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Thread: Re-creating an airfield

  1. #31
    Supporting Member SD_MBen's Avatar
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    Re: Re-creating an airfield

    Quote Originally Posted by nacy View Post
    Bonne chance avec les Humans dans Cliffs Of Dover.

    Humans.Soldier_BMW_R71_Driver
    Humans.Soldier_BMW_R71_Gunner
    Humans.Soldier_Sdkfz_7_Driver1
    Humans.Soldier_Sdkfz_7_Driver2
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    Humans.Soldier_Sdkfz_7_passanger3
    Humans.Soldier_Sdkfz_7_passanger4
    Humans.Soldier_Fordson_N_Driver_1
    Humans.Soldier_FIAT_OCI_708_Driver_1
    Humans.Soldier_FIAT_SPA_TL_37_Driver_1
    Humans.Soldier_FIAT_SPA_TL_37_Driver_2
    Humans.Soldier_FIAT_SPA_TL_37_Driver_3
    Humans.Soldier_Kubelwagen_Driver_1
    Humans.Soldier_Kubelwagen_Driver_2
    Humans.Soldier_Horch_830_B1_Driver_1
    Humans.Soldier_Horch_830_B1_Driver_2
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    Humans.Soldier_Horch_108_open_Passenger_2
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    Humans.Soldier_PaK_35_36_Gunner_2
    Humans.Soldier_10_5_cm_LeFH_18_Gunner_1
    Humans.Soldier_10_5_cm_LeFH_18_Gunner_2
    Humans.RRH_Gunner_1
    Humans.RRH_Gunner_2
    Humans.Soldier_40mm_2pdr_AT_Gun_Gunner_1
    Humans.Soldier_40mm_2pdr_AT_Gun_Passenger_1
    Humans.Soldier_Beaverette_III_Driver_1
    Humans.Soldier_Beaverette_III_Gunner_1
    Humans.Soldier_AEC_Regent_II_Driver_1
    Humans.Soldier_AEC_Regent_II_Passenger_1
    Humans.Soldier_AEC_Regent_II_Passenger_2
    Humans.Soldier_Austin_7_Driver_1
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    Humans.Soldier_Austin_10_Tilly_Driver_1
    Humans.Soldier_Austin_10_Tilly_Passenger_1
    Humans.Soldier_MG_TA_Driver_1
    Humans.Soldier_MG_TA_Passenger_1
    Humans.60cm_Flakscheinwerfer_Gunner_1
    Humans.150_cm_Flakscheinwerfer_gunner1
    Humans.150_cm_Flakscheinwerfer_gunner2
    Humans.Em_4m_R(H)34_Gunner_1
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    Humans.Em_4m_R(H)34_Gunner_3
    Humans.Gulaschkanone_passenger_1
    Humans.Gulaschkanone_passenger_2
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    Humans.Gulaschkanone_passenger_6
    Humans.HeavyBombLoadingCart_passenger_1
    Humans.Kdo_Hi_Ger35_passenger_1
    Humans.Kdo_Hi_Ger35_passenger_2
    Humans.Kdo_Hi_Ger35_passenger_3
    Humans.Kdo_Hi_Ger35_passenger_4
    Humans.Ladder_passenger_ger_1
    Humans.Ladder2_passenger_ger_1
    Humans.Ladder2_passenger_ger_2
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    Humans.Portable_Siren_ger_passenger
    Humans.SdKfz_9_GER1_Transport_passenger_1
    Humans.SdKfz_9_GER1_Transport_passenger_2
    Humans.Balloon_winch_ger_passenger_1
    Humans.Soldier_Bedford_OXA_Driver
    Humans.Soldier_Bedford_OXA_Gunner1
    Humans.Soldier_Bedford_OXA_passanger2
    Humans.Soldier_Bedford_OXA_passanger3
    Humans.Soldier_Bren_Carrier_Driver
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    Humans.Soldier_Sdkfz_251A_Driver
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    Humans.Soldier_Sdkfz_251A_passanger1
    Humans.Soldier_Sdkfz_251A_passanger2
    Humans.Soldier_Sdkfz_251A_passanger3
    Humans.Soldier_Zwillingssockel36_Gunner
    Humans.Soldier_Flak38_Gunner
    Humans.Soldier_Flak37_Gunner_1
    Humans.Soldier_Flak37_Gunner_2
    Humans.Soldier_Flak37_Driver_1
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    Humans.Soldier_Flak30_Gunner
    Humans.Soldier_Flak28_Gunner_1
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    Humans.Soldier_Unic_P107_Driver_1
    Humans.Soldier_Unic_P107_Passenger_1
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    Humans.90_cm_SearchLight_Gunner_1
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    Humans.FieldKitchen_UK_Passenger_1
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    Humans.FieldKitchen_UK_Passenger_3
    Humans.FieldKitchen_UK_Passenger_4
    Humans.FieldKitchen_UK_Passenger_5
    Humans.FieldKitchen_UK_Passenger_6
    Humans.HeightFinder_UK_Gunner_1
    Humans.JP3_Generator_Passenger_1
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    Humans.Ladder1_UK_passenger_1
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    Humans.Ladder1_UK_passenger_3
    Humans.Soldier_FORD_G917_Driver
    Humans.Soldier_FORD_G917_Passanger
    Humans.Soldier_Sdkfz104_Driver_1
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    Humans.Soldier_Sdkfz105_Gunner
    Humans.Soldier_Krupp_L2H43_Driver_1
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    Humans.Soldier_Krupp_L2H43_passenger_2
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    Hi,
    Where does the Stationary.rar download go?
    Many thanks if you can help.
    "What General Weygand has called the Battle of France is over... the Battle of Britain is about to begin!"
    (Winston S. Churchill.)

  2. #32
    Supporting Member SD_MBen's Avatar
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    Re: Re-creating an airfield

    Bump.

    Does anybody know anything about this?

    Many thanks if you can help!

    Ben
    "What General Weygand has called the Battle of France is over... the Battle of Britain is about to begin!"
    (Winston S. Churchill.)

  3. #33
    Team Fusion LARRY69's Avatar
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    Re: Re-creating an airfield

    Hallo SD-MBen,

    Hope I can help you (poor english)



    1. place a static object somewhere on the map in the FMB. It dosen`t matter what it is. Save it.
    2. then go out of the game, in the mission file.
    3. Then replace the static name of the object and put the Human name instead.(Picture above Nr 2)
    4. Save the changes, and go ingame again. Take a look.
    (Nr 3. in the picture is the place on the map, and Nr 4. is the altitude of the object. Some Humans are in the ground! Set hstart 1.0 first, then you can see them!)

    cheers

    Larry
    http://i1364.photobucket.com/albums/r739/larry691/GZ-H%201_zpsdphexiii.jpg

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  5. #34
    Supporting Member SD_MBen's Avatar
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    Re: Re-creating an airfield

    Hi Larry69,
    Many thanks for this, I will certainly give it a go.

    SD_MBen
    "What General Weygand has called the Battle of France is over... the Battle of Britain is about to begin!"
    (Winston S. Churchill.)

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    Re: Re-creating an airfield

    Quote Originally Posted by 1lokos View Post
    For start look in Static > Enviroment

    For vehicles Static > Vehicles, same for Artillery, Planes,...

    Here are some objects grouped

    http://jimeez.weebly.com/airfields-and-enviroment.html
    http://jimeez.weebly.com/flak.html
    http://jimeez.weebly.com/aircraft.html

    Sokol1
    Those links are dead, any idea where else to find it?


    .... Just found it on M4T
    Last edited by Nephilim; Jan-24-2017 at 18:58.

  8. #36
    Supporting Member TWC_Mackers's Avatar
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    Re: Re-creating an airfield

    Quote Originally Posted by Salmo View Post
    Now that's damn interesting #$%^&&* ?????? Looks like you static object is causing a "collision" with the engine cover at spawn-time & the game itself is changing the engine cover mesh from visible to invisible. Very clever indeed. Unfortunately, the hurricane is too sensitive for this technique, & instead of just change engine cover visibilty, the damage model causes the entore engine & nose to fall off
    The covers are on the floor under the nose. The collision has knocked them off and they are resting under the engine.

    This is simply superb

  9. #37
    Novice Pilot Poltava's Avatar
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    Re: Re-creating an airfield

    Quote Originally Posted by nacy View Post
    Bonne chance avec les Humans dans Cliffs Of Dover.

    Humans.Soldier_BMW_R71_Driver
    Humans.Soldier_BMW_R71_Gunner
    Humans.Soldier_Sdkfz_7_Driver1
    Humans.Soldier_Sdkfz_7_Driver2
    Humans.Soldier_Sdkfz_7_passanger1
    Humans.Soldier_Sdkfz_7_passanger2
    Humans.Soldier_Sdkfz_7_passanger3
    Humans.Soldier_Sdkfz_7_passanger4
    Humans.Soldier_Fordson_N_Driver_1
    Humans.Soldier_FIAT_OCI_708_Driver_1
    Humans.Soldier_FIAT_SPA_TL_37_Driver_1
    Humans.Soldier_FIAT_SPA_TL_37_Driver_2
    Humans.Soldier_FIAT_SPA_TL_37_Driver_3
    Humans.Soldier_Kubelwagen_Driver_1
    Humans.Soldier_Kubelwagen_Driver_2
    Humans.Soldier_Horch_830_B1_Driver_1
    Humans.Soldier_Horch_830_B1_Driver_2
    Humans.Soldier_Horch_108_open_Driver_1
    Humans.Soldier_Horch_108_open_Driver_2
    Humans.Soldier_Horch_108_open_Passenger_1
    Humans.Soldier_Horch_108_open_Passenger_2
    Humans.Soldier_Horch_108_open_Gunner
    Humans.Soldier_SdKfz_222_Gunner
    Humans.Soldier_PaK_35_36_Gunner_1
    Humans.Soldier_PaK_35_36_Gunner_2
    Humans.Soldier_10_5_cm_LeFH_18_Gunner_1
    Humans.Soldier_10_5_cm_LeFH_18_Gunner_2
    Humans.RRH_Gunner_1
    Humans.RRH_Gunner_2
    Humans.Soldier_40mm_2pdr_AT_Gun_Gunner_1
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    Humans.Soldier_Austin_10_Tilly_Driver_1
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    Humans.Em_4m_R(H)34_Gunner_3
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    Humans.Gulaschkanone_passenger_3
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    Humans.Soldier_Sdkfz_251A_passanger2
    Humans.Soldier_Sdkfz_251A_passanger3
    Humans.Soldier_Zwillingssockel36_Gunner
    Humans.Soldier_Flak38_Gunner
    Humans.Soldier_Flak37_Gunner_1
    Humans.Soldier_Flak37_Gunner_2
    Humans.Soldier_Flak37_Driver_1
    Humans.Soldier_Flak37_Driver_2
    Humans.Soldier_Flak30_Gunner
    Humans.Soldier_Flak28_Gunner_1
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    Humans.Soldier_Unic_P107_Driver_1
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    Humans.90_cm_SearchLight_Gunner_1
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    Humans.150_cm_SearchLight_Gunner_2
    Humans.FieldKitchen_UK_Passenger_1
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    Humans.FieldKitchen_UK_Passenger_3
    Humans.FieldKitchen_UK_Passenger_4
    Humans.FieldKitchen_UK_Passenger_5
    Humans.FieldKitchen_UK_Passenger_6
    Humans.HeightFinder_UK_Gunner_1
    Humans.JP3_Generator_Passenger_1
    Humans.JP3_Generator_Passenger_2
    Humans.JP3_Generator_Passenger_3
    Humans.Ladder1_UK_passenger_1
    Humans.Ladder1_UK_passenger_2
    Humans.Ladder1_UK_passenger_3
    Humans.Soldier_FORD_G917_Driver
    Humans.Soldier_FORD_G917_Passanger
    Humans.Soldier_Sdkfz104_Driver_1
    Humans.Soldier_Sdkfz104_Driver_2
    Humans.Soldier_Sdkfz105_Gunner
    Humans.Soldier_Krupp_L2H43_Driver_1
    Humans.Soldier_Krupp_L2H43_Driver_2
    Humans.Soldier_Krupp_L2H43_Gunner
    Humans.Soldier_Krupp_L2H43_pak_Driver_1
    Humans.Soldier_Krupp_L2H43_pak_Driver_2
    Humans.Soldier_Krupp_L2H43_passenger_1
    Humans.Soldier_Krupp_L2H43_passenger_2
    Humans.Soldier_Krupp_L2H43_passenger_3
    I am populating an airfield as we speak, but the figures I've tried so far only have upper bodies Which in the list above are full figures? Anyone knows?

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  11. #38
    Team Fusion 69th_Spiritus_Mortem's Avatar
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    Re: Re-creating an airfield

    Poltava, all of them are full figures, so I suspect you need to adjust the Z-offset to raise the humans up.

    Z-offset will move an object up or down. So some of the smokes you can adjust to make it look like the factory chimneys are churning. Or cranes are moving shipping containers... so on.

    ♠ S_M ♠


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  13. #39
    Novice Pilot Poltava's Avatar
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    Re: Re-creating an airfield

    Quote Originally Posted by 69th_Spiritus_Mortem View Post
    Poltava, all of them are full figures, so I suspect you need to adjust the Z-offset to raise the humans up.

    Z-offset will move an object up or down. So some of the smokes you can adjust to make it look like the factory chimneys are churning. Or cranes are moving shipping containers... so on.

    Silly me! That's what you get when you're rookie just fresh from old IL-2.

    But how do you perform that Z adjustment? If I go to "properties" for one of these half-men I just get the general Objects Menu.

    Sorry about being such a noob ...

  14. #40
    Ace 1lokos's Avatar
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    Re: Re-creating an airfield

    FMB Z-Offset parameter is translated to "hstart" in mission code:



    Since the Humans don't appear in FMB, hence you can't adjust Z-Offset there, you need adjust the parameter manually in mission code - 4 in the above picture.
    I guess that 0 put then at ground level.

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  16. #41
    Novice Pilot Poltava's Avatar
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    Re: Re-creating an airfield

    Thanks!!! That did it! (As long as they are designated "nn" when it comes to what side they belong to.)

    The system isn't completely transparent:

    Humans standing need the value of 0.8
    Humans kneeling 0.3
    Humans sitting down on their b*tt 0.0
    Last edited by Poltava; Sep-02-2017 at 17:53.

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    Re: Re-creating an airfield

    where to put the stationary.ini file i have download ? Thank you in advance

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  19. #43
    Student Pilot madshepherd's Avatar
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    Humans Re: Re-creating an airfield

    Can someone confirm if this Human z-offset system is still working ?

    I have tried this offset (0.80) :- Static32 Stationary.Humans.FieldKitchen_UK_Passenger_4 gb 188226.69 258378.14 0.80

    and several others but human always turns up (the same ) waist high .

    And although the original object was a hand Siren when i right click / properties / over human (in Mission builder ) he shows up as a Blenheim Bomber :

    thanks

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    Team Fusion LARRY69's Avatar
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    Re: Re-creating an airfield

    Hallo madshepherd,

    No, the z-offset funktion is not working with the humans. You have to change that manuely in the documents folders / missions.

    Larry
    http://i1364.photobucket.com/albums/r739/larry691/GZ-H%201_zpsdphexiii.jpg

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    Student Pilot madshepherd's Avatar
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    Re: Re-creating an airfield

    Hi
    Larry

    thanks for your reply

    I had been altering the lines in the Docs / Mission folder

    however, having checked again over the previous posts on this, i found that i had failed to put in this ----> /hstart

    prior to "offset " .

    Now working fine set at 0.80

    thanks again

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  23. #46
    Student Pilot madshepherd's Avatar
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    Re: Re-creating an airfield

    Hi
    Larry
    they have turned out quite good

    Spoiler: 




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  25. #47
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    Re: Re-creating an airfield

    while in 3D mode holding the F4 key down and sliding the mouse forwards and backwards no longer raises or lower objects, I can see the H number changing but it goes right back to 0, is there a new method for this besides editing text files?
    “Ah, women. They make the highs higher and the lows more frequent.” Friedrich Nietzsche.

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    Veteran Combat pilot Bonditaria's Avatar
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    Re: Re-creating an airfield

    zoffset.jpg

    Check the value "zoffset" in the object properties.

    The method you mention still works for Smokes, but some things changed a few releases ago.

    You can still edit the text files but this FMB option is now shown for objects that can be raised.

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  28. #49
    Supporting Member SD_MBen's Avatar
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    Re: Re-creating an airfield

    Quote Originally Posted by madshepherd View Post
    Hi
    Larry
    they have turned out quite good

    [spoiler]


    Hi Larry,
    Is it possible that we can have this as a "Menu" ("Single Mission", "Campaign" etc.) screen in v4.312 instead of the "Stuka" screen??
    Many thanks if you can help.
    Ben
    Last edited by SD_MBen; Mar-17-2019 at 14:35.
    "What General Weygand has called the Battle of France is over... the Battle of Britain is about to begin!"
    (Winston S. Churchill.)

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    Re: Re-creating an airfield

    Hi SD-MBen,

    I have to admit, It`s not one of mine! Sorry. I can`t give permission.
    Thanks,


    Larry
    http://i1364.photobucket.com/albums/r739/larry691/GZ-H%201_zpsdphexiii.jpg

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    Re: Re-creating an airfield

    Airfield features, planes, vehicles etc.
    Not my own work by any means.
    They go in your il-2 sturmovik cliffs of dover - MOD/Blitz - "Missions" folder.

    Link: http://www.mediafire.com/file/rsfghj...fields.7z/file
    Last edited by SD_MBen; Mar-21-2019 at 15:58.
    "What General Weygand has called the Battle of France is over... the Battle of Britain is about to begin!"
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    Re: Re-creating an airfield

    Quote Originally Posted by SD_MBen View Post
    Airfield features, planes, vehicles etc.
    Not my own work by any means.
    They go in your il-2 sturmovik cliffs of dover - MOD/Blitz - "Missions" folder.

    Link: http://www.mediafire.com/file/nma9ds...fields.7z/file
    SD_Ben I can't figure out how to use this. Do you copy and paste the text into a mission's MIS file? Thanks.

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    Re: Re-creating an airfield

    Quote Originally Posted by mayday View Post
    SD_Ben I can't figure out how to use this. Do you copy and paste the text into a mission's MIS file? Thanks.
    +1 ..same here. No chance to bring it ingame.
    http://i1364.photobucket.com/albums/r739/larry691/GZ-H%201_zpsdphexiii.jpg

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    Re: Re-creating an airfield

    mayday

    Extract the folder "airfields" for inside:

    ...Documentos\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single"Create a new folder with number"\Airfields

    - Don't extract the files inside "airfields" folder but the whole folder, if extract only objects for "\Single" folder will result in weird names in Single Missions selection.

    - The new folder in "create a new folder with number (e.g. 1)" will avoid that "Airfield" folder appear inside Single Missions selection screen.

    Then in FMB, go to desired airfield, e.g. Hawkinge, mouse right click on screen in middle of runway for bring up "Past from file" button.

    Click in the button and select from the folder "airfields" the file "hawkinge1939", a large group of objects will appear over Hawkinge.

    Issues I have found:

    - In an test the placement result a bit odd*, with planes and vehicles in middle of runway. Will be need replace some manually.

    For move all the objects as group, press and hold ALT and drag a box around then. I try rotate then, but this result in just mirror the placement 180º...

    - Unless for make movies no much reason for use that big number of objects in an airfield, because objects that are not very close to player is barely visible, resulting in something that are taxing the system (PC) without benefit.

    EDIT - Sample of result:



    * This collection of objects was done in early CloD ~ 2011, perhaps the posterior maps changes - a "dumb down" process, in the desperate attempt to increase FPS, that broken "spline roads", is the cause of this placement issue.
    Last edited by 1lokos; Mar-21-2019 at 10:30.

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    Re: Re-creating an airfield

    Quote Originally Posted by 1lokos View Post
    mayday

    Extract the folder "airfields" for inside:

    ...Documentos\1C SoftClub\il-2 sturmovik cliffs of dover\missions\Single"Create a new folder with number"\Airfields

    - Don't extract the files inside "airfields" folder but the whole folder, if extract only objects for "\Single" folder will result in weird names in Single Missions selection.

    - The new folder in "create a new folder with number (e.g. 1)" will avoid that "Airfield" folder appear inside Single Missions selection screen.

    Then in FMB, go to desired airfield, e.g. Hawkinge, mouse right click on screen in middle of runway for bring up "Past from file" button.

    Click in the button and select from the folder "airfields" the file "hawkinge1939", a large group of objects will appear over Hawkinge.

    Issues I have found:

    - In an test the placement result a bit odd*, with planes and vehicles in middle of runway. Will be need replace some manually.

    For move all the objects as group, press and hold ALT and drag a box around then. I try rotate then, but this result in just mirror the placement 180º...

    - Unless for make movies no much reason for use that big number of objects in an airfield, because objects that are not very close to player is barely visible, resulting in something that are taxing the system (PC) without benefit.

    * This collection of objects was done in early CloD ~ 2011, perhaps the posterior maps changes - a "dumb down" process, in the desperate attempt to increase FPS, that broken "spline roads", is the cause of this placement issue.
    On looking at these features again I can see that 1lokos is right.
    They were old files that I had to hand from a 2011 download!
    Consequently I have withdrawn those files with regards to specific Airfields and have just used those files that can be placed anywhere!
    Apologizes to all.
    Ben
    Last edited by SD_MBen; Mar-21-2019 at 15:59.
    "What General Weygand has called the Battle of France is over... the Battle of Britain is about to begin!"
    (Winston S. Churchill.)

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    Re: Re-creating an airfield

    SD_MBen and 1lokos. Thanks for your answers.

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    Re: Re-creating an airfield

    Quote Originally Posted by SD_MBen View Post
    They were old files that I had to hand from a 2011 download!
    Consequently I have withdrawn these files with apologizes to all
    Sorry Chaps.
    I think this groups was made by a guy nickname Ajay. They have issues - due CloD issues, but are useful, if you want populate Hawking in similar way will need spend hours in FMB.

    For example, are cargo in trucks, this mean zoom in FMB (PITA) until see truck and position cargo and set Z off-set - e..g. 0.7 meters.

    Use then maybe require in move some objects, but just it.

    Grouped objects can be separated by press an hold ALT and RIGHT mouse button and draw a box around then.

    After set then appropriately, press and hold ALT and LEFT mouse button and draw a box around then.

    Then select the group - click over any object and right click on screen to bring up the button for save then as now object for future use.
    Last edited by 1lokos; Mar-21-2019 at 16:30.

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    Re: Re-creating an airfield

    Quote Originally Posted by 1lokos View Post
    I think this groups are made by a guy nickname Ajay, they have issues - due CloD issues, but are useful, if you want populate Hawking in similar way will need spend hours in FMB.

    For example, are cargo in trucks, this mean zoom in FMB (PITA) until see truck and position cargo and set Z off-set - e..g. 0.7 meters.

    Use then maybe require in move some objects, but just it.

    Grouped objects can be separated by press an hold ALT and RIGHT mouse button and draw a box around then.

    After set then appropriately, press and hold ALT and LEFT mouse button and draw a box around then.

    Then select the group - click over any object and right click on screen to bring up the button for save then as now object for future use.
    Reading 1lokos's excellent post I have decided to re-submit a few airfield features like aircraft and vehicles that can be placed anywhere!
    Install to your Documents/ 1C SoftClub/ il-2 sturmovik cliffs of dover - MOD/Blitz "Missions" folder.
    To move hold down the [Alt] key and select in a square with your mouse.

    Link: http://www.mediafire.com/file/rsfghj...fields.7z/file
    Last edited by SD_MBen; Mar-30-2019 at 16:18.
    "What General Weygand has called the Battle of France is over... the Battle of Britain is about to begin!"
    (Winston S. Churchill.)

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    Re: Re-creating an airfield

    Quote Originally Posted by SD_MBen View Post
    Reading 1lokos's excellent post I have decided to re-submit a few airfield features like aircraft and vehicles that can be placed anywhere!
    Install you your Documents/ 1C SoftClub/ il-2 sturmovik cliffs of dover - MOD/Blitz - Missions folder.
    Link: http://www.mediafire.com/file/rsfghj...fields.7z/file
    Thank you. Great stuff!

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