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Thread: Blenheim controls

  1. #1
    Supporting Member DRock's Avatar
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    Blenheim controls

    This is a list of controls needed to learn flying and bombing at various altitudes with the Bristol Blenheim IV.

    Your standard controls should all ready be set. Such as throttle and steering.

    All of my controls are one touch keys. That is, no ALT X or Shift X. I use the X52 pro and have more than enough keys, so I don't have to change depending on aircraft.


    Bristol Blenheim IV

    Wheel Chocks

    View-Position #1 (pilot)
    View-position #2 (bombardier)
    View-position #3 (rear gunner) optional

    lean to gunsight

    fuel cock #1
    fuel cock #2
    fuel cock #3 (if carrying over 50% fuel)

    engine #1 select
    engine #2 select
    all engines select

    toggle selected engine (ignition)

    primary cockpit illumination (toggle)

    full wheel brakes

    raise undercarriage
    lower undercarriage

    raise landing flaps
    lower landing flaps

    open radiator
    close radiator

    prop pitch +
    prop pitch -

    boost cut-out

    carburetor heat toggle

    elevator trim up
    elevator trim down

    rudder trim left
    rudder trim right

    course setter +
    course setter - (sets compass heading)

    gyro setter +
    gyro setter - (calibrate to compass heading, also assists autopilot)

    autopilot next
    autopilot previous (selects between off, course, and 22 mode)
    autopilot left
    autopilot right (adjusts course once autopilot is engaged)

    previous bomb distributor mode
    next bomb distributor mode (selects between single and salvo bomb drop)

    bomb bay previous
    bomb bay next (selects between slot 1 and slot 2 bomb bays)

    sight altitude +
    sight altitude - (used to set bomb sight altitude for bomb drop)

    sight velocity +
    sight velocity - (used to set IAS for bomb drop)

    adjust sight left
    adjust sight right (used to adjust side slip on bomb sight to account for wind)

    fire guns (machine guns)

    drop ordnance (bomb)


    Don't feel overwhelmed, we can show you how to use these controls with ease.

    Some people like to use the mouse clickable dash, but I don't. Once all of your keys are set, you won't have to look for any controls around the cockpit of the various aircraft.

    I also have an 'Info window' with my engine controls, vehicle damage, vehicle crew, vehicle secondary controls, and vehicle system showing, to allow me to see a digital readout of my throttle, carb heater, boost, rads, and other important info.

    Also, you are going to need the LOTFE 7 chart. It will allow to see take-off altitude and target altitudes. For the Axis Bombers, it allows you to convert your IAS to TAS.

    Here's the link, check it out.

    http://theairtacticalassaultgroup.com/utils/lotfe7.html


    Good luck and have fun.
    Last edited by DRock; Dec-29-2017 at 15:13.

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    Supporting Member Muffin's Avatar
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    Re: Blenheim controls

    Very informative post Drock


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    Supporting Member jmack's Avatar
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    Re: Blenheim controls

    Thanks DRock!
    jmack_GabbyHayes

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    Re: Blenheim controls

    Suggestion, with most of controls on left hand , on left side of keyboard.

    Ctrl+ 1 = View-Position #1 (pilot)
    Ctrl+ 2 = View-position #2 (bombardier)
    Ctrl+ 3 = View-position #3 (rear gunner) optional
    Ctrl+ 3
    = Unpark turret
    Ctrl+ 4 = Toggle independent mode (to use mouse to aim).

    Go to gunner station? Ctrl+3, Ctrl+4 and you are looking on MG crosshair (select turret position and unpark can be assigned in the same key).

    A = FOV 90 ( Here the idea is all functions related to Zoom, FOV, gunsight aim.. grouped)
    S = FOV 70 (dont reassign Page down, End, Delete, just add New command).
    D = FOV 30
    Z= ZOOM -
    X= ZOOM +
    W = Glance at dashboard

    W = FOV 70 (Again using the same key give a glance at instruments in most suitable FOV)
    C = Lean to gunsight

    Alt+W= fuel cock #1
    Alt+E = fuel cock #2
    Alt+R = fuel cock #3 (if carrying over 50% fuel)
    Alt+T = Fuel Contend Gauges Selector-Toggle (not too useful, generally you dont last all fuel but have a nice sound when toggled)

    Alt+ 1 = engine #1 select
    Alt+ 2 = engine #2 select
    Alt+ 3 = all engines select

    E = toggle selected engine (ignition) (Dont need remap/unassign "I" if want, just make a NEW command)

    So: Alt+W, ALt+W, Alt+E, ALt+E, Alt+1, E, Alt+2, E, Alt+3 > engines fueled, started and both select.

    Alt+L = primary cockpit illumination (toggle)

    Space = full wheel brakes
    Alt + Space = wheel chocks in/out

    G = raise undercarriage
    Shift + G = lower undercarriage (dont using toggle landing gear avoid "accidents").

    F = raise landing flaps
    V = lower landing flaps

    4 = open radiator
    3 = close radiator

    2 = prop pitch +
    1 = prop pitch -

    Q= boost cut-out
    Alt + Q = carburetor heat toggle

    Arrow Down= elevator trim up
    Arrow Up = elevator trim down
    Ctrl+Arrow Down = Reset elevator trim

    Arrow Left = rudder trim left
    Arrow Right = rudder trim right
    Ctrl+Arrow left = Reset rudder trim

    #5= course setter +
    #4 = course setter - (sets compass heading)

    #8 = gyro setter +
    #9 = gyro setter - (calibrate to compass heading, also assists autopilot)

    #6 = autopilot next
    #9 = autopilot previous (selects between off, course, and 22 mode)
    / = autopilot left
    * = autopilot right (adjusts course once autopilot is engaged)

    - = previous bomb distributor mode
    + = next bomb distributor mode (selects between single and salvo bomb drop)

    Ctrl + 9 = sight altitude +
    Ctrl + 3 = sight altitude - (used to set bomb sight altitude for bomb drop)

    Ctrl + 7 = sight velocity +
    Ctrl + 1 = sight velocity - (used to set IAS or TAS for bomb drop)

    Ctrl+4 = adjust sight left
    Ctrl+6 = adjust sight right (used to adjust side slip on bomb sight to account for wind)

    Or, if dont bother in remap FOV keys - to avoid use Ctrl+

    Insert = sight altitude +
    Delete = sight altitude -
    Home = sight velocity +
    End = sight velocity -
    Page Up = adjust sight left
    Page Down = adjust sight right
    Joy button 1 = fire guns (machine guns)

    Alt + Joy button 1 = drop ordnance (bomb). Alt acts as security lock, even if use a different button use this, to avoid "lost" your bombs (in Blenheim is not need open bomb bay doors).
    Sokol1
    Last edited by 1lokos; Apr-25-2014 at 00:27.

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    Re: Blenheim controls

    I put together a simple guide aimed at giving a fighter pilot the bare essentials needed to fly a blenheim and glide bomb something. Everyone is different but I learn best by trying out the simplest version first then building on it. Others may prefer to learn everything they could ever need to know before they even take-off but that is not me

    http://steamcommunity.com/sharedfile.../?id=121341795
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    Supporting Member RebelSqurl's Avatar
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    Re: Blenheim controls

    Thanks guys! This is much appreciated!
    71st_AH_RebelSqurl

    "Those who cannot relinquish the comfort of their own hate, damn only themselves in the end."

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    Re: Blenheim controls

    Twice the Blenheim engines have begun rattling loudly, and the plane has begun shaking violently. The first time was level flight at a moderate altitude, mixture lean, prop pitch low, boost @ 3.5, speed @200mph. The second was while attempting to land (props max pitch, mixture rich, throttles retarded, radiators open). What's the cause. Would carburetor heater on help?
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    Re: Blenheim controls

    Hi Jlan. Not sure on your first incidence the second one however, assuming the throttles were fully retarded then the Blennie will pop and bang on full idle anyway. I'm not sure if there is a way of stopping that I just bring them back till the engines sound like they are idling. I'm sure someone with more knowledge will jump in on this.

    Franky

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    Re: Blenheim controls

    Frankenstien,
    Thanks for your response. If it happens again, I'll record more exact information.
    jlan5031
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  15. #10
    Combat pilot DeXaÏ_☨'s Avatar
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    Re: Blenheim controls

    Hi Guys,

    I'd be interested in flying the blenny with you.

    I will first start in single player to get used to the plane and set my controls correctly and then ask for a training to go more in details.

    I have a little problem with the controls setups though. Could one of you put his control files (.ini) as a shared file and post the link here ?

    That would help me to sort which ones are important, in which category they are, and make it easier for me to remap them.

    Thanks !
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    Re: Blenheim controls

    PDF table with commands needed, category, keys suggestions.

    Updated:

    Sokol1Attachment 9654
    Attached Files Attached Files
    Last edited by 1lokos; Feb-20-2015 at 14:21.

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  18. #12
    Combat pilot DeXaÏ_☨'s Avatar
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    Re: Blenheim controls

    Quote Originally Posted by 1lokos View Post
    PDF table with commands needed, category, keys suggestions.

    Attachment 9654

    Sokol1
    Great ! Thank you very much !
    CPU: Intel I5 2500K / MOBO: Asus P8Z68V / GPU: Asus GTX660 2Gb / RAM: Corsair XMS 3 4x4Gb 12800 / OS: W7 Home Premium / SC: Asus Xonar XD / CTL: CH Pro CombatStick+Pedals+Quadrant / HTD: TrackIr 4 Pro / HS: Logitech G35

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    Smile Re: Blenheim controls

    Hello Everyone,

    I am finally getting to tweak the graphics, general settings and such. And pertinent to this thread, setup my controls.

    In the original post, it has a list of commands ....

    -------------------------------------

    raise undercarriage
    lower undercarriage

    raise landing flaps
    lower landing flaps

    open radiator
    close radiator

    prop pitch +
    prop pitch -


    -----------------------------------

    My question. some of these can surely be operated from axis, such as trims and prop pitch. But I have seen comments about some aircraft, where the toggle commands do not work on things like landing gear (undercarriage) or flaps. In other words, you must use sepearete gear down or gear up commands, a toggle will not work. I may be confused and it is in another flight sim, but ...


    Are any of these listed commands, not able to use the toggle of those commands ? Or do the commands need to be seperate up/ down, extend/ retract ?

    If I am not confusing this issue with a different flight sim, can anyone tell me which, if any of the aircraft in CLoD, suffer from the inability to use the toggle of the commands ? (ie. must use the seperate commands)

    I hope that I was clear in my querry.

    Thanks in advance

    Stryker

    PS, glad to finally be getting to fly CLoD. Just got a graphics card that will actually run it.
    Last edited by Stryker; Nov-23-2014 at 01:58.

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    Supporting Member RebelSqurl's Avatar
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    Re: Blenheim controls

    In CloD, for RAF fighters and bombers at least, my experience has been that the "toggle" command is sufficient to start/stop engines, and to raise/lower flaps and landing gear. However, separate switches/keybindings need to be set up for other variable controls, such as propeller pitch and radiators. Sokol's PDF elsewhere in this thread is a great tool to set up your Blenheim commands.

    -- Reb
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    Re: Blenheim controls

    RebelSqurl, thanks for the response and input. I am going to have to do some testing, but think I might have most of it setup now.

    I have engine axis controls for throttle, mixture, prop pit, both water and oil radiators, and I have programmed most of the other toggle switches that I can figure out. and I have been referencing that PDF from Sokol1. Speaking of ......

    Hey Sokol1, thanks for that PDF, and while I am at it, thanks for all of the assistance that you have provided over the years with custom DIY controllers. I am trying to build my 2nd controller panel, and I have followed your advice and examples many many times. Thanks for sharing all of your expertise in that arena.

    One question though, I am confused by the Engine 3 selection listed in that PDF, IS there a variant of the Blenheim that I am not seeing ? IS there one with 3 engines ?

    Back on topic. I am going to take several aircraft up, and see what else I may need, but I still have almost 50 buttons still available for programming, but I am sure that this sim can/ will take them all up.

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    Re: Blenheim controls

    Stryker,

    Thank for your words, glad that someone find my threads useful.

    In Blenheim commands PDF the Alt+3 = "Engine 3 selected" is mistyped, should by "Select all engines" (after start #1 and #2), I will fix this.

    But I have seen comments about some aircraft, where the toggle commands do not work on things like landing gear (undercarriage) or flaps. In other words, you must use sepearete gear down or gear up commands, a toggle will not work. I may be confused and it is in another flight sim, but ..
    There's not wrong with "toggle" commands, you can use for example, "toggle" command for landing gear/flaps for all planes, but - what people consider 'bugged" - some planes, like Bf 109 have three positions for for landing gear switch, because in the real plane the switch work in this way. Hurricane too have three (but Spitfire have only two Up, Down):

    Down
    Neutral
    Up

    So, if one are using "toggle" command (G) for Bf 109 is need send the command "toggle gear" two times to go through the sequence, and ideally one more after gear drop or raise to leave the switch in Neutral, which causes the next command send be up or down. But the years of "G" in il-2'46 made them "lazy".

    Same for Hurricane Flaps/Landing Gear controls.

    In these cases, use separated keys (like F and V for flaps) eliminated the double command, and add a security factor, one will not drop Landing Gear inadvertently if press G in wrong moment (like happen in Il-2'46/BoS...). The Landing Gear will not "stuck" like in il-2'46, but disturbs the flight, and in BF 109 make need slow the plane for retract.

    In any case, Bf 109 jockeys can use timed macros (need external joystick/keymapper software) to go through the sequence with only one key press, like people do in il-2'46 for F4F/i-16 landing gear.

    Despite far from perfect (and confuse GUI), CloD controls (hated be many) has great flexibility (almost unknown ones is create a NEW copy of a particular control to assign different keys, leaving the original untouched, or use buttons/keys as modifier for other key/button or axis (other games limit this to Alt, Ctrl, Shift, Win keys).

    And avoid cumbersome and dumb commands like the R,R,R,R,R...R (?) for radiator in il-2'46 (a "toggle" adaptation).

    Look at Nails Hurricane cockpit, is only possible make the Landing Gear/Flaps lever work as the real one due CloD controls many options, is not possible do this with the "gamey" controls options of il-2'46/BoS.

    http://theairtacticalassaultgroup.co...ead.php?t=5940

    Sokol1

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    Supporting Member Meaks's Avatar
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    Re: Blenheim controls

    Re Blenheim controls,does the 'Feather Propellor' actually work when using the Blenheim,if it does,I'm doing something wrong,because I can't get it to work


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    Re: Blenheim controls

    Quote Originally Posted by Plt Off JRB Meaker View Post
    Re Blenheim controls,does the 'Feather Propellor' actually work when using the Blenheim,if it does,I'm doing something wrong,because I can't get it to work
    I could be wrong but I don't think it works for *any* Clod aircraft. there are several commands in the list that are carry-overs from IL2 1946 but were never implemented in CLoD. Lower Tail Hook is an obvious example
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    Re: Blenheim controls

    Quote Originally Posted by Roblex View Post
    I could be wrong but I don't think it works for *any* Clod aircraft. there are several commands in the list that are carry-overs from IL2 1946 but were never implemented in CLoD. Lower Tail Hook is an obvious example
    Thanks for that Roblex,I thought it must have been that,but confirmation is always welcomed


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    Re: Blenheim controls

    Set the prop to max .. then it wont slow you down so mutch.. I think. ! If the engine is damaged.

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    Re: Blenheim controls

    Hello, for some reason my Blenheim wont get up to speed or wont even roll with full throttle. it turns fine and under 'axis' in controls my ch throttle indicates full movent back and forth..what up wif dis

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    Re: Blenheim controls

    Allright..got it...stood on my breaks to full engine revs then released..bugger moved off the dime then..got airborn ...

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    Re: Blenheim controls

    Yeahhh, British brakes are very efficient to prevent the plane to move... but to stop then is another history.

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    Re: Blenheim controls

    Hey 1lokos what up..how do I manage my mixture controls in the Blennie..right now I have full mix and full lean..so what does this hot rod like in its various fligtht regimes? I am just flying about for now landing / takeoff and son on..
    I have my CH set up for almost everything and it is working fine..just a few switchology fits is all

    Thank you sir..

    bre

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    Re: Blenheim controls

    Quote Originally Posted by breeze View Post
    ...how do I manage my mixture controls in the Blennie..right now I have full mix and full lean..so what does this hot rod like in its various fligtht regimes?
    Breeze, set the mixture in NORMAL (automatic rich) and forget, WEAK (lean) only worth for save fuel if is needed. But with fuel tanks full you can go at Cologne (Germany) and go back.

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    Re: Blenheim controls

    Exactly what I needed to know thank you. Adios amigo..gotta go to work now

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    Re: Blenheim controls

    CLoD Bristol Blenheim Alternate (Manual) Landing gear extension:

    Note: Manual Landing gear extension key does not work. Gear must be "Pumped" down like in early RAF Fighters. Land only with both gear locked down or both gear unlocked. Do not land if only one gear is locked down.

    Condition:

    1. A keystroke is programmed on controls menu for the "Hand Pump".
    2. Hydraulic pressure from the engine driven pump is low or nil due to battle damage or left engine failure.
    3. Pilot has trimmed the Blenheim with rudder and elevator for "Hands Off" level flight at or below 140 MPH IAS.

    Procedure:

    1. Landing gear selector - DOWN. You may hear or feel the gear unlock. The landing gear position indicators may move slightly but will remain at or near UP unless unrecognized system pressure is present. If normal system pressure is in fact available, the gear should extend normally. A windmilling left engine is supposed to provide enough pressure for a very slow extension with the normal system.

    IF GEAR REMAINS UP:

    2. Hand Pump - ACTUATE MULTIPLE TIMES. The left landing gear position indicator will move slightly with each "Pump". After the left gear is in the down position, the right position indicator will begin to respond. As the gear extend, the yaw will change and rudder trim changes will be necessary. Keep the slip indicator centered.
    Last edited by Baffin; May-25-2015 at 10:35.
    Windows 11 Pro, ASUS ROG Maximus Z790 Dark Hero, 2 TB Samsung M.2 SSD 990PRO. Intel Core i9 14900KF using TPUII BIOS feature. Air Cooling with Thermalright Peerless Assassin 120 SE CPU Cooler w/ 2 fans. Crucial 96GB DDR 5 RAM at 5600 MT/s. LG 55" 4K OLEDC7P TV, NVIDIA GeForce RTX 4090 Gaming X Trio 24G. Realtek High Definition Audio, Sony Surround amp w/ optical cable for 5.1 speakers, Ear Buds from Motherboard for Discord/TeamSpeak3. TrackIR5, Buttkicker Gamer 2, Thrustmaster Warthog, 2x Saitek X-52 (Buttons & Gear), Gear-Falcon Trim Box, Thrustmaster TPR Pendular Rudder Pedals. Voice Activated Controls.

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  35. #28
    Student Pilot ericarchie's Avatar
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    Re: Blenheim controls

    Hello to all,

    I am just taking my first steps into the Blenheim but I am having trouble with using the existing or even binding new keys to the bomb related section. The bombsight all works fine with the default key set up but I am not able to make any key open bomb doors, arm bombs or drop bombs?

    I have been able to fly the aircraft and navigate to the target, but all I can do is cause a bit of distraction to the enemy......or entertainment !

    Thanks for your help, bomber flying is a bit less challenging than twisting and turning in a dogfight with my very primitive hardware........ update of this is still on the cards but have to wait for a little longer (note to Fidget in case you think I have lost interest, thank you for your patience).

    Many thanks.

    Eric...

    Just a note, I have downloaded the really helpful key assignment pdf etc elsewhere in this post, all other key binding seems to work fine?
    Last edited by ericarchie; May-26-2015 at 04:27.

  36. #29
    Supporting Member Baffin's Avatar
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    Re: Blenheim controls

    Quote Originally Posted by ericarchie View Post
    Hello to all,

    I am just taking my first steps into the Blenheim but I am having trouble with using the existing or even binding new keys to the bomb related section. The bombsight all works fine with the default key set up but I am not able to make any key open bomb doors, arm bombs or drop bombs?

    I have been able to fly the aircraft and navigate to the target, but all I can do is cause a bit of distraction to the enemy......or entertainment !

    Thanks for your help, bomber flying is a bit less challenging than twisting and turning in a dogfight with my very primitive hardware........ update of this is still on the cards but have to wait for a little longer (note to Fidget in case you think I have lost interest, thank you for your patience).

    Many thanks.

    Eric...

    Just a note, I have downloaded the really helpful key assignment pdf etc elsewhere in this post, all other key binding seems to work fine?
    Dear Eric,

    The Bristol Blenheim must have been designed by a pilot because the builders realized how often we forget to do things. (Hence the evolution of the flight crew checklist) The gear doors of the Blenheim are "Balanced" with bungee springs to keep them closed unless a force is applied from the inside. Since our intrepid bombardier usually forgets to open the doors (LOL), the weight of a bomb would push them open by itself. Very high tech!

    There was no increased risk of onboard detonation since an arming wire was attached to the aircraft and to the bomb's fuze vane (propeller). As the weapon fell away, the arming wire slipped away from the vane, which was released to spin in the airflow, allowing the fuze to arm for detonation upon impact. So, arming may be considered automatic in the CLoD Blenheim. No pilot action required.

    All you need to do in CLoD is select "Salvo" or "Single", and hit the pickle switch to release a fully armed denizen of destruction. Hitting a valid target is completely another matter!

    To make sure you have the bomb release properly configured, go out over the bucolic English countryside at about 200' above the ground, and bomb some barns or trees. You'll hear the explosions with 1 second fuzing. It's also great practice and has no impact on the team or individual scores. If you turn hard after release, you may see the brown craters or even the detonation plume. Very good for morale...(Yours, not the farmers)
    Last edited by Baffin; Jun-24-2017 at 09:45.
    Windows 11 Pro, ASUS ROG Maximus Z790 Dark Hero, 2 TB Samsung M.2 SSD 990PRO. Intel Core i9 14900KF using TPUII BIOS feature. Air Cooling with Thermalright Peerless Assassin 120 SE CPU Cooler w/ 2 fans. Crucial 96GB DDR 5 RAM at 5600 MT/s. LG 55" 4K OLEDC7P TV, NVIDIA GeForce RTX 4090 Gaming X Trio 24G. Realtek High Definition Audio, Sony Surround amp w/ optical cable for 5.1 speakers, Ear Buds from Motherboard for Discord/TeamSpeak3. TrackIR5, Buttkicker Gamer 2, Thrustmaster Warthog, 2x Saitek X-52 (Buttons & Gear), Gear-Falcon Trim Box, Thrustmaster TPR Pendular Rudder Pedals. Voice Activated Controls.

  37. #30
    Ace 1lokos's Avatar
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    Re: Blenheim controls

    Quote Originally Posted by ericarchie View Post
    Hello to all,

    drop bombs?
    To make sure that you carry bombs, jump for bombardier (make a direct shortcut for the # of position, e.g. 'CtrL+2', instead use the "leave the aircraft mode 'Alt+F2' ") cockpit and look at this switch's:


    upload pictures online

    All up, you have four 250 lbs bombs.
    The two right up, two 500 lbs bombs.

    When drop one bomb, one switch go down, etc.

    In SALVO mode (drop all bombs at same time) the switch's are bugged, they don't move down on bombs release, only after select SINGLE mode again they move down.

    For drop bombs I use joystick trigger, with Alt key as modifier (and security "cover" over the button), so no risk to drop bombs accidentally.

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