Just wondering... What are the .cpp scripts, which are placeable objects in the AI section of the FMB Object Browser?
The only one I've come across is the anti-air one, which - as I understand it - in theory adds some sort of AI control to groups of flak to make them more accurate?
Does anyone use them? Do they work? Are they modable? Could a modified one - whisper it - run some sort of re-equipping script.... Or are they yet another "Ahhhh-CloD" moment?
files with the extension cpp are c plus plus, rather than c#. Why they'd use two different languages, one can only guess at but yes "It's CloD" is a perfectly valid answer.
There are a number of scripts, if you look on the banana forum there's a few threads regarding them that I've found over the past few months of googling various bits.
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