Page 1 of 3 123 LastLast
Results 1 to 30 of 70

Thread: Dynamo

  1. #1
    Ace 9./JG52 Hans Gruber's Avatar
    Join Date
    Mar 2012
    Location
    USA
    Posts
    577
    Post Thanks / Like
    Total Downloaded
    0

    Dynamo

    Another semi-historic mission based on events in June 1940. The starting point for this mission was my old Dunkirk mission. I was never happy with the blue objectives so they have been entirely re-done. Although there is an autumn map Dunkirk scenario on the server I believe this one is different enough to merit inclusion. Besides, there can never be too much variety with the missions. For starters, red & blue AI bombers will spawn periodically to attack targets in order to advance the mission. That means fighters need to escort/intercept the bomber raids as the objectives will be destroyed or at least heavily damaged. Secondly, the last stand of the RAF in France at Oye-Plage can be knocked out by bombing the runways, a la Homeplate. Mission length is 4 hours. Mission features Chain Home RDF for red to detect large formations through the Mission menu (Tab-4). You'll want to connect to the Luton station before requesting a report. Special thanks to ATAG_Bliss for scripting/hosting, 5./JG27 Vogler for support, FG_Kodiak/No.401 Wolverine for radar, & Salmo and 92 Sqn. Reddog (QJ-R) for additional scripting assistance. I have tested the mission again and again but will test once more before submitting to Bliss. I hope you all enjoy it.

    Red briefing

    June 1, 1940 - Dynamo v1.4

    Listen up, gents! Our backs are against the wall. The German attack through the Ardennes has caught us by complete surprise. The French government is near collapse and our army is cut-off and being pushed into the sea. Anything that floats is being pressed into service in a desperate attempt to save what men & equipment we can. God knows we are going to need them to defend England in the weeks & months ahead. Oddly enough the panzers have halted their attack so it's imperative we act now.

    Fighter Command Orders

    - Establish air superiority over the evacuation ships and beachhead (BD22). You fighter jocks need to do everything in your power to protect the ships and the beachhead so the Royal Navy can get our lads out of this mess.

    - Intercept enemy air raids on the Dunkirk perimeter. We expect waves of Jerry bombers & dive bombers to keep the beachhead under constant attack. Ground observers will alert you to any raids that are spotted. Use Chain Home RDF (Tab-4-1) to intercept.

    - Finally, Bomber Command is going to be very active in the area so help out where you can. There are plenty of soft targets that those 8 x Brownings will put a hurt on.

    Dunkirk is at the limit of our RDF coverage but try using Chain Home RDF (Tab-4-1) to search for enemy bomber raids in the area. If you run into trouble try to ditch near the beach and catch a ride home as panzers have overrun the airbases around the beachhead.

    We have one remaining airbase inside the perimeter at Oye-Plage. Only Hurricane units are permitted to operate from it and the base is under constant barrage from enemy artillery. Use at your own risk. Also, many of our Spitfires are still equipped with the de Havilland 2 pitch propeller but we have a few Spitfires with the Rotol CSP's operating out of RAF Manston & RAF Eastchurch.

    Chain Home RDF Instructions: Press Tab then 4. Mission then 1. Chain Home RDF. First, you must connect to a dispatch controller. Press 1. Select Dispatch Controller to see a list of controllers within range. For this mission connect to Luton (Ash). Once connected to a controller select option 2. Get Radar Contacts for a report which will display in the chat console. Avoid using the 0. Back option, use Tab to exit instead. If you cannot connect to a controller you could be out of range.

    Bomber Command Orders

    - German armoured & motorized columns have stopped their advance towards the beachhead for unknown reasons. At any time they could push forward and storm the perimeter. There is an armoured column on the road SW of Coquelles (BB21.4), a motorized infantry column near Watten (BE20.7), and a panzer formation near Wormhout (BF21.3).


    - If that's not enough to keep you busy aerial reconnaissance has discovered a Jerry artillery battery NE of Licques in a forest clearing (BC19.8) that is causing heavy damage on the beach. Silence those guns.



    - German Infantry and Motorized units have been unloading and marshalling at the Arques Railyard (BE19.3). Hit them hard before they can march towards the beachhead.

    - The Luftwaffe has established a forward base at Rely Norrent Fontes (BF17.4). Knock it out of action to slow attacks on our transport ships.


    Blue briefing

    June 1, 1940 - Dynamo v1.4

    Total victory is near & our humiliation from 1918 will soon be avenged. Our panzer forces have the BEF (British Expeditionary Force) trapped in a pocket around Dunkerque and it is only a matter of time before they are thrown into the sea. In a last ditch effort the British are using a ragtag fleet of fishing vessels and motor boats to save their army from total annihilation. The Wehrmacht has halted their advance so that we, the Luftwaffe, can have the honor of crushing the BEF on the beach. Let’s prove that we are up to the task and show the world what airpower can do. Hals und beinbruch!!

    Bf 109 / Bf 110 Orders

    - Establish air superiority over the beachhead (BD22).

    - Provide air cover for Wehrmacht tank/infantry columns (BB21.4, BE20.7, BF21.3). The British have been foolishly sending bomber waves over in daylight to bomb these forces. Ground control will keep you informed when these raids are spotted.

    - Provide close escort to our bomber formations as they attack the beachhead and nearby targets. Ground control will notify you when to move to the rendezvous points.

    Ju 87 / Ju88 / He 111 Orders

    - Destroy any ships near the beachhead (BD22). The Allies are using anything that floats to try and rescue their armies in France. Put these ships on the bottom of the Channel and the BEF forces trapped inside the pocket will have no choice but to surrender.


    - Destroy the BEF tanks and troops trapped on the beach (BD22.5). Reconnaissance has identified large clusters of Allied equipment stacked up near the beachhead awaiting evacuation. Destroy these vehicles. Expect heavy AAA over the target area.


    - Destroy BEF columns retreating to the evacuation area (BE22.2). The English are pulling their defenses from Dunkerque back to the beach. Columns of trucks, tanks, and artillery were last reported East of Loon-Plage. Find and destroy them.


    - Our infantry has run into stiff resistance on the outskirts of Dunkerque. The Allies have established a line of pillboxes which are inflicting heavy losses. Provide close air support for our ground forces and break open the Allied front lines (BF22.5).


    - The British are still using Oye-Plage (BC21.9) for air operations inside the Dunkerque pocket. 88mm guns are shelling the base constantly but more is required. Crater the runways and close the base for good. Knocking this airfield out of action will greatly diminish the Allies ability to protect the beachhead. (8,000 kg of bombs required)
    Last edited by 9./JG52 Hans Gruber; Mar-07-2015 at 08:29.

  2. #2
    Admin ATAG_Snapper's Avatar
    Join Date
    Nov 2011
    Location
    Kitchener, Ontario, Canada
    Posts
    11,682
    Post Thanks / Like
    Total Downloaded
    450.24 MB

    Re: Dynamo

    Wow!!!!!!

    Very much looking forward to this.


    HP Omen Laptop 15, AMD Ryzen 5 5600H 16 GB DDR4 RAM, NVIDIA GeForce RTX 3060 Laptop GPU 6 GB VRAM Win 11 64 bit 22H2 (KB5020044), Nvidia GeForce Driver ver 527.56, TrackIR 5, Gear Falcon Trim Box, Gear Falcon Throttle Quadrant, TM16000 joystick, TM Warthog HOTAS, CH Quadrant, Saitek Pro Combat rudder pedals
    VR: None
    Installation path: C:\Program Files (x86)\Steam\steamapps\common\IL-2 Sturmovik Cliffs of Dover Blitz

  3. #3
    ATAG Member ATAG_Ribbs's Avatar
    Join Date
    Jan 2012
    Posts
    1,943
    Post Thanks / Like
    Total Downloaded
    4.11 MB

    Re: Dynamo

    Awesome !! sounds Great! Looking forward to it also!
    Cheers
    Ribbs

    INTEL I5 4670 /16 MB DDR3/ MSI Z97 PCMATE MB
    MSI GTX 1060 3 GIG
    WIN 7 64
    MS Sidewinder 2 precision pro Saitek x52 throttle quadrant


    By ATAG_Lewis

  4. #4
    Supporting Member 9./JG52_J-HAT's Avatar
    Join Date
    May 2012
    Location
    Germany
    Posts
    1,367
    Post Thanks / Like
    Blog Entries
    16
    Total Downloaded
    266.37 MB

    Re: Dynamo

    Thanks again, Hans Gruber! I didn't even get to fly the other ones properly and here's another I have to try!
    i7 13700KF @5.3 Ghz | RTX 4090 526.86 1440p | 32 Gb RAM 6000 | Win10 64 bit | TrackIR 5 | VKB Gunfighter III | MFG Crosswind V2 | Warthog Throttle | Reverb G2 100% SteamVR SS

  5. #5
    Team Fusion ATAG_Bliss's Avatar
    Join Date
    Feb 2011
    Location
    United States of China
    Posts
    4,135
    Post Thanks / Like
    Total Downloaded
    457.02 MB

    Re: Dynamo

    Awesome Gruber - Thanks!

    This one is in the rotation and will be coming up next.


    "The dissenter is every human being at those moments of his life when he resigns momentarily from the herd and thinks for himself". - Archibald Macleish


  6. #6
    Supporting Member EG14_Marcast's Avatar
    Join Date
    Mar 2013
    Location
    Italy
    Posts
    752
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    A possible little bug: the server was keeping to give as destroyed the target in BD22.5 (already destroyed) also when striking the one in BF22.5
    Last edited by EG14_Marcast; Jan-07-2014 at 21:00.

  7. #7
    Ace 9./JG52 Hans Gruber's Avatar
    Join Date
    Mar 2012
    Location
    USA
    Posts
    577
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    Quote Originally Posted by marcastel57 View Post
    A possible little bug: the server was keeping to give as destroyed the target in BD22.5 (already destroyed) also when striking the one in BF22.5
    I don't entirely understand what you are saying. There are AI bombers attacking the ground targets as well, possibly two targets were destroyed at close to the same time? Or the names/coordinates are too similar?

  8. #8
    Supporting Member EG14_Marcast's Avatar
    Join Date
    Mar 2013
    Location
    Italy
    Posts
    752
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    Quote Originally Posted by 9./JG52 Hans Gruber View Post
    I don't entirely understand what you are saying. There are AI bombers attacking the ground targets as well, possibly two targets were destroyed at close to the same time? Or the names/coordinates are too similar?
    Somebody destroyed the target in BD22.5, and the message appeared on the screen. Later while we were attacking BF22.5 the message regarding the destruction of BD22.5 appeared again, and again when we destroyed BF22.5.

  9. #9
    Student Pilot
    Join Date
    Feb 2014
    Posts
    4
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    Would like to add that you do not get any kills or points for bombers on Dynamo.

  10. #10
    Ace 9./JG52 Hans Gruber's Avatar
    Join Date
    Mar 2012
    Location
    USA
    Posts
    577
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    Quote Originally Posted by Coors View Post
    Would like to add that you do not get any kills or points for bombers on Dynamo.
    For bombing targets or for shooting down bombers?

  11. #11
    Student Pilot
    Join Date
    Feb 2014
    Posts
    4
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    Quote Originally Posted by 9./JG52 Hans Gruber View Post
    For bombing targets or for shooting down bombers?
    Shooting down bombers.

  12. #12
    Supporting Member EG14_Marcast's Avatar
    Join Date
    Mar 2013
    Location
    Italy
    Posts
    752
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    Quote Originally Posted by Coors View Post
    Shooting down bombers.
    Except for Homeplate, in no map you get points for shooting down bombers......so why do you keep on doing that bad thing?

  13. #13
    Student Pilot
    Join Date
    Feb 2014
    Posts
    4
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    Quote Originally Posted by marcastel57 View Post
    Except for Homeplate, in no map you get points for shooting down bombers......so why do you keep on doing that bad thing?
    You get kills for all bombers on all but one map. Doesn't matter were you are on the map. So not sure what you are saying.
    Also I believe its not Dynamo but another map that kinda goes with it. When I see it Ill repost which map it is.

  14. #14
    Ace 9./JG52 Hans Gruber's Avatar
    Join Date
    Mar 2012
    Location
    USA
    Posts
    577
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    There is nothing on Dynamo preventing kills for bombers. Please make sure you are posting about the correct map. More information is needed but there is nothing in this mission that would prevent credit for a kill provided you actually shot down the bomber.

  15. #15
    Student Pilot
    Join Date
    Feb 2014
    Posts
    4
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    Quote Originally Posted by 9./JG52 Hans Gruber View Post
    There is nothing on Dynamo preventing kills for bombers. Please make sure you are posting about the correct map. More information is needed but there is nothing in this mission that would prevent credit for a kill provided you actually shot down the bomber.
    I realized today that it was not dynamo. Dynamo was listed in the briefing and that was were I got it from.
    My apologies.
    I waiting for the map to come around and will post which map it is.
    Again sorry.

  16. #16
    Novice Pilot
    Join Date
    Apr 2012
    Posts
    76
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    I just want you to know that this map is AWESOME. One of my favorites. It's got targets that are fun and manageable for all of the different types of bombers/attackers and is pretty deep in that the players can decide on different strategies to complete it. For example, if blue has a bunch of level bomber pilots in TS then they can opt to try and knock out Oye Plage early to deny Red the use of the base, which makes the situation at the beach very desperate for Red players flying over there, trying to maximize every last bit of fuel and ammunition. The other targets are also good for Stuka attack, and today we were able to knock out the map without removing Oye Plage through a careful combination of fighter cover and Stuka attacks on the other targets.

    Keep it up!

  17. #17
    Supporting Member 9./JG52_J-HAT's Avatar
    Join Date
    May 2012
    Location
    Germany
    Posts
    1,367
    Post Thanks / Like
    Blog Entries
    16
    Total Downloaded
    266.37 MB

    Re: Dynamo

    Yup, that was a great run on the map today! I also like it very much. You can choose from many taxtical approaches.

    I made a small post about it: http://theairtacticalassaultgroup.co...entry.php?b=87
    i7 13700KF @5.3 Ghz | RTX 4090 526.86 1440p | 32 Gb RAM 6000 | Win10 64 bit | TrackIR 5 | VKB Gunfighter III | MFG Crosswind V2 | Warthog Throttle | Reverb G2 100% SteamVR SS

  18. #18
    Ace 9./JG52 Hans Gruber's Avatar
    Join Date
    Mar 2012
    Location
    USA
    Posts
    577
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    v1.1 changelog

    - % destroyed message will now display when bombs explode on Oye-Plage.
    - Changed kg of bombs required to destroy Oye-Plage.
    - Updated despawn script to remove fire effect. Abandoned planes will no longer jettison canopies.
    - Removal of AI flights to test server stability.

  19. #19
    TF Leadership RAF74_Buzzsaw's Avatar
    Join Date
    Oct 2012
    Posts
    11,830
    Post Thanks / Like
    Total Downloaded
    320.64 MB

    Re: Dynamo

    Sounds like a great server setup.

    One comment though, which has nothing to do with the quality of the mission... the Germans did not halt the attack on the Dunkirk perimeter and let the British escape. That is a long established myth, but that's all it is.

    There was a 3 day halt of the Panzer Divisions of Army Group A, originally ordered by the commanding General, Von Rundstedt, between May 24th and 26th, but the divisions of General Von Bock's Army Group B continued their attack, and this Army Group had such elite units under its command as Leibstandarte Adolf Hitler, (who massacred 100 odd British prisoners at Les Paradis during their attack on the Dunkirk perimeter) and included two full Werhmacht Armies.

    The Panzer divisions of Army Group A were badly in need of a refit after their drive to the coast, this is why the stop was ordered, the Germans believed they would be needed in "Fall Rot", the operation to break through the line of remaining French Forces guarding Paris, the Germans had faced a similar situation in 1914 and had let overconfidence get the best of them, they didn't want to make the same mistake. They had to worry about the French units to their south counterattacking, there were a number of attempts to break through by the French. The decision was to turn the Panzers to face the French to the south, and let them stay in place and refit, while the Infantry continued to the north towards Dunkirk. Dunkirk was considered to be poor terrain for armour, the network of canals and marshy ground was considered unsuitable. The decision was not Hitler's, it was recommended to him by Von Rundstedt. The plan to destroy the encircled Allied troops followed the pattern used by the Germans in their previous and subsequent campaigns, the Panzers were used to breakthrough and encircle, the Infantry would then follow up and take over the task of destroying the enemy.

    In the event, the infantry of Army Group A recommenced their attack after the pause, and some Panzer units such as Hoth's Corps from Army Group A were also involved. There were a lot of units and cities to mop up, the French had a force of 6 divisions surrounded near Lille, which took the Germans 4 days to force to surrender. After that, the British lines had to be broken through.

    The Luftwaffe was never assigned the task to destroy the encircled British and French forces, it was told to prevent their evacuation. Fuhrer Directive #13 specifically called for the annihilation of the enemy troops in the pocket by the German ground troops.

    Map:

    Last edited by RAF74_Buzzsaw; Mar-03-2014 at 21:28.

  20. #20
    ATAG Member
    Join Date
    Aug 2011
    Posts
    574
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    Normally no problem spawning at Manston but tonight a lot of us were having problems with Spawn points causing the planes to flip. They were situated right on the edge of the airbase in what appeared to be tall grass with houses very close by.

    I only mention this in case the mission had changes for or due to TF4.3.

    I relocated to Eastchurch........no problems there.
    [CENTER][/CENTER][SIGPIC][/SIGPIC]

    AMD A8 5600K Quad Core 3.6 Ghz - Win 7 64 - 8Gb Ram - GTX660ti 2Gb VRAM - FreeTrack - MSFF2/X45Th - Asus 23' Monitor.

  21. #21
    Ace 9./JG52 Hans Gruber's Avatar
    Join Date
    Mar 2012
    Location
    USA
    Posts
    577
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    v1.2 changelog:

    - Added a 2 m/s (4 knot) wind from the SW.
    - Added a wind sock at every spawn point in line with the way the boards will face. The wind sock indicates the start of the runway.
    - Added an air raid siren at every spawn point.
    - Cleaned up airfield spawns since the little hangars were removed in TF 4.3.
    - Scaled back AAA in France & England due TF 4.3 flak accuracy improvements.
    - Changed evacuation ship paths to improve performance near the beachhead. They will now circle off BD22. **Note to other mission builders: Static ships cause freezes.**
    - Opened up more spawn points at Manston.
    - Added Spitfire Ia (100 Octane) to Lympne.

  22. #22
    Supporting Member Mastiff's Avatar
    Join Date
    Oct 2011
    Posts
    749
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    edited wrong map
    Last edited by Mastiff; Apr-08-2014 at 15:52. Reason: wrong map
    " any failure you meet, is never a defeat; merely a set up for a greater come back, "
    "Success is not final, failure is not fatal, it is the courage to continue that counts," Winston Churchill
    " He who never changes his mind, never changes anything,"
    Win 10 64||MSI MPG gaming z690 ddr4||i9x149000k|ddr4-64gb PC3200||RTX 4070-Ti||GAMEMAX 1300W PSUatx3,pcie5 |Win10x64| |turtle beach elite pro 7.1||ViRpiL,T50v2cm|moded MFG Crosswinds||T50Mth||G10 RGB EVGA Keyboard/MouseTorque10|| Reverb G2 VR / PiMax 8Kx
    32 Samsung|||

  23. #23
    Supporting Member EG14_Marcast's Avatar
    Join Date
    Mar 2013
    Location
    Italy
    Posts
    752
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    Gruber, I think I found something wrong in the indications at Tramecourt. In the briefing it's written that wind is coming from SW, and the allowed runway is correctly the 06-24 direction from NE to SW (as indicated by the yellow signs). But when I got to the NE end of the runway the windsock was showing (parallel to the ground) very strong wind from NE. I crashed twice trying to take off NE to SW (my He111 couldn't climb like having wind in his tail), and finally I could do it only reversing my run (SW to NE, direction indicated by the windsock but not by the briefing and the yellow signs). Could you have a look on that? I also had some strange behavior on my He111 that Spinal Tab didn't experience testing at Barly, but on this I have to investigate more myself.

  24. #24
    Supporting Member 92 Sqn. Philstyle (QJ-P)'s Avatar
    Join Date
    Sep 2012
    Location
    Bayern
    Posts
    2,739
    Post Thanks / Like
    Blog Entries
    1
    Total Downloaded
    0

    Re: Dynamo

    I note that the chain Home RADAR returns "no trade for you" even when I'm in the company of multiple 109s over the Isle of Wight.
    What parameters are set for the RADAR to pick up enemies?

    If it is set to the old settings that were based on AI raids, it might be prudent to update this or remove it, given that the AI are no longer there. The RADAR as it is is just taking up un-necessary space in the mission code.

    I note that in another mission it does pick up single aircraft, so maybe a compromise between that and whatever settings it currently uses could be derived?

    Say, 2 or more aircraft within 1000m of each other?

    Either way, when the mission is full with players, it's not hard to find something down low (@ Ships, Tangmere area) anyways.

  25. #25
    Ace 9./JG52 Hans Gruber's Avatar
    Join Date
    Mar 2012
    Location
    USA
    Posts
    577
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    Quote Originally Posted by 92 Sqn. Philstyle (QJ-P) View Post
    I note that the chain Home RADAR returns "no trade for you" even when I'm in the company of multiple 109s over the Isle of Wight.
    What parameters are set for the RADAR to pick up enemies?

    If it is set to the old settings that were based on AI raids, it might be prudent to update this or remove it, given that the AI are no longer there. The RADAR as it is is just taking up un-necessary space in the mission code.

    I note that in another mission it does pick up single aircraft, so maybe a compromise between that and whatever settings it currently uses could be derived?

    Say, 2 or more aircraft within 1000m of each other?

    Either way, when the mission is full with players, it's not hard to find something down low (@ Ships, Tangmere area) anyways.
    Phil, the radar is set to the same values on all missions (HellfireCorner, Dynamo, Kanalkampf, Sealion). It is set to report groups of 3 or larger within 1800m radius. I am open to any suggestions to improve.

    Quote Originally Posted by EG14_Marcast View Post
    Gruber, I think I found something wrong in the indications at Tramecourt. In the briefing it's written that wind is coming from SW, and the allowed runway is correctly the 06-24 direction from NE to SW (as indicated by the yellow signs). But when I got to the NE end of the runway the windsock was showing (parallel to the ground) very strong wind from NE. I crashed twice trying to take off NE to SW (my He111 couldn't climb like having wind in his tail), and finally I could do it only reversing my run (SW to NE, direction indicated by the windsock but not by the briefing and the yellow signs). Could you have a look on that? I also had some strange behavior on my He111 that Spinal Tab didn't experience testing at Barly, but on this I have to investigate more myself.
    Sometimes windsocks get bugged and appear at 90 deg angle or parallel to the ground. If you see this do not believe it. Trust the runway boards and briefing. The position of the windsock on all my missions indicate the start of the runway.
    Last edited by 9./JG52 Hans Gruber; Apr-09-2014 at 10:41.

  26. #26
    Supporting Member 92 Sqn. Philstyle (QJ-P)'s Avatar
    Join Date
    Sep 2012
    Location
    Bayern
    Posts
    2,739
    Post Thanks / Like
    Blog Entries
    1
    Total Downloaded
    0

    Re: Dynamo

    Quote Originally Posted by 9./JG52 Hans Gruber View Post
    Phil, the radar is set to the same values on all missions (HellfireCorner, Dynamo, Kanalkampf, Sealion). It is set to report groups of 3 or larger within 1800m radius. I am open to any suggestions to improve.
    Salute.
    (I might be confusing with Homeplate though, on server 2 with respect to what is being reported....)

  27. #27
    Ace 9./JG52 Hans Gruber's Avatar
    Join Date
    Mar 2012
    Location
    USA
    Posts
    577
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    v1.3 changelog:
    - Added Frontlines script by LG1_Vogler.
    - Reviewed AAA placement.
    - Add light MG AA defenses to all spawn points (Zwillingssockel36).
    - Moved the ships a few km North to avoid areas where the water is buggy post TF4.0.

  28. #28
    Banned
    Join Date
    Mar 2013
    Location
    new zealand
    Posts
    422
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    Hans, great mission. Solid all-rounder. Good to see the boats being moved north of the bug area. We've had a lot of fun times on this mission- crazy 110 ground attack raids, level bombing the beach with a team of Heinkels and escorts, group stuka attacks on the boats, awesome fights flying hurricane up and down the coast.

    Could we please get a G50 spawn option somewhere? The other Dunkirk mission was extremely fun with the northern G50 spawn point, man we had some good times with that.
    Last edited by trademe900; Apr-18-2014 at 11:41.

  29. #29
    Ace 9./JG52 Hans Gruber's Avatar
    Join Date
    Mar 2012
    Location
    USA
    Posts
    577
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    v1.4 changelog
    - Added 2 new targets for red team bombers. Arques Railyard (BE19.3) & Rely Norrent Fontes airfield (BF17.4). Briefing updated in OP.

  30. Likes ♣_Spiritus_♣ liked this post
  31. #30
    ATAG Member
    Join Date
    Oct 2014
    Posts
    32
    Post Thanks / Like
    Total Downloaded
    0

    Re: Dynamo

    Hello all,
    Few weeks ago there were some works on this map and since that time tab 4 is not working properly (at least for reds). Tab 4-1 option hangs when trying to choose chain home. After that there is no possibility to do anything with tab 4 (also call AI bomb raid).

    Regards
    tomekdm (303_Barn_Swallow)
    PS. Great classic map

Page 1 of 3 123 LastLast

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •