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Thread: Re-creating an airfield

  1. #61
    Ace Erpr.Gr.210_Mölders's Avatar
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    Re: Re-creating an airfield

    Is there a way to rotate horizontally an object editing the mission file?

    /hstart is for the height up/down...any command for the horizontal plane too? ( sample: something like /wstart )
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    Re: Re-creating an airfield

    Not sure about what you are asking (/wstart)...

    But Numpad keys 4 and 6 allow rotate objects, 7 and 8 in small steeps.

    If the objects are grouped, they are rotated individually inside group, resulting in a misaligned group.

  3. #63
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    Re: Re-creating an airfield

    Quote Originally Posted by 1lokos View Post
    Not sure about what you are asking (/wstart)...

    But Numpad keys 4 and 6 allow rotate objects, 7 and 8 in small steeps.

    If the objects are grouped, they are rotated individually inside group, resulting in a misaligned group.
    Yep I know this ( thanks for your reply somehow! )

    What I was meaning is this...for example...within the static objects there are available some 8.8 cm shells but they are all placed by default in a vertical position...I'n curious to know if there is the chance, in some way, to rotate them horizontally instead ( I have used " w " as " width " as like the actual " h " stands for " height " )
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    Re: Re-creating an airfield

    Quote Originally Posted by nacy View Post
    Bonne chance avec les Humans dans Cliffs Of Dover.

    Humans.Soldier_BMW_R71_Driver
    Humans.Soldier_BMW_R71_Gunner
    Humans.Soldier_Sdkfz_7_Driver1
    Humans.Soldier_Sdkfz_7_Driver2
    Humans.Soldier_Sdkfz_7_passanger1
    Humans.Soldier_Sdkfz_7_passanger2
    Humans.Soldier_Sdkfz_7_passanger3
    Humans.Soldier_Sdkfz_7_passanger4
    Humans.Soldier_Fordson_N_Driver_1
    Humans.Soldier_FIAT_OCI_708_Driver_1
    Humans.Soldier_FIAT_SPA_TL_37_Driver_1
    Humans.Soldier_FIAT_SPA_TL_37_Driver_2
    Humans.Soldier_FIAT_SPA_TL_37_Driver_3
    Humans.Soldier_Kubelwagen_Driver_1
    Humans.Soldier_Kubelwagen_Driver_2
    Humans.Soldier_Horch_830_B1_Driver_1
    Humans.Soldier_Horch_830_B1_Driver_2
    Humans.Soldier_Horch_108_open_Driver_1
    Humans.Soldier_Horch_108_open_Driver_2
    Humans.Soldier_Horch_108_open_Passenger_1
    Humans.Soldier_Horch_108_open_Passenger_2
    Humans.Soldier_Horch_108_open_Gunner
    Humans.Soldier_SdKfz_222_Gunner
    Humans.Soldier_PaK_35_36_Gunner_1
    Humans.Soldier_PaK_35_36_Gunner_2
    Humans.Soldier_10_5_cm_LeFH_18_Gunner_1
    Humans.Soldier_10_5_cm_LeFH_18_Gunner_2
    Humans.RRH_Gunner_1
    Humans.RRH_Gunner_2
    Humans.Soldier_40mm_2pdr_AT_Gun_Gunner_1
    Humans.Soldier_40mm_2pdr_AT_Gun_Passenger_1
    Humans.Soldier_Beaverette_III_Driver_1
    Humans.Soldier_Beaverette_III_Gunner_1
    Humans.Soldier_AEC_Regent_II_Driver_1
    Humans.Soldier_AEC_Regent_II_Passenger_1
    Humans.Soldier_AEC_Regent_II_Passenger_2
    Humans.Soldier_Austin_7_Driver_1
    Humans.Soldier_Austin_7_Passenger_1
    Humans.Soldier_Austin_10_Tilly_Driver_1
    Humans.Soldier_Austin_10_Tilly_Passenger_1
    Humans.Soldier_MG_TA_Driver_1
    Humans.Soldier_MG_TA_Passenger_1
    Humans.60cm_Flakscheinwerfer_Gunner_1
    Humans.150_cm_Flakscheinwerfer_gunner1
    Humans.150_cm_Flakscheinwerfer_gunner2
    Humans.Em_4m_R(H)34_Gunner_1
    Humans.Em_4m_R(H)34_Gunner_2
    Humans.Em_4m_R(H)34_Gunner_3
    Humans.Gulaschkanone_passenger_1
    Humans.Gulaschkanone_passenger_2
    Humans.Gulaschkanone_passenger_3
    Humans.Gulaschkanone_passenger_4
    Humans.Gulaschkanone_passenger_5
    Humans.Gulaschkanone_passenger_6
    Humans.HeavyBombLoadingCart_passenger_1
    Humans.Kdo_Hi_Ger35_passenger_1
    Humans.Kdo_Hi_Ger35_passenger_2
    Humans.Kdo_Hi_Ger35_passenger_3
    Humans.Kdo_Hi_Ger35_passenger_4
    Humans.Ladder_passenger_ger_1
    Humans.Ladder2_passenger_ger_1
    Humans.Ladder2_passenger_ger_2
    Humans.Ladder2_passenger_ger_3
    Humans.Ladder2_passenger_ger_4
    Humans.Portable_Siren_ger_passenger
    Humans.SdKfz_9_GER1_Transport_passenger_1
    Humans.SdKfz_9_GER1_Transport_passenger_2
    Humans.Balloon_winch_ger_passenger_1
    Humans.Soldier_Bedford_OXA_Driver
    Humans.Soldier_Bedford_OXA_Gunner1
    Humans.Soldier_Bedford_OXA_passanger2
    Humans.Soldier_Bedford_OXA_passanger3
    Humans.Soldier_Bren_Carrier_Driver
    Humans.Soldier_Bren_Carrier_Gunner
    Humans.Soldier_Bren_Carrier_Passenger
    Humans.Soldier_Sdkfz_251A_Driver
    Humans.Soldier_Sdkfz_251A_Gunner
    Humans.Soldier_Sdkfz_251A_passanger1
    Humans.Soldier_Sdkfz_251A_passanger2
    Humans.Soldier_Sdkfz_251A_passanger3
    Humans.Soldier_Zwillingssockel36_Gunner
    Humans.Soldier_Flak38_Gunner
    Humans.Soldier_Flak37_Gunner_1
    Humans.Soldier_Flak37_Gunner_2
    Humans.Soldier_Flak37_Driver_1
    Humans.Soldier_Flak37_Driver_2
    Humans.Soldier_Flak30_Gunner
    Humans.Soldier_Flak28_Gunner_1
    Humans.Soldier_Flak28_Gunner_2
    Humans.Soldier_Unic_P107_Driver_1
    Humans.Soldier_Unic_P107_Passenger_1
    Humans.Soldier_Unic_P107_Passenger_2
    Humans.90_cm_SearchLight_Gunner_1
    Humans.150_cm_SearchLight_Gunner_1
    Humans.150_cm_SearchLight_Gunner_2
    Humans.FieldKitchen_UK_Passenger_1
    Humans.FieldKitchen_UK_Passenger_2
    Humans.FieldKitchen_UK_Passenger_3
    Humans.FieldKitchen_UK_Passenger_4
    Humans.FieldKitchen_UK_Passenger_5
    Humans.FieldKitchen_UK_Passenger_6
    Humans.HeightFinder_UK_Gunner_1
    Humans.JP3_Generator_Passenger_1
    Humans.JP3_Generator_Passenger_2
    Humans.JP3_Generator_Passenger_3
    Humans.Ladder1_UK_passenger_1
    Humans.Ladder1_UK_passenger_2
    Humans.Ladder1_UK_passenger_3
    Humans.Soldier_FORD_G917_Driver
    Humans.Soldier_FORD_G917_Passanger
    Humans.Soldier_Sdkfz104_Driver_1
    Humans.Soldier_Sdkfz104_Driver_2
    Humans.Soldier_Sdkfz105_Gunner
    Humans.Soldier_Krupp_L2H43_Driver_1
    Humans.Soldier_Krupp_L2H43_Driver_2
    Humans.Soldier_Krupp_L2H43_Gunner
    Humans.Soldier_Krupp_L2H43_pak_Driver_1
    Humans.Soldier_Krupp_L2H43_pak_Driver_2
    Humans.Soldier_Krupp_L2H43_passenger_1
    Humans.Soldier_Krupp_L2H43_passenger_2
    Humans.Soldier_Krupp_L2H43_passenger_3


    Hello mate

    Is this the complete list of human objects, or is there more?

    Cheers

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  6. #65
    Ace Erpr.Gr.210_Mölders's Avatar
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    Re: Re-creating an airfield

    Quote Originally Posted by Pienoir View Post
    Hello mate

    Is this the complete list of human objects, or is there more?

    Cheers
    They should be all as far as I know
    Visit the Robert Mölders Facebook Group ( Left-click on the red link on the left to open the relative page! )
    Visit the Robert Mölders YouTube Channel ( Left-click on the red link on the left to open the relative page! )
    *Important Note: You can also open the Robert Mölders Facebook Group page by clicking directly on my signature image


    My PC specs
    Windows 10 Pro 64 bit ~ Intel Core i7-7700K 4.2GHz 8MB Cache Quad core
    ASUS ROG STRIX Z270H GAMING Motherboard, Socket 1151 ATX, Dual M.2, USB 3.1 Type-C ~ MSI GeForce GTX 1080 TI Gaming X 11G Graphic Card PCIE 3.0, 11 GB, GDDR5X 352 bit, 11.01 GHz, 1569 MHz
    Samsung MZ-V6E250BW SSD 960 EVO, 250 GB, M.2, NVMe ~ Western Digital WD Caviar Blue 2TB 64MB Cache, WD20EZRZ (64MB Cache) ~ Enermax Liqmax II 240 (ELC-LMR240S-BS)
    Corsair CMK16GX4M2B3000C15 Vengeance LPX RAM 16 GB, 2x8 GB, DDR4, 3000 MHz, CL15 ~ EVGA SuperNOVA GQ PSU 750W ~ NZXT CA-N450W-M1 Case for Gaming PC, Black
    LG 49UK6200PLA TV 49" 4K UltraHD, IPS Display, 4096 x 2160, Active HDR, Multitasking ~ LG 27UD68P Monitor 27" 4K UltraHD LED IPS, 3840 x 2160, AMD FreeSync, Multitasking
    Thrustmaster T.16000M FCS Joystick ~ Thrustmaster TWCS Throttle ~ Thrustmaster TFRP Pedals

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  8. #66
    Ace Bonditaria's Avatar
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    Re: Re-creating an airfield

    Quote Originally Posted by Erpr.Gr.210_Molders View Post
    They should be all as far as I know
    All Humans in Cliffs of Dover can be seen here in a thread with screenshots of each Human, this may help choosing characters for your scenes!

    https://theairtacticalassaultgroup.c...ad.php?t=32271

    Edit:

    ATAG_Noofy has kindly made an optimized pdf available to download with all the Humans screenshots in it, only 9.5 MB! In this case all that is needed is a decent representation of the general character attitude, and the filename. 40 times compression does not harm the purpose of this document graphic wise, but download time is reduced...

    https://mega.nz/#!V09RmQ6T!JXC1HFmze...42MenT5IlpjQYc

    Last edited by Bonditaria; Jan-05-2020 at 13:00.

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