Adding more information
For those who play Coop a extra "snippet" should be added to the script because the ingame triggers were not responding.
FG28_Kodiak gave the solution:
You should add these lines to the script (insert it before the last bracket):
Code:
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);
AiAction action = GamePlay.gpGetAction(ActorName.Full(missionNumber, shortName));
if (action != null)
{
action.Do();
}
}
Complete Script with the extra snippet added at the end
It can be saved as "NameOfYourMission.cs". Just copy paste to notepad, but make sure the extension is "cs" and not "txt". Then place it on the same folder as the mission.mis file is.
Code:
using System;
using System.Collections.Generic;
using System.Text;
using maddox.game;
using maddox.game.world;
//$reference parts/core/gamePlay.dll
public class Mission : AMission
{
public override void OnBattleInit()
{
base.OnBattleInit();
if (GamePlay is GameDef)
{
(GamePlay as GameDef).EventChat += new GameDef.Chat(Mission_EventChat);
}
}
void Mission_EventChat(IPlayer from, string msg)
{
if (msg.StartsWith("!help"))
{
Chat("Commands: !aircraft, !select#", from);
}
if (msg.StartsWith("!aircraft") || msg.StartsWith("!select"))
{
List<Tuple<AiAircraft, int>> aircraftPlaces = new List<Tuple<AiAircraft, int>>();
if (GamePlay.gpArmies() != null && GamePlay.gpArmies().Length > 0)
{
foreach (int army in GamePlay.gpArmies())
{
if (GamePlay.gpAirGroups(army) != null && GamePlay.gpAirGroups(army).Length > 0)
{
foreach (AiAirGroup airGroup in GamePlay.gpAirGroups(army))
{
if (airGroup.GetItems() != null && airGroup.GetItems().Length > 0)
{
foreach (AiActor actor in airGroup.GetItems())
{
if (actor is AiAircraft)
{
AiAircraft Aircraft = actor as AiAircraft;
for (int place = 0; place < Aircraft.Places(); place++)
{
aircraftPlaces.Add(new Tuple<AiAircraft, int>(Aircraft, place));
}
}
}
}
}
}
}
}
if (msg.StartsWith("!aircraft"))
{
int i = 0;
foreach (Tuple<AiAircraft, int> aircraftPlace in aircraftPlaces)
{
string playerName = "";
Player player = aircraftPlace.Item1.Player(aircraftPlace.Item2);
if (player != null)
{
playerName = " " + player.Name();
}
Chat("#" + i + ": " + aircraftPlace.Item1.Name() + " " + aircraftPlace.Item1.TypedName() + " " + aircraftPlace.Item1.CrewFunctionPlace(aircraftPlace.Item2) + " " + playerName, from);
i++;
}
}
else if (msg.StartsWith("!select"))
{
msg = msg.Replace("!select", "");
int i = -1;
if (int.TryParse(msg, out i) && i < aircraftPlaces.Count)
{
Tuple<AiAircraft, int> aircraftPlace = aircraftPlaces[i];
if (aircraftPlace.Item1.Player(aircraftPlace.Item2) == null)
{
from.PlaceEnter(aircraftPlace.Item1, aircraftPlace.Item2);
}
else
{
Chat("Place occupied.", from);
}
}
else
{
Chat("Please enter a valid aircraft number, e.g. !select0, !select1, !select2, ...", from);
}
}
}
}
public void Chat(string line, IPlayer to)
{
if (GamePlay is GameDef)
{
(GamePlay as GameDef).gameInterface.CmdExec("chat " + line + " TO " + to.Name());
}
}
public override void OnTrigger(int missionNumber, string shortName, bool active)
{
base.OnTrigger(missionNumber, shortName, active);
AiAction action = GamePlay.gpGetAction(ActorName.Full(missionNumber, shortName));
if (action != null)
{
action.Do();
}
}
}
Bookmarks