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Thread: Update 01/11/13

  1. #31
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    Re: Update 01/11/13

    I believe 3d scanning and converting/downgrading a model to game quality is much harder than building a new 3d model from scratch.

  2. #32
    Supporting Member 9./JG52 Ziegler's Avatar
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    Re: Update 01/11/13

    Quote Originally Posted by 92 Sqn. Philstyle (QJ-P) View Post
    I'm surprised they don't just do the cockpit 3D modelling with a LiDAR.

    Set one up inside a real cockpit and let it build the environment for you. At least all the dimensions and proportions would be exact to start off with....
    Excellent idea Phil as they now have small units capable of possibly squeezing inside a cockpit.
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  3. #33
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    Re: Update 01/11/13

    The original P-47 cockpit in il-2 "Classic" was an abomination: this one looks great so far!

  4. #34
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    Re: Update 01/11/13

    Quote Originally Posted by 92 Sqn. Philstyle (QJ-P) View Post
    I'm surprised they don't just do the cockpit 3D modelling with a LiDAR.

    Set one up inside a real cockpit and let it build the environment for you. At least all the dimensions and proportions would be exact to start off with....
    Would that really be possible? It would revolutionise game making if it were.

  5. #35
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    Re: Update 01/11/13

    In the pictures I've seen of point clouds from laser scanned tracks created by iRacing there are large black spots around the camera that it can't scan so they move the cameras around and manage to overlap but that's on a racing track many metres wide so would that be a problem in a tiny cockpit trying to pick up lots of tiny detail. Perhaps trying to pick out those points would be more time consuming than doing it from scratch based on pictures?

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