Hi all,
Was trawling the web last night and came across this guide;
http://www.neogaf.com/forum/showthread.php?t=509076
What this does is it runs games at a higher
internal resolution than your monitor is outputting.
In effect, it renders the game at lets say double size, then squishes it back down to your monitor resolution.
The result is the most effective AA method possible. Now whilst it is the most effective, it is also the most demanding. The guide suggests a framerate drop of 1/n where n is the factor of downsampling applied.
So, if you set your ingame resolution to 3840x2160 on a 1920x1080 monitor, you are downsampling by a factor of 2.
If you have a good rig I highly suggest you try this out. As the guide says, it will not work for everyone, and you may have to experiment a little bit. I run an i5 processor at 4.2, 8Gb DDR3 and a GTX670OC on a 1080p 16:9 TV. I was able to enable resolutions as high as 3840x2160 with the custom settings described in the guide, and up to 2880x1620 without setting custom timings etc.
I have to say, Clod downsampled from 3840x2160 looks absolutely beautiful. The planes look silky smooth up close, and the cable which runs to the tail no longer looks like a tiny staircase!! (You know what I mean ;D
Here is a link to some shots I grabbed quickly (Running Sweetfx, SMAA ON, ingame AA OFF.
http://imgur.com/a/dcJQT/all
*Click the gear icon in top right of image overlay to view at full res or to download full res copy.
Note that they are displayed in full resolution as screenshots and thus the shots lose much of the effect visible ingame and in motion. Viewed at half size in fullscreen on a 1080 monitor should approximate the effect. But the best way to see is to try it out yourself.
*A note on performance: My test at 3840x2160 last night ran very well, and i didn't notice any slowdown from my previous res settings. I may however bump the res down slightly to say, 2560x1440, or 2880x1620, in the interest of framerate.
**This method obviously works for any game, one caveat I will oint out is the higher you go with the internal res, the smaller your ingame UI and text will get. Possibly problematic in some games, but with CloD this posed me no issues.
Hope this is of some interest or help to people.
Crux
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