For budding mission/map makers: A series of FMB tutorials are kept here;
http://www.stormofwar.net/t884-fmb-tutorial-videos
The set is updated as new videos are made. There are currently (Aug 2014) 9 of them.
For budding mission/map makers: A series of FMB tutorials are kept here;
http://www.stormofwar.net/t884-fmb-tutorial-videos
The set is updated as new videos are made. There are currently (Aug 2014) 9 of them.
Last edited by 92 Sqn. Philstyle (QJ-P); Aug-05-2014 at 07:50.
Thank-you Phil, the FMB has always been a frustrating black art to me, these might provide me impetus to have a proper go at it.
Septic.
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thanks
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tutorial number 3 is up, see first post in this thread.
THANK YOU PHIL ..... Folks should watch this if for no other reason than to SEE what "A" mission builder goes through to bring us something to play on.
Last edited by ChiefRedCloud; Jan-22-2014 at 11:58.
SERVING THE ROF AND BOS COMMUNITY
Wait till I do a script one.
excellent. ive missed doing this sort of thing, since I retired fsx/acc, sdk, gmax, etc.
its dcs world, and BOB. but mainly BOB these days. thanks to PHIL, and team fusion, and ATAG.
Thanks Phil, very informative, looking forward to more
Thank you very much Phil. A manancial of wealthy information there.
In fact im waiting
I´ve downloaded and installed and installed Microsoft VBS http://www.visualstudio.com/en-US/pr...dio-express-vs and sucessfully added the required .dll(s) to library. Now im missing some courage to start on my own
But i would like to take this opportunity to cast a challenge to all mission builders: A "Bank of scripts".
Many of us dont know how to script but with the right guidance we can try to reuse scripts alredy done by the marvellous script makers. So why not to allow people to learn from what it was done so far and share the knowledge with the lot?
Usefull scripts i would like to see:
* The penalty script for bombing friendly targets
* The radar script to find where are the bombers
* The % of destruction with progress bar script
* The random population of airfields of flyables aicraft
* Is there a "moving border" script?
Those were the ones i just tought about. I bet many more could be added. Why not? The "Bank of scripts" sounds nice
OK Lolsav, I will see what I can do. However, it's unfortunately not quite as simple as just dropping scripts into a folder. Many link into various parts of the structure, but I'll see what I can put together and if it's any use great, if not I've just wasted a bit of time.
You won't have wasted time! I feel like this: a ton of things I want to do in missions but without a clue about coding - just intuitively cutting and pasting other people's expertise, together with good ol' sheer trial and error. Any extra help/examples.pointers will always always always be helpful.
Video #4 is up. Adding aircraft with waypoints.
Thanks for these Phil
Phil as I said earlier, fantastic stuff .... Just one question ... is it possible for you to do these in a higher resolution so that we might see the tabs and text clearer? Thanks ...
I saw some of the scripting you posted ..... So when you get around to your video on scripting .... please color me dumb and tell us not just HOW to do it but WHAT to do with it ..... WOOPS! The kindygarden bell is ringing, I got to go ....
SERVING THE ROF AND BOS COMMUNITY
just watched the last video, good, good, marvellous, excellent.
really looking forward to the complete set, cant wait for Tutorial video number 892.
and then the complete scripting tutorial series, one through 997.
you are a Hero PHIL. thanks for your selfless efforts.
Well, if I could get any video editing software to actually work then I'd have done a couple of videos by now. Unfortunately, I can't.
Thanks Phil,
love the videos, we're nearly up to what I can manage. I'd really like to start "borrowing" other peoples scripts but haven't taken the plunge yet as I'm not sure where to paste the borrowed text. I do make my own missions and have had success messing around with weather, search lights etc. I get a lot from vidoes like these, so please keep them coming building week on week.
Great stuff.
While good scripting is not easy, the process to 'borrow' others script is fairly simple.
1. Open up any text editor.
2. Copy/paste the script into the text editor.
3. Save the file as exactly the same name as the mission file, but with a 'cs' extension. So if the mission file is called MyMission.mis then the script file is called MyMission.cs.
4. make sure the script file is located in the same directory as the mission file.
5. Run the mission.
New video added to the OP.
This is tutorial #5 and it has special content relating to the as-yet un-released TF 4.2.
S~ just started updated 4.3 and per your video I have loaded a map for FMB practice an I don't have any grid marks on battle area am I missing something....
Thanks
there is a Select Battle Area in the pull down menu somewhere.....I forget real name, not in front of game computer.
S~ Marmus
yup under view how about that...thanks amigo
There's even a shortcut key. The default is something+ A (right click and A or...). It's listed in the controls options section. Sorry, away from ma "rig" right now.
In any case, if you want a 10km by 10km grid to cover the whole map, here's the line of text to insert into the .mis file:
Code:BattleArea 8500 8500 350000 350000 10000
It's usually line 6 of the .mis file, right near the start:
PARTS]
core.100
bob.100
[MAIN]
MAP Land$English_Channel_1940
BattleArea 8500 8500 350000 350000 10000
TIME 12
WeatherIndex 0
CloudsHeight 1000
BreezeActivity 10
ThermalActivity 10
...
Last edited by No601_Swallow; Mar-27-2014 at 09:22.
Hey Swallow..I am interested..so where is ' .mis file ' I have checked both game and documents various conf's and 'mission files'..no joy
gotta learn this somehow
Thanks
man I am to fast on the draw....I found it...opened with notepad and there it was....gotta pull my head out.
[MAIN]
MAP Land$English_Channel_1940
BattleArea 0 0 360000 300000 10000
TIME 12
having waaaayyyy to much fun
Manually editing the mission (mis) file can be useful. For example, the game GUI limits your cloud height to 1500 (metres), but you can manually change this number to much higher. ie CloudsHeight 3000 or perhaps keep the same mission but change the map season, by changing the MAP line to MAP Land$English_Channel_1940_Winter
If tyou really want some fun, then place a LocalWeather object (in FMB menu) somewhere close to where you'll be flying, then find the mis file line like:
LocalWeather_0 THUNDER_GEN 100000 40000 255364.69 222786.77 10000 30
& change the THUNDER_GEN to either CUMULUS_GEN or OVERCAST_GEN
Last edited by Salmo; Mar-28-2014 at 06:37.
hmmmmmmmm.....yeah right! what did he just say???
but whatch me try it
brb
yaaaaayyyy for me..just flew my first homemade mission ever also used ' Mission Making for Dummies IL:2Cliffs of Dover 1st Ed. Beta Patch 1.08' Got a BF-109 E up and back out of LFPC Creil ( My personal rear training base ) full engine control landed with ground loop at end but no paint missing.
wow is there any reason to fly anything else ever...???!!!!
Now for mas, mas, mas mission building and flying training. I believe I can put a number of aircraft on this base and change 'player' tick to fly an learn each aircraft..is this true? I am in a multiplayer folder.
The Bf-110, Ju-88, and He-111, and all the 109's. Kinda giddy for a 66 year old aint I
S~ to you all for your encouragement and fellowship and for the entire ATAG lashup for the awesome work
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