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Thread: Kanalkampf

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    Ace 9./JG52 Hans Gruber's Avatar
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    Kanalkampf

    A semi-historic mission based on events in July 1940. The purpose of the mission is to explore a new part of the map. The aircraft set is roughly historic with some additions for gameplay. The Br.20 is also available to red to supplement their medium bomber force. Air spawns are available mid channel for Bf 109 & Ju 87 due to the distances involved in crossing from France. Bases are still available in Normandy for those who wish to make the full real crossing. Blue AI bombers will spawn periodically to attack red targets in order to advance the mission. Mission length is 4 hours. Mission features radar for red to detect large formations through the Mission menu (Tab-4). You'll want to connect to the Isle of Wight station before requesting a report. Special thanks to ATAG_Bliss for scripting/hosting, 5./JG27 Vogler for support, & FG_Kodiak/No.401 Wolverine for radar.

    Blue briefing

    July 1940 - Kanalkampf v1.4

    I hope you all enjoyed your leave in France but it’s time to get back to work. High command has finally given the green light to begin the air war with England. Our mission is to destroy the RAF in preparation for an invasion, codenamed Unternehmen Seelöwe. We will begin by targeting Britain’s lifeline, her merchant shipping and harbors. This will force their fighters to come up where our Bf 109’s will have no problem shooting them down in great numbers. Based on the victory claims from yesterdays fighting over Dover this whole affair should take a week or two at most once our main offensive is launched. One word of precaution, if you are hit the Channel is no place for an extended swim this time of year. Try to ditch near one of the Rettungsbojen (sea rescue buoys) and the Seenotdienst (sea rescue service) will pick you up. The Rettungsbojens in our sector are located in AE13, AJ14, & AN14. Minensuchboots & He 115's are patrolling these sectors for downed pilots.


    Bf 109 / Bf 110 Orders

    - It is our good luck that a British convoy is sailing through our sector. The convoy was spotted in AM17 heading South-West towards the Isle of Wight. Establish air superiority over this convoy and clear a path for our bombers.

    - Provide close escort for our bomber forces. Ju 87's from StG 2 will be launching raids on the convoy. Ground controllers will keep you informed as to when to move to the rendezvous areas.

    - He 111's of I./KG55 will be launching a large raid on Portsmouth harbor. Bf 110's are preferred for long range escort while Bf 109's will be near the limit of their range. Keep an eye on your fuel gauge.

    Ju 87 / Ju 88 / He 111 Orders

    - A merchant convoy has been spotted by our reconnaissance flights in AM17 moving towards the Isle of Wight. Destroy these ships and starve England into submission.


    - Portsmouth harbor (AG19.6) is a vital naval port to the British. Destroy any shipping, warehouses, and machinery located in the harbor.


    - RAF Tangmere (AJ20.2) is a crucial air base for the British in this sector. Bomb the runways to knock it out of action. (8,000 kg required)

    - The British have setup a series of radio antennas along their coastline which we believe are used for aircraft detection. One of these sites is located at RAF Ventnor (AG17.1) on the Isle of Wight. We want to test the effectiveness of our bombings on the towers to see if they can easily be brought down. Destroy the towers and the C&C (command and control) buildings at the base of the towers.


    Red briefing

    July 1940 - Kanalkampf v1.4

    Since the fall of France things have been relatively quiet. However, in the last 24 hours things have begun to heat up. Yesterday, Luftwaffe reconnaissance aircraft were out over the Channel searching for merchant convoys. Around mid-day a group of Do 17’s attacked a convoy, codenamed “Bread”, which was passing through the Straits of Dover resulting in the loss of one ship. Today another merchant convoy is passing through our sector and we have been tasked with protecting it all costs. Make sure your survival gear is packed, the Channel waters can kill in minutes even at this time of year. If your aircraft is damaged, return to base immediately. Try to ditch near the convoy if you can’t make it back. The Germans have setup several sea rescue buoys in the Channel that hold emergency equipment. We’ve taken to calling them “Lobster Pots”. As a last resort you can search out one of these floats. So far we’ve spotted these buoys in AE13, AJ14, & AN14. As some of you might know the RAF has no organized search & rescue service.

    Fighter Command Orders

    - Establish air superiority over the merchant convoy sailing from AM17 towards the Isle of Wight. You are to fly CAP (combat air patrol) over the convoy and protect it from attack.


    - Intercept enemy air raids. We expect waves of Jerry bombers & dive bombers to launch attacks in our sector. Ground controllers will vector you to any raids that appear. Use Tab-4 to check for incoming raids.

    - Keep an eye out for any lone reconnaissance aircraft that might be shadowing the convoy or patrolling our coastline. Even the Luftwaffe's sea rescue patrols are fair game.

    Bomber Command Orders

    We've switched to mainly night operations but volunteer crews are still carrying out day-light attacks.

    - While our friends in Fighter Command fight the Luftwaffe in the air, we've been tasked with destroying them on the ground. We've identified Bf 109 bases at Querqueville (AB07.6), Crepon (AK03.4), & Le Havre (AO05.9). Bomb the runways from altitude to disrupt their operations.

    - The Germans have setup their own radar station outside of Fecamp (AQ08.6). We believe they are using this site to detect our shipping convoys moving through the Channel. As long as the site is operational our convoys can be detected in any weather, day or night. Destroy the radio tower and any buildings within the compound.
    Last edited by 9./JG52 Hans Gruber; Apr-18-2014 at 09:19.

  2. #2
    Supporting Member EG14_Marcast's Avatar
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    Re: Kanalkampf

    This one I like it a lot! About british Br20 I've already told my perplexity. Maybe a little better here beacuse it can be used mostly for high level bombing....
    What I disagree about is the air spawn. I don't like the idea of air spawning and it seems to me a little unfair to the reds, just my opinion. But with ground take off this is great!

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    Supporting Member 9./JG52_J-HAT's Avatar
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    Re: Kanalkampf

    Thanks again, Hans Gruber!

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    Team Fusion Kling's Avatar
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    Re: Kanalkampf

    Great with new missions and mission designers!!

    If you have problems, Im sure you can ask Salmo and Reddog for tips! They are the gurus when it comes to mission codes etc etc!
    Saying that, I do agree that for fighters, I would prefer no airspawn!
    I love the idea about seenotrettungsdienst!!

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    Re: Kanalkampf

    Again thanks
    [SIGPIC][/SIGPIC]

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    Admin ATAG_Snapper's Avatar
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    Re: Kanalkampf

    Quote Originally Posted by ATAG_Kling View Post
    Great with new missions and mission designers!!

    If you have problems, Im sure you can ask Salmo and Reddog for tips! They are the gurus when it comes to mission codes etc etc!
    Saying that, I do agree that for fighters, I would prefer no airspawn!
    I love the idea about seenotrettungsdienst!!
    I would rank Hans Gruber as a guru as well. His Dunkirk mission last year was epic.


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    Ace Roblex's Avatar
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    Re: Kanalkampf

    Is this the same mission SoW used to run? It seems very similar apart from the BR20s.
    56sqn US@R - Diary of a hopeless Pilot Officer http://roblex56raf.livejournal.com/


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    Team Fusion Kling's Avatar
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    Re: Kanalkampf

    Quote Originally Posted by ATAG_Snapper View Post
    I would rank Hans Gruber as a guru as well. His Dunkirk mission last year was epic.
    Sorry!! I didnt know!!! Well now i do hehe!

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    Ace 9./JG52 Hans Gruber's Avatar
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    Re: Kanalkampf

    I wish the air spawn wasn't necessary but some people simply don't have time to fly 20-25 minutes from Normandy to the battle area. Last thing I want is for any of the missions to be server killers. The air spawn makes the distance a little more manageable for the average joe. The purists still have the option of spawning on the ground. The 109 jabo variants are not on this mission so it should not provide an advantage to blue.

    The Br.20 is what it is. I don't expect it to be used much, but it's there if needed. If TF should ever add a flyable Wellington its only a mouse click to swap out planes.

    I am doing final testing on all three missions and will submit them to ATAG within a day or two max.

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    ATAG Member ATAG_Naz's Avatar
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    Re: Kanalkampf

    Really looking forward to flying this..thanks for your hard work mate

    For what its worth, I don't mind the air starts given they are an option one can chose to use or ignore. I am one of those who oftentimes can only spare a quick hour or so online so it is a nice option to have given the circumstances of the mission. I suspect I would still spawn at an airfield 95% of the time, but its good to have that option when time is tight.


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    Supporting Member EG14_Marcast's Avatar
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    Re: Kanalkampf

    Quote Originally Posted by 9./JG52 Hans Gruber View Post
    I wish the air spawn wasn't necessary but some people simply don't have time to fly 20-25 minutes from Normandy to the battle area. Last thing I want is for any of the missions to be server killers. The air spawn makes the distance a little more manageable for the average joe. The purists still have the option of spawning on the ground. The 109 jabo variants are not on this mission so it should not provide an advantage to blue.

    The Br.20 is what it is. I don't expect it to be used much, but it's there if needed. If TF should ever add a flyable Wellington its only a mouse click to swap out planes.
    I see your points. Regarding the destruction of the airfields, will be enough to hit the green getting a damage report as in Homeplate? From the briefings it seems that at least in Hell's Corner we'll have to hit the buildings instead...

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    Re: Kanalkampf

    Quote Originally Posted by ATAG_Kling View Post
    Sorry!! I didnt know!!! Well now i do hehe!
    And I sure as hell wouldn't rate me as one!

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    Supporting Member EG14_Marcast's Avatar
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    Re: Kanalkampf

    Something that just came in my mind: do air spawn aircrafts have less fuel than the others? Being autonomy a critical factor for fighters, they would have an advantage otherwise.
    Please don't take me as an hypercritical, Gruber....it's a long time that I've been waiting for a map like this

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    Ace 9./JG52 Hans Gruber's Avatar
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    Re: Kanalkampf

    Quote Originally Posted by marcastel57 View Post
    Something that just came in my mind: do air spawn aircrafts have less fuel than the others? Being autonomy a critical factor for fighters, they would have an advantage otherwise.
    Please don't take me as an hypercritical, Gruber....it's a long time that I've been waiting for a map like this
    No worries. Limiting fuel for air spawns would require scripting beyond my capabilities.

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    Re: Kanalkampf

    This mission is now in the rotation


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    Re: Kanalkampf

    I just played it for the first time. I made a mission on a Ju88 from Caen to Portsmouth and back on one engine for a belly landing at Theville. Great map!

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    ATAG Member ATAG_Freya's Avatar
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    Re: Kanalkampf

    Yeah very good map! Lots of fun, despite being a large battle area there was plenty of action. Was flying red, but I could see that the blue side were using good tactics, and bringing very good escorts with both human and AI formations, and also some fighter sweeps in between.

    Drock attacking ships (and doing so very effectively!)
    s1.jpg
    (shortly after this Stormbat kicked my @$$)

    Large raid, love the flak, this pic doesn't do it justice!
    s2.jpg

    Looking forward to more time on this map!
    Cheers!

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    Re: Kanalkampf

    just came to say... FANTASTIC mission.

    I haven't had this much fun in a mission in CloD... ever.

    Different part of the map, new and fresh, tons of action defending targets... and the Germans tonight did a heck of job bombarding the targets! First we had stukas come through then a large formations of vicious He111 bomber group with human 109 escorts led to one of the best fights I've had in this sim. Finished it all off defending the ships near the Island and it was intense

    Thanks - and glad to see the new missions (I know I was critical of some others) - this one hits it spot on!

    2 up !


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    Re: Kanalkampf

    good screenshots - ATAG_Freya that was a heck of a battle


    "My idea of flying is to have a group take off together, stick together, fight together, try to accomplish the mission together and hopefully all land together" - AKA_Recon

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    Supporting Member 92 Sqn. Philstyle (QJ-P)'s Avatar
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    Re: Kanalkampf

    Great feedback or this mission.

    I'm surprised that so many people have not flow this before though. The mission had previously been live on other server(s) for many months.

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    Supporting Member 9./JG52_J-HAT's Avatar
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    Re: Kanalkampf

    Great to see it's fun. It was already too late for me probably when this one started. I flew on teh Dunkirt map only.

    Maye we could remove the older maps from the rotation every once in a while to make the new ones appear more often? And than just switch the "map set" again, so it is always relatively fresh.

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    Re: Kanalkampf

    Nice job! Great mission..... lot's of fun

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    Re: Kanalkampf

    Quote Originally Posted by ATAG_J-HAT View Post
    Great to see it's fun. It was already too late for me probably when this one started. I flew on teh Dunkirt map only.

    Maye we could remove the older maps from the rotation every once in a while to make the new ones appear more often? And than just switch the "map set" again, so it is always relatively fresh.
    +1.....At the moment I'd keep the three new maps by Gruber with London Raids and Homeplate. Just my preferences, I'll keep on playing all maps anyway

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    Re: Kanalkampf

    S!~
    Last night the AKA Wardogs put up 7 pilots- and flew this map together. Very fun- good variety- and a refreshing change of scenery.
    Most Cliffs regulars wil fly any map and have fun- but this gives everyone something that hasnt been flown 150x. At one point someone on our comms- as we 7 were coming in to The Isle of Wight together at 18-20kft- started humming the theme song/ tune from the late 60's Mission Impossible tv show! lol We could just feel the bombers coming- the fighters watching us from somewhere- and we ourselves huntingthe southern Channel with re-newed aggression and focus. Excellent. Thanks ATAG for continuing to be the premier Cliffs server to have a great time in...good show.

    S!~ AKA_Blasto Salute from The AKA Wardogs!
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    Re: Kanalkampf

    Terrific mission, constant action had loads of fun.

    Bomber defensive gunners are good and with the large formations it makes it vital that they are attacked by a number of fighters.

    Is it possible to add a few AI escorts and defensive fighters as this mission is tough if there are only a few human pilots.

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    Supporting Member EG14_Marcast's Avatar
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    Re: Kanalkampf

    Last night I made again a raid on Portsmouth, this time dropping from 5500 m. . I didn’t understand how the target can be destroyed….there are a lot of buildings in the harbor area. Do we have to destroy them all? Or is it a saturation target alike the airfields in Homeplate?

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    Supporting Member III./ZG76_Keller's Avatar
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    Re: Kanalkampf

    Quote Originally Posted by marcastel57 View Post
    Last night I made again a raid on Portsmouth, this time dropping from 5500 m. . I didn’t understand how the target can be destroyed….there are a lot of buildings in the harbor area. Do we have to destroy them all? Or is it a saturation target alike the airfields in Homeplate?
    Yeah, this target could use some clarification. There are a lot of warehouses, machinery, and ships in the area; eliminating them all would be nearly impossible even without opposition.

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    Ace 9./JG52 Hans Gruber's Avatar
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    Re: Kanalkampf

    Hopefully this will help. The area in orange is the most important, the red areas are also worth a look at.



    At a certain point in the mission a large group of AI will come over and bomb the target. The other evening there were 2? ATAG guys bombing in Ju 88's and looked like they did a fair amount of damage. The target was finished by the AI not long after. There were several AKA guys on at the time who can confirm that it was destroyed. It's not an easy target but it's not meant to be.

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    Re: Kanalkampf

    Excellent, that sums it up nicely!

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    Re: Kanalkampf

    Quote Originally Posted by 9./JG52 Hans Gruber View Post
    Hopefully this will help. The area in orange is the most important, the red areas are also worth a look at.
    Really helpful . Is it the same at Cherbourg? I've not yet flown as Red, but I'm going to make it soon. It's just a pity that in the last days this map came very late at night in Europe, I hope in a change of the rotation order.

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