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Thread: Re-creating an airfield

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    Re-creating an airfield

    Hello everyone!

    Another quick question.

    I want to re-create an airfield for an upcoming movie project I'm currently working on. However, I think the airfields we already have in the standard map feel a bit "empty". I have seen in some movies some crewmen on the ground fixing aircraft, or some aircraft in maintenance with the cowlings removed and everything. Where are these models in the object editor? I've been looking for quite a while, now, and I can't find these kind of objects...

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    Re: Re-creating an airfield

    For start look in Static > Enviroment

    For vehicles Static > Vehicles, same for Artillery, Planes,...

    Here are some objects grouped

    http://jimeez.weebly.com/airfields-and-enviroment.html
    http://jimeez.weebly.com/flak.html
    http://jimeez.weebly.com/aircraft.html

    Sokol1

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    Re: Re-creating an airfield

    also, make sure you have the line 'SpawnHumans=1' in your conf.ini ([core] section)- this will enable crew to be seen.
    There aren't that many humans (and no separately placeable human objects- they are all attached to objects/vehicles), but you will get the hang of it playing around.


    Also making multiple selections and saving to a file of groups of objects in a mini 'diorama' and then reusing them by pasting this file into missions can help save time. (alt select box with mouse, then right click and you should get copy/paste options)

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    Team Fusion Salmo's Avatar
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    Re: Re-creating an airfield

    Quote Originally Posted by bolox View Post
    .... There aren't that many humans (and no separately placeable human objects- they are all attached to objects/vehicles), ......
    Um .... errr .... You won't find human figures in the FMB, but there is a way to place humans ....

    1. Place a static object where you want the human & save the mission.
    2. Open the mission file in a text editor & find the line corresponding to the static object.
    3. Replace the static objects name with Stationary.Humans.FieldKitchen_UK_Passenger_2

    There are dozens of human objects. TF is working on getting these into FMB for you ...


    Last edited by Salmo; Feb-08-2014 at 17:09.

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    Ace 1lokos's Avatar
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    Re: Re-creating an airfield

    Salmo,

    Nice trick, thank you.

    Sokol1

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    Veteran Combat pilot No601_Swallow's Avatar
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    Re: Re-creating an airfield



    Brilliant!

    Quote Originally Posted by Salmo View Post
    There are dozens of human objects. TF is working on getting these into FMB for you ...
    TF - the present that just keeps giving!

    [One of our mission designers will have to change his trousers...]

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    Re: Re-creating an airfield

    Quote Originally Posted by Salmo View Post

    There are dozens of human objects.
    There are dozens of human objects. Or find the list?


    1- Stationary.Humans.FieldKitchen_UK_Passenger_2
    2- ?
    3- ?
    4- ?
    5- ?
    6- ?
    7- ?
    8- ?
    9- ?
    10- ?
    Last edited by nacy; Aug-19-2014 at 06:01.

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    Re: Re-creating an airfield

    Quote Originally Posted by Salmo View Post
    Um .... errr .... You won't find human figures in the FMB, but there is a way to place humans ....

    1. Place a static object where you want the human & save the mission.
    2. Open the mission file in a text editor & find the line corresponding to the static object.
    3. Replace the static objects name with Stationary.Humans.FieldKitchen_UK_Passenger_2

    There are dozens of human objects. TF is working on getting these into FMB for you ...


    Hi Salmo,

    Thanks... it works!

    There are other ones than "FieldKitchen-Humans"??? f.ex the "Oil_cards"...?

    Larry69
    Last edited by LARRY69; Aug-28-2014 at 16:54.

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    Re: Re-creating an airfield

    Bonne chance avec les Humans dans Cliffs Of Dover.

    Humans.Soldier_BMW_R71_Driver
    Humans.Soldier_BMW_R71_Gunner
    Humans.Soldier_Sdkfz_7_Driver1
    Humans.Soldier_Sdkfz_7_Driver2
    Humans.Soldier_Sdkfz_7_passanger1
    Humans.Soldier_Sdkfz_7_passanger2
    Humans.Soldier_Sdkfz_7_passanger3
    Humans.Soldier_Sdkfz_7_passanger4
    Humans.Soldier_Fordson_N_Driver_1
    Humans.Soldier_FIAT_OCI_708_Driver_1
    Humans.Soldier_FIAT_SPA_TL_37_Driver_1
    Humans.Soldier_FIAT_SPA_TL_37_Driver_2
    Humans.Soldier_FIAT_SPA_TL_37_Driver_3
    Humans.Soldier_Kubelwagen_Driver_1
    Humans.Soldier_Kubelwagen_Driver_2
    Humans.Soldier_Horch_830_B1_Driver_1
    Humans.Soldier_Horch_830_B1_Driver_2
    Humans.Soldier_Horch_108_open_Driver_1
    Humans.Soldier_Horch_108_open_Driver_2
    Humans.Soldier_Horch_108_open_Passenger_1
    Humans.Soldier_Horch_108_open_Passenger_2
    Humans.Soldier_Horch_108_open_Gunner
    Humans.Soldier_SdKfz_222_Gunner
    Humans.Soldier_PaK_35_36_Gunner_1
    Humans.Soldier_PaK_35_36_Gunner_2
    Humans.Soldier_10_5_cm_LeFH_18_Gunner_1
    Humans.Soldier_10_5_cm_LeFH_18_Gunner_2
    Humans.RRH_Gunner_1
    Humans.RRH_Gunner_2
    Humans.Soldier_40mm_2pdr_AT_Gun_Gunner_1
    Humans.Soldier_40mm_2pdr_AT_Gun_Passenger_1
    Humans.Soldier_Beaverette_III_Driver_1
    Humans.Soldier_Beaverette_III_Gunner_1
    Humans.Soldier_AEC_Regent_II_Driver_1
    Humans.Soldier_AEC_Regent_II_Passenger_1
    Humans.Soldier_AEC_Regent_II_Passenger_2
    Humans.Soldier_Austin_7_Driver_1
    Humans.Soldier_Austin_7_Passenger_1
    Humans.Soldier_Austin_10_Tilly_Driver_1
    Humans.Soldier_Austin_10_Tilly_Passenger_1
    Humans.Soldier_MG_TA_Driver_1
    Humans.Soldier_MG_TA_Passenger_1
    Humans.60cm_Flakscheinwerfer_Gunner_1
    Humans.150_cm_Flakscheinwerfer_gunner1
    Humans.150_cm_Flakscheinwerfer_gunner2
    Humans.Em_4m_R(H)34_Gunner_1
    Humans.Em_4m_R(H)34_Gunner_2
    Humans.Em_4m_R(H)34_Gunner_3
    Humans.Gulaschkanone_passenger_1
    Humans.Gulaschkanone_passenger_2
    Humans.Gulaschkanone_passenger_3
    Humans.Gulaschkanone_passenger_4
    Humans.Gulaschkanone_passenger_5
    Humans.Gulaschkanone_passenger_6
    Humans.HeavyBombLoadingCart_passenger_1
    Humans.Kdo_Hi_Ger35_passenger_1
    Humans.Kdo_Hi_Ger35_passenger_2
    Humans.Kdo_Hi_Ger35_passenger_3
    Humans.Kdo_Hi_Ger35_passenger_4
    Humans.Ladder_passenger_ger_1
    Humans.Ladder2_passenger_ger_1
    Humans.Ladder2_passenger_ger_2
    Humans.Ladder2_passenger_ger_3
    Humans.Ladder2_passenger_ger_4
    Humans.Portable_Siren_ger_passenger
    Humans.SdKfz_9_GER1_Transport_passenger_1
    Humans.SdKfz_9_GER1_Transport_passenger_2
    Humans.Balloon_winch_ger_passenger_1
    Humans.Soldier_Bedford_OXA_Driver
    Humans.Soldier_Bedford_OXA_Gunner1
    Humans.Soldier_Bedford_OXA_passanger2
    Humans.Soldier_Bedford_OXA_passanger3
    Humans.Soldier_Bren_Carrier_Driver
    Humans.Soldier_Bren_Carrier_Gunner
    Humans.Soldier_Bren_Carrier_Passenger
    Humans.Soldier_Sdkfz_251A_Driver
    Humans.Soldier_Sdkfz_251A_Gunner
    Humans.Soldier_Sdkfz_251A_passanger1
    Humans.Soldier_Sdkfz_251A_passanger2
    Humans.Soldier_Sdkfz_251A_passanger3
    Humans.Soldier_Zwillingssockel36_Gunner
    Humans.Soldier_Flak38_Gunner
    Humans.Soldier_Flak37_Gunner_1
    Humans.Soldier_Flak37_Gunner_2
    Humans.Soldier_Flak37_Driver_1
    Humans.Soldier_Flak37_Driver_2
    Humans.Soldier_Flak30_Gunner
    Humans.Soldier_Flak28_Gunner_1
    Humans.Soldier_Flak28_Gunner_2
    Humans.Soldier_Unic_P107_Driver_1
    Humans.Soldier_Unic_P107_Passenger_1
    Humans.Soldier_Unic_P107_Passenger_2
    Humans.90_cm_SearchLight_Gunner_1
    Humans.150_cm_SearchLight_Gunner_1
    Humans.150_cm_SearchLight_Gunner_2
    Humans.FieldKitchen_UK_Passenger_1
    Humans.FieldKitchen_UK_Passenger_2
    Humans.FieldKitchen_UK_Passenger_3
    Humans.FieldKitchen_UK_Passenger_4
    Humans.FieldKitchen_UK_Passenger_5
    Humans.FieldKitchen_UK_Passenger_6
    Humans.HeightFinder_UK_Gunner_1
    Humans.JP3_Generator_Passenger_1
    Humans.JP3_Generator_Passenger_2
    Humans.JP3_Generator_Passenger_3
    Humans.Ladder1_UK_passenger_1
    Humans.Ladder1_UK_passenger_2
    Humans.Ladder1_UK_passenger_3
    Humans.Soldier_FORD_G917_Driver
    Humans.Soldier_FORD_G917_Passanger
    Humans.Soldier_Sdkfz104_Driver_1
    Humans.Soldier_Sdkfz104_Driver_2
    Humans.Soldier_Sdkfz105_Gunner
    Humans.Soldier_Krupp_L2H43_Driver_1
    Humans.Soldier_Krupp_L2H43_Driver_2
    Humans.Soldier_Krupp_L2H43_Gunner
    Humans.Soldier_Krupp_L2H43_pak_Driver_1
    Humans.Soldier_Krupp_L2H43_pak_Driver_2
    Humans.Soldier_Krupp_L2H43_passenger_1
    Humans.Soldier_Krupp_L2H43_passenger_2
    Humans.Soldier_Krupp_L2H43_passenger_3
    Attached Files Attached Files

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    Re: Re-creating an airfield

    ..oh! many thanks!

    best regards
    LARRY69

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    Re: Re-creating an airfield

    Thread stickied.


    HP Omen Laptop 15, AMD Ryzen 5 5600H 16 GB DDR4 RAM, NVIDIA GeForce RTX 3060 Laptop GPU 6 GB VRAM Win 11 64 bit 22H2 (KB5020044), Nvidia GeForce Driver ver 527.56, TrackIR 5, Gear Falcon Trim Box, Gear Falcon Throttle Quadrant, TM16000 joystick, TM Warthog HOTAS, CH Quadrant, Saitek Pro Combat rudder pedals
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    Re: Re-creating an airfield

    usefull. great news again, I enjoy making form scratch alive airfield, unfact there not totally "historical" like some little sweet scenery in Fsx called Emma airfield with birds sounds and so on.
    I've made from scratch Beauvais-nivillé Airfield in Picardy France, from wwii pictures . But despair we don't have yet a Fw 190 to put on.

    I have problem to match the Ai runway with the one i draw on scenery so AI land and take off not on the right runway ... but it looks alive. That's what i love with QMB



    Bvsnivillers.jpg


    core I5 3570K - win 7 64 on SSD - COD & BOS & DCS P51-HUEY-HAWK on SSD - RAM 8,00 Go - GTX 670 - MSFF2 - opentrack -

    sweetfx last for BOS :http://forum.il2sturmovik.com/index....attach_id=6340
    sweetfx last for CLOD : http://theairtacticalassaultgroup.co...3&d=1406627211

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    Veteran Combat pilot No601_Swallow's Avatar
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    Re: Re-creating an airfield

    It's not a problem to add your own runways in the FMB, if you're creating your own airfield on top of the existing one (there's lots of info in the link in my sig.). For more details about runways in particular, see: http://www.tangmerepilots.co.uk/NewForum/viewtopic.php?f=65&t=14815.

    But I don't know if the AI will use them. I suspect not. Hmm! I wonder...

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    Supporting Member 92 Sqn. Philstyle (QJ-P)'s Avatar
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    Re: Re-creating an airfield

    Quote Originally Posted by No601_Swallow View Post
    But I don't know if the AI will use them. I suspect not. Hmm! I wonder...
    In my experience the AI do use them.

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    Re: Re-creating an airfield

    thanks for the usefull links


    core I5 3570K - win 7 64 on SSD - COD & BOS & DCS P51-HUEY-HAWK on SSD - RAM 8,00 Go - GTX 670 - MSFF2 - opentrack -

    sweetfx last for BOS :http://forum.il2sturmovik.com/index....attach_id=6340
    sweetfx last for CLOD : http://theairtacticalassaultgroup.co...3&d=1406627211

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    Re: Re-creating an airfield

    I've just bought a book 'Battle of Britain Airfields' that has contemporary maps of the British airfields. They are pretty small, but big enough to see correct runway placement and where buildings were, if not what type. Might be useful to someone, pm me if you want a scan of any if them.

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    Student Pilot J99_Hunger's Avatar
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    Re: Re-creating an airfield

    Hey Guys,

    I just saw this picture by Larry and asked myself how I can get the engine-cover removed. Does anyone know that?


    http://i1364.photobucket.com/albums/...9.png~original
    http://jasta99.de/include/images/gallery/img_102.gif

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    Team Fusion Salmo's Avatar
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    Re: Re-creating an airfield

    Quote Originally Posted by J99_Hunger View Post
    Hey Guys, I just saw this picture by Larry and asked myself how I can get the engine-cover removed. Does anyone know that?


    You need to edit the aircraft mesh file.

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    Team Fusion LARRY69's Avatar
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    Re: Re-creating an airfield

    Quote Originally Posted by Salmo View Post

    You need to edit the aircraft mesh file.
    no no no..., it was made not that way. I edited nothing

    I put some small static object exactly(!) on the right place, so they touch (!) the cover of the spitfire. when I start the mission the covers remove without the whole plane explode. with the spitfire it works fine. Hurricanes it dosen`t !?! Why??? I don`t know! other planes I dont try it yet.







    LARRY69

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    Re: Re-creating an airfield

    Awsome Larry, even the way you got to find a way to show the spit engine (too bad about hurricane - have you tryed to place the man on a diffrent position?)

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    Re: Re-creating an airfield

    ... nothing helps

    The Hurricane looks like that


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    Team Fusion Salmo's Avatar
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    Re: Re-creating an airfield

    Quote Originally Posted by LARRY69 View Post
    no no no..., it was made not that way. I edited nothing

    I put some small static object exactly(!) on the right place, so they touch (!) the cover of the spitfire. when I start the mission the covers remove without the whole plane explode. with the spitfire it works fine. Hurricanes it dosen`t !?! Why??? I don`t know! other planes I dont try it yet.







    LARRY69
    Now that's damn interesting #$%^&&* ?????? Looks like you static object is causing a "collision" with the engine cover at spawn-time & the game itself is changing the engine cover mesh from visible to invisible. Very clever indeed. Unfortunately, the hurricane is too sensitive for this technique, & instead of just change engine cover visibilty, the damage model causes the entore engine & nose to fall off

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    Re: Re-creating an airfield

    Nacy has put a Stationary ini file here with the extra objects (figures) in it. I downloaded it thinking it would be on the lines of IL2 ie find the games stationary ini and merge them. I don't know if that's what needs to be done but anyway I can't try because I can't find the game stationary ini file. Anyone help me out please.
    Last edited by mayday; Oct-18-2014 at 19:08.

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    Novice Pilot Grey's Avatar
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    Re: Re-creating an airfield

    Awesome!

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    Re: Re-creating an airfield

    Quote Originally Posted by nacy View Post
    There are dozens of human objects. Or find the list?


    1- Stationary.Humans.FieldKitchen_UK_Passenger_2
    2- ?
    3- ?
    4- ?
    5- ?
    6- ?
    7- ?
    8- ?
    9- ?
    10- ?
    This is awesome!
    can someone tell me how to find the two Pilots in stationary.ini? Placing all the other humans worked fine for me, but still no look with the Pilots...

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    Re: Re-creating an airfield

    Hi Fletcher!

    there are no Pilots in the FMB.

    I create a small Mission on the FMB only for that shot. I jumped out of a RAR plane and the pilot landed there where you can see it, only for a few seconds without the `chut on the ground. then I made the screenshot.
    Thats all.

    Larry69

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    Re: Re-creating an airfield

    Hi Larry,

    thank you very much for your post. Hopefully there will be Pilots in the future like in IL-2 DBW Mod

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    Re: Re-creating an airfield

    Thats why Larry compositions are so unique. It takes a lot of trial and error to get the perfect screenshot. Good job Larry, much appreciated!

  31. #29
    Novice Pilot Grey's Avatar
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    Re: Re-creating an airfield

    Has anyone tried this with Germans?

    I didn't put those guys in neither, just downloaded a airfield template and it came in.


    it's not a good screenshot, but it's something

    Last edited by Grey; Dec-19-2014 at 16:30.

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    Re: Re-creating an airfield

    If you are making an accurate movie do note the groundcrew are wrong, British army did not service RAF and German Army did not service Luftwaffe.

    CoD has no RAF or Luftwaffe groundcrew that I have seen as yet in stills.

    Probably the biggest error of all in CoD.

    Does anyone know how to correct this ?

    Will this be fixed in next MOD ?

    BOBC

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