This mission has the following features:
- Historical targets. Many of the real BoB targets recreated as close to their proper positions as I can with the map we have and the objects available.
- Mission persistency. What is accomplished in one session will count the next time the mission plays in the rotation unless all objectives are completed.
- Restricted Aircraft numbers. Each time you spawn in an aircraft you deplete the pool for that aircraft. Each time you leave an aircraft at a FRIENDLY airfield you add that aircraft back to the pool. Run the pool down to zero and you cannot spawn that aircraft until replacements arrive.
- Sequential mission objectives. The Blue side can no longer choose which order to hit targets in. There is a "Current Mission", and all AI and player efforts should be directed to destroying that. (Currently 14 + 7 RDF stations)
- Half hour fly home grace period. If an objective is killed within 45 minutes of the end of the mission, no next Objective is selected, and the mission end time is dynamically changed to give pilots a half hour to return to base. Further take offs are permitted during this period but Aircraft limits still apply both in the taking and returning of aircraft.
- Objectives have consequences. Take out an airfield, that airfield can no longer be spawned at. Take out RDF station and it no longer functions (for that iteration of the map), destroy an aircraft factory and the replacement rate of aircraft produced there is reduced permanently.
- Hit the wrong target and earn yourself a 5 minute cooling off period in the sin bin.
- RDF for the Reds, AI bomber finder for the Blues. Both sides can query the current aircraft availability through custom Tab 4 menus
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