclude any option, it's just a case of priority and what will benefit the majority of users. Don't give up hope though!

    Not sure if it's just me but when I am flying and get attacked, I don't hear the enemy bullets striking my aircraft?

    Currently we are investigating this. It appears some have an issue, others don't. That makes it much harder to track down. If you do have this issue, please report it in the Bug thread with (if you can) details of the soundcard or motherboard audio you use (usually Creative labs sound card or realtec Motherboard audio), the driver and also if you can remember, whether you were using teamspeak or a Microphone at the time it happened Finally whether you were online or offline. That will help.

    Hey this is unfair, the tracers are invisible, what's going on. I'm getting hit but don't see any tracers!?

    A question about the 'invisible' tracers that would be helpful.

    If you have this happen to you please don't just say 'invisible tracers'.

    Can you tell us if it was online or offline. Can you tell us why you think they are invisible. Enemy aircraft can have invisible tracers, or should I say 'tracerless' ammunition loadouts. If you have a trk file please post it so we can see what you saw? The 20mm ammunition in.the Luftwaffe really has a big impact .against the enemy aircraft, but it can be tracerless so you'll only feel/see an impact. If you have a screenshot that would help roo. Please understand, reporting 'invisible' tracers doesn't make sense, reporting 'tracers disappeared when near me' might be more understandable, but we need more detailed reporting to see if this is a bug or a clever load it on the side of the enemy you are facing.

    Thanks for your understanding.

    Well I like to fly the British Fighters but I seem to have lost my aiming sight. Is this a bug?

    The gunsights in the British aircraft are only visible when switched on, apparently this is how they were in real life. They are a bit blinding in low light/night. Try switching them off just before you get to firing distance as they appear to take a little while to fade out which gives you a slightly easier reticule to see the target through.

    I'm not sure if this happened with the TF patch or before it, but for some time now I have not been able to click the controls in game and have them do anything. I can hover the mouse over it, it will display its name and change the pointer icon, but when I click it nothing happens. I can however right click and get the small menu, and left click and select these things, drag around the map etc. It's really a pain to bind keys and remember them to simple things I only ever press once in a mission.

    If it's happening online, make sure that "mouse view" is not enabled. If its on, you'll be able to look around by moving the mouse without holding down the middle mouse button, but you won't be able to use the clickable cockpit.
    The F10 key toggles it on and off.

    Thanks for the reply, but that fix didn't work, any other suggestions?

    Go to the Main Menu\Controls\Aircraft\Keys and look for the following input:

    "Mouse Control" is usually assigned to "Mouse Left"

    Perhaps the Mouse Control key is currently blank and you need to assign it

    To fire the guns while in a turret position go to: Controls\General

    This is usually defaulted to "Fire Current Weapon" = "Mouse Left"

    The default "Mouse Left" are assigned in Controls\ Camera for "Hold to Offset Camera"

    You need assign another key for this command or you are unable to move turret guns and fire at the same time.

    I also now have this problem, but when I looked at the key bindings ... the mouse control one is blank ... but it will not let me enter anything in there ... including left click or any keys

    Inside your Confuser.ini are all the key bindings you would set up normally in the control options menu. You can though manually assign keys in the confuser.ini for situations like this.

    Go into your Confuser.ini and look for the line "[HotKey BOB]

    The confuser.ini is located in your C:\Users\(your username here)\Documents\1C SoftClub\il-2 sturmovik cliffs of dover - MOD folder

    Look down that list of many controls and you should see a set of lines like this;

    Joystick+Key12 Joystick+Key16=autorudder_high

    If you are having an issue getting your mouse to be the 'mouse control' just copy and paste the line above (in Red) into your confuser.ini, where it is shown above.

    Whenever pilot voices load and play in game I get a small micro stutter. The problem is barely noticeable but enough so to annoy me especially since I don't have this problem in any other series of games. The problem is more pronounced when a lot of voices are played like when playing a single player mission with lots of aircraft. I have fairly high spec rig so I can only suspect this is a setup problem. Can anybody here help me out?

    Currently this is a known issue and one we are keen to get to the root of. The only solution that has been currently found (though not ideal) is to disable the speech folder. This will remove ALL voices from your game though, so no friendly or enemy. You'll be relying on the onscreen messages for information. It is nice though that if you get a kill, you have to wait and see the enemy crash, rather than the Ai telling you he's been killed before there is any way of you or them knowing. So, here's the workaround.

    Go to your game install directory (not the one in MY Documents, but the one you installed the patches into) and then browse to the speech folder. By default it is here:
    C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Cliffs of Dover\parts\bob\speech

    Inside there is a speech folder are the German and British speech samples. When any voice is loaded it is loaded from this folder. If the game can't see that folder, it won't load and play the speech files contained in it. So to disable the Pilot speech for both sides simply click on the text under the speech folder so it his highlight and add a - sign in front of the word speech. The folder should now be named -speech. The game will now no-longer load the Pilot speech and it should get rid of those stutters caused by the game loading the pilot audio. To get the voices back, just remove the - sign from the word speech so it looks like this; speech and you will have the voices back.
    If you want to be more specific, you can open the speech folder and inside are two more folders, one called 'gb' and the other 'de'. By renaming one of those folders (your choice), you can just delete the audio of the side you don't wish to hear. So naming the 'de' folder to '-de' (without the ' ' marks) will eliminate the German speech but keep the British speech only. The same principle applies to the gb folder.
    I'm enjoying your patch and it's time for me to start shooting down some Enemy Aircraft. I have a problem though. I can't work out how to change the ammunition in my guns, can you help?

    Of-course. Please follow this link to a tutorial on how to change the ammunition in all your guns (English and German versions available in linked thread):

    I was looking through some of the videos of patch and saw that I could have a picture on the cockpit instrument panel. That looks really cool, how can I put my own choice of image there?

    No problem, check out this tutorial which will tell you how to do it:

    I'd really like to know how to change the labels/icons on the aircraft so I can identify them easier, can you help me do this?

    One of the forum users posted this great guide on how to do just that. Check it out here:


    Team Fusion Simulations would like to say a huge thanks to ATAG_Lewis for compiling this and to everyone else in the community who contributed to the guide.
    Last edited by ATAG_Snapper; Apr-18-2020 at 11:41. Reason: Updated to Blitz ver 4.57
    "The trouble with the world is that the stupid are cocksure and the intelligent are full of doubt.'' - Bertrand Russell
    1.618 - You know this number?
    My Turing machine :CPU: Intel Core i7 2700K 3.50GHz Sandybridge, Motherboard: Asus Maximus IV Extreme -Z Intel Z68 (Socket 1155) PCI-Express DDR3,
    RAM: 8GB (2x4GB) DDR3 Dual Channel Kit, Graphics Card: Nvidia GeForce GTX 970 4096MB GDDR5, OS:Windows 10
    Joystick: Microsoft Sidewinder II ForceFeedback Joystick, Throttle: CH Products Pro Throttle
    ATAG_Lewis Youtube Channel

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    Computer crashing? Follow these steps:

    Dealing with CloD Crashes - Master list
    Dear all, please find a master-list of all suggested fixes and tips for reducing Cliffs of Dover crashes since the TF patch. Most of this information is from the ATAG forums. I will add to this list as I find more threads containing fixes to past problems.

    Windows 10 users (courtesy of "Simm") "This application could not be started" Mod Installer TF 4.3"

    For anyone who might have the same problem as I have had, what you need to do is make sure that the boxes are checked next to both "Windows Communication Foundation HTTP Activation" and "Windows Communication Foundation Non-HTTP Activation" in "Windows Features".

    Disable Windows7 Update KB2670838

    Check the Launcher Compatibility in Steam

    Disable any sweetfx or injectfx you have running
    Remove dxg9.dll from your game folder

    NVidia users, try playing with your NVidia driver settings:

    Try disabling any Printers you might have installed

    Update your Graphics Drivers, and try lowering your in-game Graphics settings

    Disable your Anti-Virus
    Find the anti-virus in your task bar or windows task list and disable it. It will restore when you re-boot.

    Run the Launcher in "administrator" mode
    Place a shortcut to the launcher (from your game folder) on your desktop. When you want to run CloD, right-click the shortcut and select "run as administrator"
    Last edited by ATAG_Snapper; Apr-18-2020 at 11:46.

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    Keys to Victory!

    Quote Originally Posted by rollingstoned View Post
    Here is a short list of what new pilots should focus on

    Everyone in this community is very helpful so please post questions and either myself or another experienced flyer can probably muster a decent response.

    When i learned CLOD it seemed to be in this order.

    1. fly and control your aircraft properly

    2. navigation: finding your way using just a stinky old map and landmarks to seek out objectives, airfields etc.

    3. target spotting.. this is an art. you must know the routine of your enemy, knowing where to look and when. Knowing is half the battle.

    4. wingmanship: learning how to fly with buddies, escorting, flying formations, etc. A clear understanding of the individual strengths and weaknesses of the people you fly with is imperative.

    5: Gunnery: This includes figuring out your loadouts and figuring out how you can kill the enemy best with your skills. for example, i suck at shooting from direct 6 o clock thus i adopted tactics that serve my "style"

    6:Tactics and Dogfighting: In this simulator you will experience all sorts of various encounters, thus you will ALWAYS be making changes and figuring out new things in this area. You will never be tactically perfect and no matter what you will eventually be put into a situation where the tactics you were once using no longer apply and you need to react.

    None of these lessons are finite, you will always be learning and adapting new ideas and tactics to every aspect of Cliffs of Dover.
    you will soon discover how satisfying it is to blow another player out of the sky because you flew your bird better and your tactics were superior.
    The ultimate payoff will be when you are up there with your wingman on teamspeak blowing f*ckers out of the sky like hotcakes and returning to base riddled with bullets with an empty fuel tank .. but f*ck it you made it home and completed your mission so rock n roll!

    good luck to you all
    RollingStoned ~

    i7 4770K @3.5 GHZ, 24 Gigs DDR3 1600 DIMM, Gigabyte GTX980ti 6 Gig, Win 10 64 bit, TrackIR 5, Gear Falcon Trim Box, TM16000 joystick, TM Warthog HOTAS, CH Quadrant, Saitek Pro Combat rudder pedals

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    Win 7 large address aware

    Originally posted by 92 Sqn. Philstyle (QJ-P):

    Re: Win7 large address aware

    To enable the 3GB switch on 32-bit Windows Vista™ or 32-bit Windows 7:

    Right-click Command Prompt in the Accessories program group of the Start menu. Click Run as Administrator.
    At the command prompt, enter "bcdedit /set IncreaseUserVa 3072"
    Restart the computer.
    To disable the 3GB switch:

    Right-click on Command Prompt in the Accessories program group of the Start menu. Click Run as Administrator.
    At the command prompt, enter "bcdedit /deletevalue IncreaseUserVa"
    Restart the computer.
    Last edited by ATAG_Snapper; Oct-25-2013 at 20:47.

    i7 4770K @3.5 GHZ, 24 Gigs DDR3 1600 DIMM, Gigabyte GTX980ti 6 Gig, Win 10 64 bit, TrackIR 5, Gear Falcon Trim Box, TM16000 joystick, TM Warthog HOTAS, CH Quadrant, Saitek Pro Combat rudder pedals

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    Mixture Contol -- Spitfires and Hurricanes

    Many newcomers to Cliffs of Dover understandably get a bit puzzled with the mixture controls in the Spitfires and Hurricanes. Here's a little write up I did which I posted in response to a query on mixture control. Hope this helps!



    A lot of effort was put into making the mixture controls accurately modelled in the Hurricanes and Spitfires. This was done pre-Team Fusion by IvanK who worked directly with the original Maddox Games/1C devs. Prior to this the mixture controls were a horrible mess, which incorrectly varied from model to model; a real confusing nightmare.

    Thanks to IvanK, it got all straightened out. The mixture controls work exactly the same as in the real Spitfires and Hurricanes.

    1) There are only two mixture settings: Auto Rich (= 0% on Clod's scale) and Auto Lean (= 100%). Yes, this percentage system in-game is goofy and counterintuitive, but there it is. Important to note that there is no such thing as "Full" Rich or "Full" Lean in any of the early Mark Spits and Hurries, nor is there any intermediate manual control of mixture. The real Spits and Hurries didn't have it, nor do the Clod versions. It's either Auto Rich or Auto Lean....nothing in between.

    2) As in the real Spits and Hurries, there is a mechanical linkage between the throttle lever and the mixture lever. When the throttle is pulled back, it physically pulls the mixture lever back with it into Auto Rich. With the throttle lever pulled back, it is physically impossible to push the mixture lever forward into Auto Lean. This was done to prevent addle-brained low-time pilots from either blowing their Merlin engines outright or failing to achieve fine throttle adjustment response at such crucial moments as throttling down for a landing and forgetting, after a long patrol, to also move their mixture lever back to Auto Rich as well.

    3) For 99.99% of your flying on Clod, do what the real Battle of Britain pilots did and leave the mixture lever back in its Auto Rich position for climb, dive, cruise, landing, and combat. The carburetor automatically adjust the mixture for optimal performance at all altitudes, engine boost, and prop pitch settings. When to use Auto Lean?

    A couple of cases:

    a) you need to patrol/loiter for 2 or more hours while capping or on convoy patrol. Once you reach altitude, you coarsen your prop settings to give revs below 2200 rpms and throttle to give manifold boost below 0 psi. At the first sign of combat you immediately pull the mixture lever back to Auto Rich, and increase throttle and rpms to suit the situation.

    b) you took off with less than 100% fuel and find yourself far from home with only 12 gallons of fuel and a big Channel to cross.

    c) you get recruited by the Wimpey Squad to fly escort on one of their long missions across Channel or across desert.
    Last edited by ATAG_Snapper; Jan-27-2021 at 04:19. Reason: added (c)

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    New Spitfire pilots: some survival tips!

    Hi and welcome to the forum.

    This is just a quick "survival checklist" for Spitfire online play on the ATAG Server. I confess I had a little (OK - a lot) of help from Battle of Britain pilot Sailor Malan's writings, many discussions with fellow players, and my own experience in gaining victories (few) and defeats (many).

    Your concerns and less-than-satisfying online experiences are shared by every newcomer here. The skies over the Cliffs of Dover are just as hostile and dangerous (virtually-speaking) as the real skies during the Battle of Britain in 1940. Any Spit/Hurri/Blennie pilot venturing into the air alone was just as likely to get shot down in flames then as we intrepid online pilots are now!

    Quick survivability checklist:

    1) Install Teamspeak 3. Use it to speak to other pilots (we're a friendly bunch ) to get an idea where the enemy is.

    2) Never fly alone. A wingman is another pair of eyes watching your tail, or shooting the 109 off it!

    3) Fly high and fly fast. Energy is your friend.

    4) Never fly in a straight line in the combat zone -- which is pretty much everywhere on this map.

    5) Watch behind you about 90% of the time. Literally. Fly in elongated "S" patterns to look behind, above, and below you.

    6) Avoid taking off from forward airfields. Use rearmost (inland) airfields to give you room and time to gain altitude and situational awareness. The coastal airfields will get you into battle quicker but usually at a disadvantage in height/energy. You will die quicker as a result.

    7) Resolve to be the hunter and not the prey. Climb into the sun, attack out of the sun.

    8) Know your aircraft. I have spent literally hours offline figuring out the Spitfire's strengths and weaknesses, top speeds, max engine temps, max dive speed, climb rate, turn rate, etc etc. And I still suck! LOL

    Hope these pointers are helpful. See you up there!

    i7 4770K @3.5 GHZ, 24 Gigs DDR3 1600 DIMM, Gigabyte GTX980ti 6 Gig, Win 10 64 bit, TrackIR 5, Gear Falcon Trim Box, TM16000 joystick, TM Warthog HOTAS, CH Quadrant, Saitek Pro Combat rudder pedals


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